ActionScript 2.0 :: Creating Objects In A For Loop
Apr 4, 2007
This piece of code gives me an error because i have an equation on the left side of the equal sign, logically it makes sense, but flash doesn't like the code how would i do some thing like this?[code]
I'm trying to create a for loop to set the color objects outlineColor1...100 to the value defined in variable _root.outlineCol. Everything works fine when I set the color to these objects via 100 lines of code but I'd like to replace them with a for loop of course. I suspect the syntax in the first part of the second line is incorrect but I'm not sure.
for (var i:Number = 1; i <= 100; i++) { outlineColor[i].setRGB(_root.outlineCol); trace(i); }
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com { public class CreateList extends MovieClip { //this is the object I will be recycling private var newProperty:PropertyRow; //this is the array I will use to reference the objects
I am trying to create functions using a for loop for my buttons' over and out listeners.I would like to stick to a naming convention but it does not seem to work. I am trying to create 10 buttons with function names like btnOver1, btnOver2, etc...
Code: for(var i:int=0;i<=9;i++){ function btnOver[i](e:MouseEvent):void{
I am trying to create a library of transition effects. Each transition type or preset is its own class. In the Client/Main class I would like to create the transition type I need based off a static constant, hoping to save myself from having to write a long switch statement to select which type of transition class to instantiate.[code]I am not using the getDefinitionByName utility correctly, what am I missing here? Is there a different way to achieve class instantiation by passing in the name of the class as a string.
this is a wierd problem I am facing in flash I need to create a dynamic global variable where the variable's name is stored in another variable. say I need to create a global variable , _global.fam , but "fam" is stored in a variable temp="fam";
now how can I declare the global variable 'fam' using the variable temp.
But the loophole here is that after creating the global variable I should be able to access the variable as
My goal is to create multiple objects that fall downwards. The problem now is that the object stays in the left upper corner. I've linked the object to actionscript with the name "object". Can someone help me?
This is my code:
Code: var namer:MovieClip = this.createEmptyMovieClip("objectHolder", 1); for (i=0; i<=count; i++) { var newName:String = "object"+(count);
Everything works fine except MouseEvent.CLICK addEventListener.menuInfo variable contains part of defined instace name.cURL contains full URL to link.If I trace menuInfo variable, it outputs correctly in order as I exptected.But last event overwrites everything to last element of xList (contains XML list).How do I make this work correctly
Code: function createMenuEventListener(xList:XMLList):void {
My master timeline is 128 frames long, I want the timeline to play from frames 1 to 128 once and then from frames 64 to 128 three or four times before returning back to frame 1 and starting the whole sequence again so I end up with a continuous loop that consists of the full animation once and the second half 3-4 times all repeating endlessly. I've been reading about "for" loops and guess this is what I need to use but I don't quite get how to set it up, how I'd set up a counter to count the repeats, and how it would reset etc.
I'm trying to create a vertical column of images in a mc that can be clicked. I've added listeners to reposition them once they load, but right now they are overwriting each other. I'm not sure how to rename the object and listener vars for each iteration. [code]...
i am having a problem removing objects from the stage and their associated arrays. basically when a "shark" is added to stage i want all "cans" to be removed and i dont want any "cans" to be added until the shark has left.my problem comes as i dont want to keep using for loops as i already have two or three for "cans" alone and i heard thats not good for the code!
Code: var canTimer:Timer=new Timer(2000); canTimer.addEventListener(TimerEvent.TIMER, addCan); canTimer.start();
[code]....
im not 100% sure were to put this in my code-i didnt really want to put it in a function of it's own as it would mean using another for loop?i get a output error when a shark is added like this:
Quote:
TypeError: Error #2007: Parameter child must be non-null. at flash.display:isplayObjectContainer/contains() at dolphinmoviegame_fla::MainTimeline/canHitTest()
I have 4 objects that I all want to have their own velocities. I have a bunch of variables (each one has a different value): PHP Code: public var vx1:Number;public var vx2:Number;public var vx3:Number;public var vx4:Number;
Rather than having a function for each object to say: PHP Code: function1 { this.x = vx1}function2 { this.x = vx2}function3 { this.x = vx3}function4 { this.x = vx4}
I'd like to have a for loop to have my objects x position to += vx(1 through 4): PHP Code: for (var i:Number=0; i<5; i++) { this.x += (vx+[i]); }
So I tried the above with a combination of " " around different parts of (vx+[i]) but I realized that turning any of it into a string means 'this.x' cannot read it because x has to be a number not a string. So how can I make this.x = vx1 then vx2 and so on with a for loop?
The follow code produces a strawberry image that falls from the top of the screen to the bottom. I tried using a for loop to create 10 different instances of this but it doesn't seem to work for me.(Note: ranx is a number produced randomly earlier in the program)
Code: var nstrawberry:strawberry = new strawberry(); stage.addChild(nstrawberry); nstrawberry.x = ranx;
I'm trying to get something quite simple to work, but can't figure out what's happening here. I have five identical MCs (Bat characters), and the user can drag a bottle to feed them.
