ActionScript 2.0 :: Make A Rounded Surface Wall / Barrier?
Jan 9, 2009
I am currently working on a game and I am stuck. I do not know how to make a rounded surface that will act as a wall/barrier. It is pretty much a semi-circle. I know you can make a circle act as a barrier but I would need to use the perimeter of the circle. Also is there a way you can make an actual image a barrier? I am new at this but I know from reading up that making a rounded wall is pretty tough. I am going to use this wall to make a ball bounce or "roll" around it. Below is a picture of what I am trying to do. The black dot is the ball.
I'm trying to achieve a roundedRectangle in gradient by using just code but i'm getting stuck.I was able to achieve the gradient part but adding the rounded piece its difficult, please see me code,
I want to make a rotating cube with rounded edges. I already saw lots of cube sources, but i need one with rounded edges. My maths actionscript is not so good.
Imagine loop that contains a ball_mc that bounces off walls for how ever long the loop. I am asking what the math part would be to make the ball_mc bounce off at the correct angle and such.
I have a character, he stays in the center whilst the surroundings move instead (scrolling). There is a block and when you walk into it, I need it so you cannot walk through it or get stuck in it. Here is my code below but, its very buggy, this is obviously been done before and may be simple, once I learn it I wont need to ask again. Iv tried other things but they dont work.[code]
All I really need is to make a post to the Facebook wall of the user from flash movie.Been trying to find any decent tuts for Flash IDE but everything seems to be for Flex mainly.
I am familiar with hit test, but how do you make a ball bounce off a wall with the same angle that it bounced on it with?ex. it hits the wall at 45 degrees, and it bounces off the wall at 45 degrees
i want to make a ball move at a constant speed into a wall and bounce of, initially it should move back but then It should carry on moving towards the wall.
I managed to make it bounce but once it hits the wall it carries on in the opposite direction!
im trying to make a custom cursor that when it hits a wall it bounces off and i cant seem to get the right AS. ive got the cursor and i can write AS for a hittest. ive typed in
So I have a simple game I'm making where you are a box shaped character and you have basic movement around the screen. I know how to make walls and the coding but I would like to make a wall that the character can't go through on either of the 4 sides or even a squiggly line that doesn't have a definite shape. I used this coding:
[Code]...
And that does kind of work, but it's not stable (works better with one side only). Sometimes one side of the wall, the character will still be able to go through. The tool I'm using to make the wall is a rectangle tool if that makes any difference. And I'm on actionscipt 2.0 on adobe flash cs4.
Attached is the red blood cell (rbc) animation. Each rbc is derived from the same symbol under multiple instances. And they all move randomly in the same x direction at random speeds. Unfortunately, I am unable to code for an arterial wall (ie. a boundary) so some of the rbc's end up leaving the animation at the wrong point (eg. from the top and bottom, instead of the right side).
I have two boundaries (named "top" and "bottom") but would like some help with AS2.0 to make these boundaries active rather than a part of the background. The code is inserted below, however it may be better to take a look at the actual fla:
I am trying to write a Playbook app using the AIR SDK, I need a surface of some kind that I can load a large image onto, then subsequently place some smaller images on top of and add the whole lot to a ScrollPane so I can pan it around the screen. I have tried by adding the image to a sprite and displaying that in a group in the application but the image does not show up. What is the correct surface kind I should be using here and how should I be loading the images? (currently using "Embed" and loading the image into a BitmapAsset.)
var scroll:ScrollPane = new ScrollPane(); scroll.setScrollContent(image); scroll.update(); scroll.graphics.beginBitmapFill(icon.bitmapData); scroll.graphics.drawRect(100,100,56,56); scroll.graphics.endFill(); scroll.update();
This code causes a non-moving icon to be drawn behind the scrollContent, I want to add something on top of the scroll content that moves with it.
There is something i do not understand, i'm making a Tetris like game and i want borders (limits) but when put an height and width to my MovieClip nothing appears.
