ActionScript 3.0 :: Make Certain Type Of Enemies Appear At A Certain Time / Position?
Aug 12, 2009
I'm trying to make a game in actionscript 3, problem is.. now i have made a few enemies inside movieclips, with there own actions inside the movieclips. and i'm not sure how to call them on to the stage to appear at a certain time and location.[url],...
as you can see.. the enemies appear in a pre-deterined order.. which is like most games, and i wanted to know how should i proceed to do that?
should i make an array of enemies, then store another array with the type of enemy inside, location, and time it appears?
then how do i call them sequentially onto the stage?
as from title above, minimap where enemies spawn and can be shown on the minimap and enemies warp like player_mc do. ps: i'm new to this forum. attached files below
I just started Flash like 2 weeks ago, so im not very good. Im making a game where you pick a character, and shoot pigs. Every pig you shoot adds 500 points to your score. Problem is only one pig works. If i copy and paste that pig and his code (as2), when i shoot one pig both pigs explode, giving me 1000 points. How can i make it so that when i shoot one pig, one pig explodes, and i get 500 points?[code]...
can anyone give me any idea on how to make random enemies spawn with this code? The export is evil, for the enemies. I've tried a random function but it just doesn't work. Can anyone take this code and make enemies spawn randomly? Like can anyone actually modify it and the put it in their reply?Also, I don't care whether the enemies come from vertical or horizontal directions. The size of the flash is 550 x 400.[code]
Both of these are saved in files with the name same as the classes.
Both are saved a folder which also contains an fla file name hello.fla.So,when test the movie(hello.fla),after choosing the document class as WavyBall,I get these errors: 1046: Type was not found or was not a compile-time constant: Ball.
Source: var Ball:Ball; 1120: Access of undefined property stage. Source:Ball.x=stage.stageWidth/2; 1120: Access of undefined property stage. Source:Ball.y=stage.stageHeight/2; 5000: The class 'WavyBall' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.What is wrong?
i am an newbie as3 developer, and i am working on a basic, horizontal shooter platform game.and my question is: how can i make enemies move smart, towards the player? ( but ofcours you are in able to dodge)so like, an enemy is moving to me so when i am not dodging, it will hit the player.
I'm using ActionScript 2 and I already placed the progress bar on the stage assigned it the instance name ProgressBar0 but i'm confused on how to give it a label, have it start at a certain time and end at a certain and show the percentage complete in the label.
I've always just kind of randomly chosen DateTime or TimeStamp. What are the pros/cons of each and what do you use and why? (I realize some have more detail, I'm usually looking for year/month/day/hour/minute/second resolution and I'm currently working with PHP, AS3, and Objective-C.
I've written the following method (in actionscript 3, it's a flash application) which returns what transformation type is required for the current mouse position in relation to a given element position.
An element can be moved, scaled and rotated. This method returns if any of these transformations are applicable with the given coordinates[code]...
I have a AS3 need to call 2 functions in a WS to get 2 return parameters.
But, it has
Compile Error: 1046: Type was not found or was not a compile-time constant: OperationEvent. function onResult(e:OperationEvent):void { function onFault(e:OperationEvent):void { function onResult1(e:OperationEvent):void {
I've got this movieclip that I made into a button with ActionScript. When clicked, it should go to a frame in my main timeline labeled "beansbus", but whenever I try to test the movie out, Flash gives me this error:
1046: Type was not found or was not a compile-time constant: bus.
I've looked around on the internet and I've been told that this error can crop up if the instance name is the same as a library object. That WAS the problem, but I renamed the library object to Cutebus, so that should have fixed it, I hope. There was another fix that involved something called TextFields in my movieclip, but I don't have those...
Im new to AS3 and just want to get my button (labled button1 in the properties instance box) to move me onto the next frame in the timeline(frame labled start) and play from there, when you hover over it Button is on first frame on a different layer to actions & labled frames.this is the code Ive copied and adapted from a tutorial its in the first keyframe on the action layer....
stop(); button1.AddEventListener(MouseEvent.MOUSE_OVER, mouse_overbutton1); function mouse_overbutton1 (event:EVENT) :void
I am new to AS and need to know the relation between position and time in AS. If we have this code: onClipEvent(enterFrame) { speed = 1; this._x += speed; } nd a framrate 16 fps, how can we calculate the time it takes to move the MC from position A to position B? I mean how can vi control the speed here as a function of time (say as a function av fps)?
and a framrate 16 fps, how can we calculate the time it takes to move the MC from position A to position B? I mean how can vi control the speed here as a function of time (say as a function av fps)?
I am having trouble with my flash program. im trying to make a media player but the tutorial that i am using told me to enter SoundTransfor into the action scripts but when i run the program all i get is an error... 1046: Type was not found or was not a compile-time constant: SoundTransform.
This is my first time using flex. I tried compiling thecripts below usingmxmlc example.mxmlAnd I get:Error: Type was not found or was not a compile-time constant:UIMovieClipThis is on a windows machine. If I type just "mxmlc" I getthat I'm using version 3.1
Im trying to get my character(Box 2D to respond to the accelerometer) But flash throws thie error at me..Here is what i have done to try and get it working: