ActionScript 3.0 :: Creating Loop In Timeline?

Oct 21, 2009

My master timeline is 128 frames long, I want the timeline to play from frames 1 to 128 once and then from frames 64 to 128 three or four times before returning back to frame 1 and starting the whole sequence again so I end up with a continuous loop that consists of the full animation once and the second half 3-4 times all repeating endlessly. I've been reading about "for" loops and guess this is what I need to use but I don't quite get how to set it up, how I'd set up a counter to count the repeats, and how it would reset etc.

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I've created a basic function that sets a movieclip to a certain state depending on which mouse cursor is set (determined by a variable called txt_cursor). I can hard code this to work great for the one single movie clip but potentially have to do this for 624 other movie clips so obviously want to create a for loop to reproduce this.

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create movieclips in a for loop.Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.

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Code:

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I want to create a bunch of squares appear in a grid-like fashion but not row by row. I'd like more of a diagonal effect.

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[code]...

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I'm building a web flash 8 app with an animated nurse that talks and help the user in different events. the voices sit in a external folder and i load them using load sound method. It works fine as a desktop app, but when testing the movie on slow download (DSL 32 KB/s) I realized that i must load all the sound before i can play the animation.

problem nr.1: How do i create folowing sound objects (voice_0, voice_1, voice_2..) using a loop?

I've tried this, but it doesn't work

for (i=0;i<numVoices;i++)
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[Code]....

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ActionScript 3.0 :: Objects On Timeline Reset Themselves On Loop

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I have a character whose face I'm trying to change. The face is a Bitmap object that gets loaded at runtime and placed into the characters face holder movieclip.

I'm loading the Bitmaps just fine, but there is a snag.

The character has many animation states, each of them is a movieclip that lives in it's own frame in the main character movieclip (so that each frame is an animation state).

The problem lies in that the face holder movieclip is inside each state animation movieclip, and it itself is animated along with the character (it's a face, it has to move along too...)

On each state movieclip I have an instance of the faceholder placed on the timeline, and from the character class I can access it by going this.mc.face (where 'mc' is the current state movieclip -they're all structured the same way and have the same objects inside)

So, after I load my image for the face, I'm going like this:

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this does load the face into the faceholder, and it stays there for a while... until the timeline loops back and the instances reset themselves.

So, I'm kinda stumped here... and feeling rather stupid since this should have been simple... How can I keep the faceHolder movieclip from resetting itself when the timeline loops?

To make things worse, I've realised that the faceholder resets itself not only at each timeline loop, but at each keyframe...

I don't think running a function on EnterFrame just to keep placing the face there again is a good idea... (sounds like disaster really) but then again, it might be the only way, since each state movieclip has it's own set of keyframes :P

EDIT: I just tried the above idea of replacing the image on each frame, but even that doesn't work... the face flickers with a null object error at every loop... go figure why... the face holder movieclip has a motion tween that spans all the range on the timeline... it never gets replaced by a blank frame.

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I've got something simple in my main time line. I know I must be missing some kind of loop function, as the hold down doesn't work unless I keep clicking. And my trace doesn't work unless it starts on the 'enemy'. I'm just not sure what

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With the Wizard I tried both picking the local file and assigning the URL of the file previously uploaded to my site.So i then tried to use actionscript to load it into the actions layer on the frame at the beginning of the "game" scene which after hours of fiddling finally worked.

I just want it to loop until someone clicks to go to another section but now what happens is the video and sound from the .flv keep playing even after you click on another button to navigate away from this scene.

I tried online to find a way to unload the .flv but none of them worked - went thru pages of google searches but the suggested coding did not prevent the .flv from unloading.

var vid:Video = new Video(480, 320);
vid.x=231;
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[code]....

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[code]....

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