Code: public class Thugtris_V2 extends MovieClip { var ts:ThugtrisShapes;//ShapeManager.GetInstance().CreateShape(ThugtrisShapes.RLSHAPE);[code]....
I have second problem, i check my coordinates of my dropping shapes and my shape disapeared from the screen,fell completely down, and it's last coordinates were : pos = (x=-6, y=371).My bottom is suppose to be at 440? The entire screen does not "measure" 400 pixels? How can u get a negative coordinate,are'nt the coordinates suppose to be like texture coordinates, only positive and (0,0) is at the top left corner?How do u measure the pixels limits of the top DisplayObject? How are the coordinates actually "setuped"? Like cartesian but only the upper part?
I'm working on a game, and I'm a bit stuck on something that I think I'm really close to solving.
I have an actor, which I can move around on a platform (Top-down view)
The platform rotates, and I want the actor to receive the x- and y acceleration, so that it appears to be on top of the platform, and thus rotate together with it. I don't want the actor to rotate 'inside' the platform, because of some other constraints
I am working on a firework move look's coolfire works are dynamic. Is there a way I could add a type of reflective surface kind of like water to show he reflection?
Do you have any recommendation for a free 3D charting library in Flex. To be more precise, I only need to draw surface (for now). Basically, I just need a chart that displays three axes (one should be timeline, and two should be linear axises) and the surface.
From what I have seen so far, two most popular free Flesh 3D libraries are Papervision3D and Away3D. Also, I've found one IBM library - ILOG Elixir that looks really nice, but it's proprietary (although, I haven't seen any surface examples for Elixir neither).
From what I have seen, Papervision3D and Away3D should do much more then 3D charting, but I haven't seen any examples on how to draw surfaces in any of them (except this line chart in 3D: [URL]..So, if anyone has a link to a documentation or some examples that would be great. Also, I'm interested to hear your opinion and recommendations on this topic.
This one concept has been bugging me for days now and I can't seem to solve it. You see, I'm trying to rotate my enemies along an uneven surface. So far, they follow along it perfectly, using my hitTestPoint collision checks.But I don't know how to rotate the collision points and thus rotate the movieclip along the curve so it remains clipped to the ground like in Fancy Pants Adventure 2 or a tanks game.Here is what it looks like right now
I would love to get some help or advice on how to create an effect in a drawing application. I want to build a drawing application, which is not that difficult. I've found several resources on these type of applications. What I want to do is "merge" 2 examples that I've found. This drawing application makes sense to me and I feel I can modify it to my liking. (sorry in advance I cant post links)
I'm working on a new site: [URL]. However, I've got some problems with my reflection of the mouse-pointer. The problem is that I don't know how to create the fake 3D effect, because now when you move your mouse over "Identity" the reflection is above the real mouse. I was thinking to put a mask, so the reflection cannot go above the real mouse, but then there is no reflection.
I make this simple system to simulate a colision of a block in "walls" and bounce like a pong ball. To use drag the orange square and release to start the movement. But i have a problem, sometimes the colision not happen and the block go through the walls, i try less the time of setInterval that verify the colisions but not solve my problem. colision system -> [URL]
find weather one movieclips area on stage is equal or more than the other.. I mean, ok here it goes, I have some movieclips on stage, circle shaped exactly speaking. Any of these Mcs.onMouseDown event adds another circle to the stage which is a very small circle , and as long as the mousedown event continues it grows in size from the center.The idea is to fill the onstage circle mc with exactly he same size circle.This i could do if the mouse had been clicked exactly in the center of the onstage circle by comparing the width and height of both (I guess havent started doing it yet).
I want to check if the scaling circle has exceeded the bounds of the onstage circle which is bound to happen more often as the user can mostly never point to the exact center of the onStage circle and as a result the circle is going to go out of the boundaries of the onstage one. I have been racking my brains and me thinks that by creating a bitmap data of the onstage circle i could maybe find out when the being scaled circle bitmap stopped overlapping the onStage one. But i have no idea on how to do this ! It is jus something that came to mind from some example i saw somewhere but i jus cannot find it now .