ActionScript 3.0 :: Type Picture In Run Time
Aug 5, 2009what is the best type picture in runtime?JPG,GIF, AI, PSD
View 1 Replieswhat is the best type picture in runtime?JPG,GIF, AI, PSD
View 1 RepliesJust started playing with the new AIR functions NetworkInfo and NetworkInterface, but can't build ...
This is the example I started from: tourdeflex But these lines cause errors:
var networkInfo:NetworkInfo = NetworkInfo.networkInfo;
var networkInterfaces:Vector.<NetworkInterface> = networkInfo.findInterfaces();
This is driving me nuts and i cant figure it out.
[Code]...
I use CS4.
Code:
package {
import flash.display.Sprite;
import flash.events.Event;[code]...........
Both of these are saved in files with the name same as the classes.
Both are saved a folder which also contains an fla file name hello.fla.So,when test the movie(hello.fla),after choosing the document class as WavyBall,I get these errors: 1046: Type was not found or was not a compile-time constant: Ball.
Source: var Ball:Ball;
1120: Access of undefined property stage.
Source:Ball.x=stage.stageWidth/2;
1120: Access of undefined property stage.
Source:Ball.y=stage.stageHeight/2;
5000: The class 'WavyBall' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.What is wrong?
Should I use ai type picture or png in authoring workspace?
View 2 RepliesI want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) {
thisframe =+1
}
[code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
Users can write a text, modify it (in type, color and size) and choose a picture (which is loaded through a XML-file) for an e-card, then send it to whomever they want. But when they have made the modifications, how do I save the card, and then store it in a database?
View 3 Repliesi have four picture, i want to change one time(1 picture) in 2 second.
View 1 RepliesI've migrated from AS1 to AS3, and boy, a lot has changed... Anyhow, to learn and understand AS3, I'm modifying a slideshow I found through thetechlabs. I want it to play SWF as well as JPG. These files are passed through an XML file. I added an element called <delaytime> to the XML file that replaces the standard time a photo is shown in the slideshow.
I modified the onSlideFadeIn() function as follows:
function onSlideFadeIn():void { slideTimer.removeEventListener(TimerEvent.TIMER, nextSlide); slideTimer = new Timer(xmlSlideshow..file[intCurrentSlide].@time); slideTimer.addEventListener(TimerEvent.TIMER, nextSlide); if(bolPlaying && !slideTimer.running) slideTimer.start();}
However, when I run it, I get this error message:
## [Tweener] Error: [object Sprite] raised an error while executing the 'onComplete'handler. TypeError: Error #1010: A term is undefined and has no properties.at slideshow_fla::MainTimeline/onSlideFadeIn()at Function/http://adobe.com/AS3/2006/builtin::apply()at caurina.transitions::Tweener$/::updateTweenByIndex()at caurina.transitions::Tweener$/::updateTweens()at caurina.transitions::Tweener$/onEnterFrame()
It stops at the first picture of my slideshow. When I push the 'next' button it displays the next pic, but I get the same error message again.When I comment out this line:
slideTimer = new Timer(xmlSlideshow..file[intCurrentSlide].@time);
the slideshow runs OK, but without the delaytime specified in the XML file.
[code]....
writing a code that will change a picture base upon the time.
i want to have a picture of the sun rising between the time 6am to 11 am
then from 12pm - 5 pm a pic of the ocean showing
from 6 pm - 10 pm- a pic of the sun setting...
then from 11pm- 5am a picture of the northern lights..
ohh yeah i have the time being called in a # from 1-24, = var = hour
idk if u can write if statments with a range of numbers . ex. if (hour > "range of time/#'s") ....
or have a shape in the backround and have it change as the time changes??
Im trying to fade 4 pictures in and out.I want a 30 second delay between each photo. From what it looks like in order to use timer function each photo would have to be in its own movie clip.
View 1 RepliesI have a code that duplicates a movie clip that then falls across a picture. They are sort of like water drops on a window but I want the picture to only be seen through the water drops. My problem is I can't get more than one drop to mask the picture at a time. I have tried code in the duplicated MC and I have tried pasting a bunch of instances to the stage and creating a mask later. Please help me out. The following is the code of the duplicated movie clip where _root.drop is the falling mask and _root.bg is the picture I want to see through the drops.[code]
View 1 RepliesI've been trying to figure out a way to add a transition script to my existing AS2 code so I can make my MC (picture) transition each time a new photo is called. Using Flash CS4 and calling images through an XML document. The code works perfectly right now, except it only uses the "fade alpha" technique as an image transition. I need to use a different transition method. I prefer something a little funky if possible, but ultimately I need something like the built in "Blinds" compnent to work. Here is the current code:
[Code]...
I have created a small game and i set up a time with it.. But when you win/lose you go to another 'picture' and then you no longer can see your final time.. My question is: How do I Stop the time and view it on the winning/losing picture? If you need any codes just ask And if there is some pro flash people and who are bored they might add me on MSN and teach me more?
View 11 RepliesI have got the banner on this webpage [URL] made from a guy in India but i want to add an additional feature. When i click the left or right button multiple times how do i get the picture menu to keep moving and not just for the first time i click on the arrows.. Is there some action script that i can include??
