I'm trying to draw a static graph based on an Array of Numbers. This graph should be nice smooth sinus-like.The bottom values should be always zero, the upper values are specified in an Array of Numbers.
I've been trying to achieve this effect with curveTo(), but without any luck.
EDIT: Values are like: 10, 15, 40, 28, 5, 2, 27 etc.
I want to draw stock price in real time as a candle graph. I get open flash chart from someone and it looks good at drawing. I don't know how to update the candle graph in real time (using Ajax?), and is it a good way? I use Python a lot. But I cannot find tools as easily to use as OFC.
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing[code]...
I have data whose primary visual representation is a simple number as aline height, but the rest of the data for a single sample contains much more data. I want to convey this extra information on a html5/flash line graph where each example is guaranteed to be on a single tick, and that the control can drive a click event that supplies the closest tick near the click and the entire associated sample data.[code]The graph would have at least 3 ticks, and if the user hovers/clicks, the extra data of the nearest tick would be shown elsewhere.
Here is my question:I have a hybrid chart that uses bars and linesI want to add to the right vertical axis a horizontal line that represents a break even
I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.
I wish to remove the thin origin line from the background of a Flex graph. I have converted one of axes to a Category axis and an origin line remains, that is now unwanted. The following seems to remove all the vertical lines as well as the origin
<mx:backgroundElements> <mx:GridLines verticalShowOrigin="false"/> </mx:backgroundElements> While <mx:backgroundElements> </mx:backgroundElements> Removes all background lines1
I'm making a very simple game that lets you draw a curve by hand (using lineTo to the mouse position on mousemove) but now, I need to check wether the line intersects wiith another part of the same line (e.g. a loop)
I first used an onrollover command, and that worked, but not always because the mouse moved too fast (same with hittest with mouse). Then I pre-drawed the line in another mc, used hittest on it, and if it wasn't intersecting, draw it in the real mc. But that didn't work because it used the bounds to test. I guess the best way is to use some mathematical formula, but that would mean I have to save all my coordinates in an array..
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing
When i try and draw anything like a square or a line it is green. Also when i try and fill naything it doesnt work!!!! It is quite important that i get it fixed because i need to use flash for an assesment that is due in next week!!!
This is my first custom class and I'm having a few problems. I just want it to draw a line (for now) using variables from Flash. The .as file is attached. My Flash AS3 script is: var newLine:Myline = new Myline(20,210); I don't know why it won't just draw a line from 20 to 210? Here is the error I get:
how I draw a line through a path line? An example I have a movieClip that is a pencil and it is moving through a path line, now I want to draw the line that the pencil draw.
This should be a bit of simple geometry: How do I calculate the points to draw the lines in the code below so that it makes a 2D cone or wedge shape?
import flash.geom.Point;
//draw circle var mc=new Sprite()[code]...........
UPDATE:I should have mentioned my aim is not to draw a wedge shape, but to draw a line from a random point to the edge of an existing circle.If you're more comfortable with algebra than actionscript,
How do I draw a line across the USA starting in San Francisco in frame 1, moving through Kansas City in frame 5, and then extending to New York in frame 10. By frame 10 I'd like to see the whole line, representing the whole journey I took in my car over summer vacation.
I can make a "dot" do this in flash (ie without leaving a line trailing behind it) but I don't know how to make the line "grow" across the USA over time.
I have now been asked by a client to draw a wavy line with the cursor/mouse such as the following:
I have the following code below which draws a line with the cursor/mouse, but I am stuck on how to make the line "wavy". This is actually modified code from drawing a dashed line I was working on earlier, so there may be some left over code from that which I will remove later.