ActionScript 3.0 :: Refer To A The Value Of Enemies 1 Through 4 With The One Trace Line
Jul 19, 2010
I want to refer to a the value of enemies 1 through 4 in this script with the one trace line, so it will trace,"this is enemy1", "this is enemy2", etc., but I don't know what to write exactly after trace.
[Code]....
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Feb 25, 2010
as from title above, minimap where enemies spawn and can be shown on the minimap and enemies warp like player_mc do. ps: i'm new to this forum. attached files below
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Apr 13, 2009
how to refer the main time line or stage from inside the class.
class sample{
function sample(){
trace(root); // its displaying as null
}
}
in actionscript 2 we use _root for this... in actionscript3 if we use root...why its not working inside the class....?
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Nov 9, 2011
I know trace() function can print information,but it must run under flex builder environment or other GUI tools environment.I want to know if there is a statement can replace of trace(),because sometimes I need print information for debug and I don't want to use flex builder too,and I only use mxmlc command to compile as file into swf file. When I click swf file,I want to get trace information. I search the google,it say C:Documents and SettingsAdministratormm.cfg can log trace information,I make following content in this file:ErrorReportingEnable=1TraceOutputFileEnable=1When I use flashplayer_10_sa_debug.exe to run this swf file,then I lookup C:Documents and SettingsAdministratorApplication DataMacromediaFlash PlayerLogsflashlog.txt,but I can't find any information in this file! Why? Where is wrong? My OS is XP.
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Dec 27, 2010
I'd like to draw a line from pointA to the mouse position and trace along that line and return the x,y position every 5 pixels.
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Feb 4, 2011
I'm wondering how I would go about making a Mouse Trace, on a line that's preset but my choosing to let people enter into my Flash and/or progress throughout it. Basically, I have a picture of say, the number 5, I want to be able to have people use the mouse cursor to trace the 5 from one end to the next, and once completed the sites move forward. Though, I will be using my company logo which is a bit more advanced than a single number or letter form. If no one is sure what I'm talking about I've added a picture to demonstrate what I'm trying to do. Another idea I have if this one can't be accomplished, is a slide bar.Basically, it would look like a timeline control in say, VLC, and I would have the user drag a button from one side to the next to unlock and move forward. Though that may seem a bit more simple that my main idea, I would also like to be able to get really advanced with this second function and make a series of slide bars, say, 3, and they have to be slid in a certain manner, like slide bar 1,3,2 then it unlocks and moves forward.
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Jan 31, 2009
the error Iam getting
TypeError: Error #1010: A term is undefined and has no properties.
at Untitled_fla::MainTimeline/Untitled_fla::frame1()
For some reason the error is on the trace line.
var haha:Array = new Array();
haha.push(new Array("a","a1","a2"));
haha.push(new Array("b","b1","b2"));
haha.push(new Array("c","c1","c2"));
[code]....
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May 29, 2009
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
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Nov 9, 2011
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
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Nov 14, 2009
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
[Code]...
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Dec 21, 2004
take a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
[Code]...
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Aug 8, 2006
var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
and this last trace gives me undefined while trace(temp) gives me what I want
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Dec 17, 2009
i have an xml file and i want my code in flash to read it line by line but its only showing the first line out of 5 lines.Below is the code:
var NigeriaNumber:Number;
var stateName:String;
var year:String;
[code].....
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Jan 3, 2011
I'm making a Space Shooter Game for school and I just can't find how to put my enemies in an array. I found this code in an other thread
[Code]...
So what I need to make is 2 arrays, one arrEnemies where I put my emenies in and the other one arrBullets where the bullets go. Then these 2 arrays do a collision check
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Dec 22, 2010
I just started Flash like 2 weeks ago, so im not very good. Im making a game where you pick a character, and shoot pigs. Every pig you shoot adds 500 points to your score. Problem is only one pig works. If i copy and paste that pig and his code (as2), when i shoot one pig both pigs explode, giving me 1000 points. How can i make it so that when i shoot one pig, one pig explodes, and i get 500 points?[code]...
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Aug 31, 2011
i will explain my problem according the 11th enemy (the last enemy in the level). i past here the answers i gave to people fron other forums..I'm making a platform game, and i have a problem. i am attaching 11 enemys, and my last enemy not appears. the _X of the 11th enemy is 3300.I tried a lot of stuff, and think, I discovered the source of the problem.on my hero class i wrote this:
_root._x -= (_root._x + (_x - 275)) / 5;
and when i changed it to this:
_root._x = -_x;
the last enemy appears!but i want it to be like first one.but it doesnt work.also, i found that if i placed the hero close to the last enemy, the last enemy appears.the _root._x refer to the stage and the _x refer to the hero.i found that if i remove this code(the gravity in the enemy class):
_y += grav;
grav += gravity;
while(ground.hitTest(_x, _y, true)){[code]....
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Feb 16, 2012
im making a script where it spwans enemies when the enemy count is lower then or equal to the CurrentEnemys.
but it spawns like 200 enemys and says the function is looping and my CurretEnemys trace says NaN..
Hers the script.
enemyCount = 0;
CurrentEnemys = 5;
function startwave(){
[code]....
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Mar 20, 2009
Everytime a monster dies, I want the monsters killed dynamic text field to increase the number by 1. I gave it a good shot but it feels like im missing something basic, Im fairly new to this still but picking it up quickly. The following code is inside of a movieClip dealing with the monsters. The second block of code is on my main timeline.
Quote:
import fl.motion.Animator;
import fl.motion.MotionEvent
var this_xml:XML = <Motion duration="30" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">
<source>
[code]....