View 3 Replieshow do easy turn page. Picture will be load into swf files and with turn page effect they change when some time will pass
View 1 Repliesso when i use this code i get the error: TypeError: Error #1034: Type Coercion failed: cannot convert"pic1" to flash.display.DisplayObject.
but if i put pic1 (or any of the other ones) instead of "generated" in this line:
picture.picz.addChild(generated); it works.
I've always just kind of randomly chosen DateTime or TimeStamp. What are the pros/cons of each and what do you use and why? (I realize some have more detail, I'm usually looking for year/month/day/hour/minute/second resolution and I'm currently working with PHP, AS3, and Objective-C.
View 1 RepliesI have a AS3 need to call 2 functions in a WS to get 2 return parameters.
But, it has
Compile Error:
1046: Type was not found or was not a compile-time constant: OperationEvent.
function onResult(e:OperationEvent):void {
function onFault(e:OperationEvent):void {
function onResult1(e:OperationEvent):void {
[Code].....
I'm trying to make a game in actionscript 3, problem is.. now i have made a few enemies inside movieclips, with there own actions inside the movieclips. and i'm not sure how to call them on to the stage to appear at a certain time and location.[url],...
as you can see.. the enemies appear in a pre-deterined order.. which is like most games, and i wanted to know how should i proceed to do that?
should i make an array of enemies, then store another array with the type of enemy inside, location, and time it appears?
then how do i call them sequentially onto the stage?
I keep getting the error: "Type was not found or was not a compile-time constant: Team" on my constructor for this class:
package ncaa.Data
{
import ncaa.Data.Team;
[Code]....
The class, Team is imported on the third line, what's going on?
I've got this movieclip that I made into a button with ActionScript. When clicked, it should go to a frame in my main timeline labeled "beansbus", but whenever I try to test the movie out, Flash gives me this error:
1046: Type was not found or was not a compile-time constant: bus.
I've looked around on the internet and I've been told that this error can crop up if the instance name is the same as a library object. That WAS the problem, but I renamed the library object to Cutebus, so that should have fixed it, I hope. There was another fix that involved something called TextFields in my movieclip, but I don't have those...
Im new to AS3 and just want to get my button (labled button1 in the properties instance box) to move me onto the next frame in the timeline(frame labled start) and play from there, when you hover over it Button is on first frame on a different layer to actions & labled frames.this is the code Ive copied and adapted from a tutorial its in the first keyframe on the action layer....
stop();
button1.AddEventListener(MouseEvent.MOUSE_OVER, mouse_overbutton1);
function mouse_overbutton1 (event:EVENT) :void
[code].....
I am having trouble with my flash program. im trying to make a media player but the tutorial that i am using told me to enter SoundTransfor into the action scripts but when i run the program all i get is an error... 1046: Type was not found or was not a compile-time constant: SoundTransform.
View 1 RepliesMy movie clip button isn't acting like a button and it's looping even though I have a stop on it's timeline. Here is my code:
about_mc.buttonMode = true;
about_mc.addEventListener(MouseEvent.Mouse_Over, aboutClick);
function aboutClick(e:MouseEvent.MOUSE_OVER):void { trace("aboutClick"); }
I get an error message of:1046: Type was not found or was not a compile-time constant: MOUSE_OVER.
This is my first time using flex. I tried compiling thecripts below usingmxmlc example.mxmlAnd I get:Error: Type was not found or was not a compile-time constant:UIMovieClipThis is on a windows machine. If I type just "mxmlc" I getthat I'm using version 3.1
View 17 RepliesI have never seen this type of error before. I was running the asdoc tool when I got the issue to:
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Im trying to get my character(Box 2D to respond to the accelerometer) But flash throws thie error at me..Here is what i have done to try and get it working:
import flash.sensors.Accelerometer;
import flash.events.AccelerometerEvent;
import flash.events.*;[code]...
(obviously this is not how my class is set out, this is just all I have done to test my accelerometer)
I am trying to build a pure as3 project in flex and I got the following error:
type was not found or was not a compile-time constant: Button
type was not found or was not a compile-time constant: TextField
[Code]....
First I create a new ActionScript Project, then add a Library Project's bin folder to the build path, and reference the Library Project. I code the new project, and everything works fine. But later, when I'm optimizing the code, I'll create a new ActionScript class file in the Library Project, save it, and then change an already defined function within the ActionScript Project to use this new ActionScript class in the Library Project instead of some other class in the Library Project. The class file is in the Library Project's src folder, under (default package), same as all the other files the ActionScript Project is using successfully.At this point, FlashBuilder shows an error "Type was not found or was not a compile-time constant: PEArrays."
Here is the Library Project file:
package
{
public class PEArrays
{
[code]...
I have included import PEArrays; or, import PEArrays.*; and both result in the same error.Also, I tried exiting and re-entering FlashBuilder, didn't help. Cleaning the ActionScript Project had no effect on this error. I also right-clicked on the project folder and selected Refresh, but it didn't help.
I verified that the needed classes are correctly selected by going to Project>Properties>Flex Library Build Path and reviewing the Classes tab. I'm just a single developer so there's no version control system in place.
After troubleshooting a bit, I now find that the ActionScript Project folder's bin directory is empty. When I run the .as file in the ActionScript Project's src folder, I get an error that the ASname.html file cannot be found (where ASname is the ActionScript Project name and also the .as file name, e.g. ASname.as, in the src folder, which is run). This ASname.html file is not found in the html-template folder. What process generates this needed .html file?