There is a hittest object (called WormEat) inside the bat's head. When the bottle, which is attached to the cursor touches the bat's head, it toggles to frame 2 of the bottle, which should play an animation of the liquid going down to empty.
This code is all working fine, except that when the code toggles to frame 2 of the bottle, it remains static. The animated Movie Clip doesn't play.
If not, perhaps a Switch statement could work, but I'm not sure how to use that method with Hittest..
Code: var DragArray:Array = [Bat1, Bat2, Bat3, Bat4, Bat5]; for (var i:int = 0; i < DragArray.length; i++) { DragArray[i].addEventListener(Event.ENTER_FRAME, CollisionWorm);
Now, I have a file, prefs.elf, that contains my preferences in the following formatlocation:USAaccountID:48996151894Now, what I'm hoping to be able to do is create an object with the labels as the object.So, I have an object, preferences, which I'd like to be able to get at these values through - like this: preferences.email or preferences.location. can read the file and toss these in an array really easily, but I'd like to do it a little more eleganty with objects.My main question is, how do I create the sub-objects to hold the value? In other words, how would I create preferences.location, or preferences.accountID without explicity specifying them in my code
i've had good feedback and help from these forums before so thought i'd pick your brains again...
I'm looking at making a sim/game based around random results. The experiment im supporting has (for example) 100 rubber ducks in a bag, you pick out 30 and mark them with a cross and place them back in the bag. Then you pick another 30 and note how many of the marked ducks you have found again.
I have some knowledge of Flash and have managed to make a random dice simulator and a few others. I figure the best way is to forget about manually marking the ducks but instead have a drop down box where you can sellect how many of the 100 will be marked.Then have an action button which produces the results (in numbers?) underneath each corresponding duck (1 normal yellow, one marked).
I would like to add a bunch of cars to the stage, and store them in an array as objects. The problem is I hate using external AS files and would like to keep it as simple as possible.I tried doing :
var car:Object = {carcolor:String,carscale:Number,carpower:Number}; var test:Array = new Array() for (var i:Number=0; i<10; i++) { test.push(car) }
The problem is if I try to set a value of one object in the like test[1].carscale = 5
Every object in the array gets their attribute carscale set to 5.Is there any way I can do this without using external class files?
I've got four arrays which I want to use to create objects on the stage. The first one is what the Object Class is called. The second one is what I want the instance name to be. The third and fourth relate to the x and y co-ordinates respectively.
The "i" would relate to the parameters for the same object. So, if i = 0, then the Object Class Name would be: 'Background', the instance name would be 'bg', the x position would be '0', and the y position would '0'. What code would I need in the for loop to create this?
I've tried to make 2d Array. I need to make 2d array of objects(CheckBox). My code is: Code: Select allvar a:Array=new Array(); for (var i:uint=0;i<5;i++) { for (var j:uint=0;i<5;i++) { var b:Array=new Array(); var ch:CheckBox=new CheckBox(); [Code] .....
I have a XML document that has 8 main sections, and under each section there is a number of sub sections and under each of those sections their is a number of sub sections and then one more level. I am trying to create one main multi-dimensional array that can reference the particular sub section. For example by using this notation:
I've started using the 3D capabilities of Flash CS4 recently, particularly with respect to transforming the rotation and translation properties of movie clips with AS3. Which is fine for planar shapes, but I want to know how to create true 3D objects that I can similarly manipulate. The problem is, that although there are plenty of excellent tutorials covering simple changes in X, Y and Z properties, there seems to be a distinct lack of tutorials explaining in simple terms how to go about creating, say, a basic cube that can be displayed and transformed dynamically. Adobe's Flash CS4 files mention perspective projection and the Matrix3D object, but I don't find these section particularly clear. What I would like to do, for starters, is create a simple cube to which I can apply x, y and z axis transformations in the same way I can to movie clips.
How I might use actionscript to place say 100 small MC's on the stage in a circle? I assume I would need some sort of trigonometric function, but my math skills are a bit rusty...
where I can find a tutorial to create resizable movie clips? The viewer should be able to resize movie clips during playtime... I tried a lot of things... the objects get resized but they just "blow up" from all sides...
i'm making a game with tanks at the moment, and there will be explosions happening from side to side on the screen. i was thinking that it would be good to pan the sounds, so explosions on the right of the stage would play on the right speaker etc.
i tried to do this by creating new sound objects for each explosion and then setting the pan for each, individually, but it seems that when i set the pan for one sound object, it sets that for all of them. is there a way around is?
I have a for loop that runs depending on the length of an XML file. What I want to do is create a unique text field for each run through of the loop, and give it it's own position on the stage, and finally assign it the text from an external text file that is specified in the XML file. Everything I know how to do except creating the textfields.
Quote:
for(var i:int = 0; i < blogXMLList.length(); i++) { var txtHolder:TextField = new TextField(); txtHolder.x = textX;
[Code].....
This code creates only one Text Field, but then replaces it's text with new text with each run through.
I am new to Action Scripting 3 and am struggling to create movieclips in a for loop. Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.