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Apr 14, 2009
This one concept has been bugging me for days now and I can't seem to solve it. You see, I'm trying to rotate my enemies along an uneven surface. So far, they follow along it perfectly, using my hitTestPoint collision checks.But I don't know how to rotate the collision points and thus rotate the movieclip along the curve so it remains clipped to the ground like in Fancy Pants Adventure 2 or a tanks game.Here is what it looks like right now
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Oct 12, 2010
i got this flash with duplicated mc's say...enemy1, enemy2, enemy3. now we all know we can do something such as..
if {_root.blah.hitTests(_root.enemy)){_root.enemy.nextFrame();}}
because the enemy is duplicated and its no longer "enemy" but enemy12 or ****.is there any way to ...create multiple enemies and be able to do hitTests against them somehow.Also im not really a fan of attachMC
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Jun 8, 2007
I've got a function here that spawns an enemy for me and I'm calling it in a loop every few seconds or so that it creates a new enemy every second. This all works great.What I want to do though, is to make the enemies collide with each other. How would I go about doing this? I've tried using hitTestm but it detects that each enemy is hitting itself which is always.I've attached my code.
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Oct 6, 2007
I'm making a little tower defence game but i've run into a problem;I need a code to randomise my enemies (like in which direction they come from, and how many come)
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Jan 18, 2011
can anyone give me any idea on how to make random enemies spawn with this code? The export is evil, for the enemies. I've tried a random function but it just doesn't work. Can anyone take this code and make enemies spawn randomly? Like can anyone actually modify it and the put it in their reply?Also, I don't care whether the enemies come from vertical or horizontal directions. The size of the flash is 550 x 400.[code]
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Aug 3, 2009
I am wondering how I can make enemies spawn from all sides, anywhere on the side, like in Amorphous or Endless Zombie Rampage 3.
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Aug 12, 2009
I'm trying to make a game in actionscript 3, problem is.. now i have made a few enemies inside movieclips, with there own actions inside the movieclips. and i'm not sure how to call them on to the stage to appear at a certain time and location.[url],...
as you can see.. the enemies appear in a pre-deterined order.. which is like most games, and i wanted to know how should i proceed to do that?
should i make an array of enemies, then store another array with the type of enemy inside, location, and time it appears?
then how do i call them sequentially onto the stage?
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Nov 24, 2010
I'm making a platform game. The hero can move around, but the enemies are stationary. My problem is that I want the enemies to face the hero. The first enemy behaves correctly, but the subsequent enemies only behave correctly if I kill all the preceding enemies. I have added the hero and the enemies as Objects and put the enemies into an array called enemies. Both the hero and enemy objects have a direction property and an mc property that refers to their movie clips. This for loop gets called every frame.
for(var i:int = 0; i < enemies.length; i++)
{//face hero
if(hero.mc.x < enemies[i].mc.x) enemies[i].direction = -1;
else if(hero.mc.x > enemies[i].mc.x) enemies[i].direction = 1;
enemies[i].mc.scaleX = enemies[i].direction;}
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May 17, 2011
I have ran into another problem, I have written the code for when I click on an enemy, it doesnt add a point to the score and it doesn't remove the enemy, I have a textfield which is called messageDisplay which is linked to the clickEnemy function.Here is the piece of code.
stage.addEventListener(MouseEvent.CLICK, clickEnemy); function clickEnemy(event:MouseEvent):void { if(cursor.hitTestObject(enemyAppear)) { score++ messageDisplay.text = String(score); enemyAppear.parent.removeChild(enemyAppear); } } stage.removeEventListener(MouseEvent.CLICK, clickEnemy);
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Jun 4, 2011
I am trying to implement saving and loading and it went well until I encountered my arrays of items that can be picked up and put in the inventory, as well as enemies that needs to be removed from the stage upon load if they were dead when the game was saved.I have tried adjusting many different attempts which I found on the internet which were related to my issue, but none of them seemed to work. The last was based on creating a new array and adding enemies to it when they die and in some way splice the enemy-array upon load with the dead enemies. But I am not completely sure of how this would work whichi is probably why I didn't manage to make it work. Here is a link to my mainclass AS3 file: [URL]
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Jul 13, 2011
i have a shooting game that works with some sort of rounds, for instance, this round is gonna show 4 enemies on the screen that the user has to shoot. I show the 4 enemies at a half seconds interval of each one so it doesnt all appear on the same time. Using something like:
enemiesShowTimer = new Timer(0.5 * 1000, 1);
enemiesShowTimer.addEventListener(TimerEvent.TIMER, showEnemyAtTime);
enemiesShowTimer.start();
The player has 2 seconds to kill each enemy after they appear, so i also use this:
enemiesCleanTimer = new Timer(roundConfig.getSecondsPerEnemy() * 1000, 1);
enemiesCleanTimer.addEventListener(TimerEvent.TIMER, cleanEnemies);
enemiesCleanTimer.start();
The problem is, after the player dies i change scene and if i still have like 3 alive, enemies, the threads will try to run the methods and it will crash. I'm using always the same variable to the start the timer whenever i need it. How can i solve this? Will i have to store each "thread" (timer) on a list and then stop each one separately? Because the way it is, the other threads are in some sort of "limbo" and i cant stop then, just the last one.
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Nov 10, 2011
My character is spawned in the middle of the screen, and i'm not sure how to make zombies spawn from the left and right side of the screen, and moving towards the middle. My goal is to make the zombies spawn automatically, and the character in the middle is able to shoot them down. I've just started working on AS3, but i know that i'll need to make an array to do this, but not sure how to implement this.
Here is my code:
package
{
import flash.display.MovieClip;
import flash.utils.Timer;
[code].....
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