ActionScript 2.0 :: How To Change Recursion Into Loop
Sep 29, 2009
I'm making something that requires a recursion of over 256 times, I know you can use things like "for" to turn it into a loop. Here is an example:
ActionScript Code:
var number = 200
var i = 0
var match = false
button.onPress = function() {
Check()
} function Check() {
[Code] .....
This as you may have gathered is utterly pointless, but it's a good example. This basically cycles through all whole integers until it finds a match with the number set as the "number" variable when the button is pressed, then it displays "true" in the dynamic text box "box" when it's found a match. So basically it checks if the number is 1, if not it restarts the function and checks with 2 (i++) and so on until it finds the number. All of this works fine until you try and work out a number of 256 or more, then the message comes up about the "it's probably a loop" so on.
I want a button to trigger 2 different sounds, but want to 2nd to play at the exact point at which the first finishes.The code I have is:
Button.onrelease = function () { sound1.start(); this.onEnterFrame = function() {
[code]...
I get the following error during playback:"256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie."
Im trying to create several TextFields using function recursion.
arr_HelpRubrik = new Array(); arr_HelpRubrik = [1, 2, 3, 4]; var x_pos = 10;
[Code]....
What it does is look for the existence of a textfile (HELP_i.txt) and if it exists, create a TextField into which it is supposed to output the contents of that file. So Im supposed to have as many textfrelds as there are textfiles in the end, all situated in a kolumn.
Well, what actually happens is that every textfield is correctly created, but will close as soon as the next one is created. So I end up with only one textfield.
I've got the code below working as I'd like, but once my if statement returns true, i get this in the output window: 256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.
The delete this.onEnterFrame triggers and stops the trace from continuing, so I'm not sure why this is happening. On the same note I'd like to know if my script is okay or if there is any "easier" more practical way to write it?I like to follow in the footsteps of some of kirupa's best
I have a recursive call which includes an asyn operation (file copy) .. I want to find out when the recursive call finishes (along with all asyn operations).
private function copyInto(directoryToCopy:File, locationCopyingTo:File):void { var directory:Array = directoryToCopy.getDirectoryListing();
"256 levels of recursion were exceeded in one action list."I've been trying to incorporate one of R.Penners equations into a prototype. it works, but appearantly not 100%
scratch scratch
Here's the code. 'tester' is an MC instance
Math.easeInOutExpo = function (t, b, c, d) { if (t==0) return b; if (t==d) return b+c;
Why I am getting: Code: 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie.
Code: onClipEvent(load) { this._alpha = 0; function fadeIn() { // add this line somewhere when the fadeIn is finished... this.onEnterFrame = function() { [Code] .....
I was playing my movie navigating through the site but when I clicked all the buttons and pressed once again this appears:256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.
I'm trying to write a simple multiple choice question in AS3, reading the question, and possible answers from an XML file. I can load my XML fine, and display my question, but I'm having trouble displaying answers. Out of 4 possible answers, I am only seeing the last answer on the stage. My code is:
Code: var qLoader:URLLoader = new URLLoader(); var qXML:XML;
The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?
Is it possible to conditionally change the direction of a for loop in ActionScript? Example: for(if(condition){var x = 0; x<number; x++}else{var x=number; x>0; x--}){ //do something }
I am running a for loop to bring in movie clips from an array, and I have a couple buttons that I want to affect the properties of all of the mcs. The buttons (labelsOff_btn, labelsOn_btn, increaseSize_btn, decreaseSize_btn) are only affecting the second-to-last item on the list, although the drag functions targeting the same mcs (thIcon) are working for everything. Code is pasted below:
I have a class file that contains a for in loop. basically there are 50 states (movieclips) on the stage and here is what I have:
[Code]...
I don't think I understand enough about arrays or for in loops to understand why this isn't working... it traces the array, but not statesArray[states], and it doesn't change the alpha of anything.
I followed it exactly and the button worked fine with the music,
but then i stated to add keyframes, it works fine carys on playing on every keyframe i go to, but the problem is when i go back to the first keyframe the music still goes on which is good, but its starts again over the one thats already playing!
I have 10 text input. (txtin1, txtin2, txtin3,.....) I going to change the maxChars for every text input but I going to do that dynamic in a loop. I have tried ActionScript Code: txtin[nr].maxChars=maxnr; But nothing happened. I know that the variable "nr" and "maxnr" have a number.
I've got two functions running that change the colour of certain objects within my stage. I'm wondering if I can combine them into one which would half the code (and eventually quarter the code because I'm planning on adding two more colours).
I have a little bit of code that makes a nifty kaleidoscope effect, but I would like to take it one step further by having each star in the kaleidoscope gradually shift color as it expands outwards. Right now, I create randomly colored "star" movieclips by drawing 6 different triangles within the movieclip, and then add those individual "star" movieclips to a "stars" array.
What I'd like to do is use a "for...in" loop to grab the .color property of each of the "star" movieclips and change it slightly (using colorTransform?) at each ENTER_FRAME. How can I go in and access the star.color property (or is it star.transform.colorTransform?) of each of the movieclip objects that are now stored in my "stars" array?
Would it be:
Code: for (var i in stars){stars[i].transform.colorTransform = myColorTransform; }OR for (var i in stars){stars[i].star.transform.colorTransform = myColorTransform; }
i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..
I have need of loops / nested loops that pick different figures depending on where you are in the loop. The whole function needs to run through 'ml' times. 'ml' is a dynamic figure. Loop 1 = While the loop is within the first 12 iterations, 'exconemp' must equal 100. For iterations 13 - 24, 'exconemp' must equal 102.5, for 25 - 36 it will be 105.06, for 37 - 48 it will be 107.69. This needs to change every 12th iteration until it has reached 'ml'. The calculation takes the value of the previous 'exconemp' and then multiplies that by 0.025.
Loop 2 = While the loop is within the first 120 iterations, 'abc' must equal 0.015 and any further iterations must use 0.01. This must also work in a way to figure out whether 'ml' is higher or lower than 120 and work accordingly. My main issue is this - how do I get the loops to run through as this: While the iteration is < 12, do this, THEN take the final figure (12th iteration) and start on 13 - 24, do this THEN etc etc. How do I produce a THEN statement? I can get the code to pick up the final values, but not change along the way.