ActionScript 3.0 :: Refer To A The Value Of Enemies 1 Through 4 With The One Trace Line

Jul 19, 2010

I want to refer to a the value of enemies 1 through 4 in this script with the one trace line, so it will trace,"this is enemy1", "this is enemy2", etc., but I don't know what to write exactly after trace.

[Code]....

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ActionScript 3.0 :: Refer The Main Time Line Or Stage From Inside The Class?

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how to refer the main time line or stage from inside the class.

class sample{
function sample(){
trace(root); // its displaying as null
}
}

in actionscript 2 we use _root for this... in actionscript3 if we use root...why its not working inside the class....?

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ActionScript 3.0 :: Error Is On The Trace Line TypeError: Error #1010?

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the error Iam getting

TypeError: Error #1010: A term is undefined and has no properties.
at Untitled_fla::MainTimeline/Untitled_fla::frame1()

For some reason the error is on the trace line.

var haha:Array = new Array();
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haha.push(new Array("c","c1","c2"));

[code]....

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I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:

[Code]....

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[Code]...

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[Code]...

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[Code]...

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ActionScript 2.0 :: Last Trace Gives Me Undefined While Trace(temp)?

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var dane:Array = new Array();
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[Code]...

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_y += grav;
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[code]....

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Quote:

import fl.motion.Animator;
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Make Enemies Spawn From All Sides Anywhere On Side Like In Amorphous?

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I am wondering how I can make enemies spawn from all sides, anywhere on the side, like in Amorphous or Endless Zombie Rampage 3.

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I'm trying to make a game in actionscript 3, problem is.. now i have made a few enemies inside movieclips, with there own actions inside the movieclips. and i'm not sure how to call them on to the stage to appear at a certain time and location.[url],...

as you can see.. the enemies appear in a pre-deterined order.. which is like most games, and i wanted to know how should i proceed to do that?

should i make an array of enemies, then store another array with the type of enemy inside, location, and time it appears?

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I'm making a platform game. The hero can move around, but the enemies are stationary. My problem is that I want the enemies to face the hero. The first enemy behaves correctly, but the subsequent enemies only behave correctly if I kill all the preceding enemies. I have added the hero and the enemies as Objects and put the enemies into an array called enemies. Both the hero and enemy objects have a direction property and an mc property that refers to their movie clips. This for loop gets called every frame.

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I have ran into another problem, I have written the code for when I click on an enemy, it doesnt add a point to the score and it doesn't remove the enemy, I have a textfield which is called messageDisplay which is linked to the clickEnemy function.Here is the piece of code.
 
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ActionScript 3.0 :: Removing Dead Enemies From An Array Upon Gameload

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I am trying to implement saving and loading and it went well until I encountered my arrays of items that can be picked up and put in the inventory, as well as enemies that needs to be removed from the stage upon load if they were dead when the game was saved.I have tried adjusting many different attempts which I found on the internet which were related to my issue, but none of them seemed to work. The last was based on creating a new array and adding enemies to it when they die and in some way splice the enemy-array upon load with the dead enemies. But I am not completely sure of how this would work whichi is probably why I didn't manage to make it work. Here is a link to my mainclass AS3 file: [URL]

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Here is my code:

package
{
import flash.display.MovieClip;
import flash.utils.Timer;

[code].....

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