ActionScript 3.0 :: Creating A Seekbar For Non-video Use (timeline Control)

May 6, 2011

I have a client who wants me to create a flash presentation (interactive - non-video) and they want the presentation to contain a standard seekbar and volume control at the bottom (as you would see when watching a video) but in my case these controls will not be controlling a video, they will instead allow you to scrub through the playback timeline and control the volume of audio in the timeline.

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I have a timeline that contains a video track and an audio track. I have created a working play button and pause button, but cannot get a seek bar or volume control to work. I cannot use ActionScript 3.0 because I have the video embedded into the timeline since I have hotspots throughout the video. How can I create a seek bar using behaviors/actions with actionscrip 2.0 to control the video/audio?

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Professional :: Can Seekbar Component Control Movieclip Playback

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ActionScript 3.0 :: Flash Access Seekbar Handle (SeekBar Component)

Jun 15, 2010

My big question is how to access the instance of the "SeekBarHandle" of the seekbar component which is created at runtime? I have a AS3 project (flashplayer 9) with a FLVPlayback component and custom FLV controls, partially build from standard FLV control components (play/pause component, stop component, seekbar component, volumecontrol component). The FLV control components are added at 'root' level of the project. What I'm trying to do is to switch the visiblity of the custom FLV controls where the seekbar and volumebar are the party poopers because of the on runtime created handle bars.

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[Code]...

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Apr 1, 2009

I have an elearning course that I make flash lessons for and, surprise!!! I am new with AS3. I use a moveable/clickable seekbar in the lessons that scrubs the main timeline. The problem I am having is that I am not able to put my script into custom classes due to my skill level, so I put my AS3 code into the timeline as I do my timeline animations. AS3 code only runs when the first frame is entered, if that frame is skipped with the seek bar then that code is not ran. I have AS3 code that runs my template controls - seek/scrubber bar, volume, mute etc. that loads on first frame of project after preloader, but I use AS3 code throughout the timeline for some tweens, user interactions, links etc.. How can I combine usage of the seek/scrub bar with AS3 code in the timeline?

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How to add clickable video seekbar

when click on some area of the seek bar it should take the video seek to that position.[code]...

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On my main timeline, I load a mc from the library with:

text_content.attachMovie("text_content", "text_content", 10);
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[code].....

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The stop button plays as expected. The play/pause button plays as expected. The issue is when you press pause which will cause the play button to appear, then press stop. the video automatically plays and it shouldn't. I have bolded the control button script for convenience.

[Code]...

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Using Keys To Control A Timeline

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in AS2 how would i use the down arrow key to make the timeline play? at the moment i have this and i presume i need to put something after that to make it play. [code]but i presume this is totaly wrong because the "stop();" doesnt stop the clip when the "if (Key.isDown(40))" bit is after it.

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F8 :: Timeline Sound Volume Control

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I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.

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ActionScript 1/2 :: Keypress Control For Timeline

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I am creating a very simple presentation in CS3, which will be projected on-screen and will have a live speaker. I would like to be able to pause the SWF at various locations along the timeline so that the speaker my discuss issues on the screen, and then presume playing it. Since don't want this control visible (such as with a button) to the audience, I would like the control either with the press of a key, such as the arrow right key, or with a remote controller. How would I encode this both with the press of a key or with a remote controller?

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Professional :: Control Swf From Main Timeline?

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i know i've done this before! i have a swf. 4 labels. a stopat frame 1. i embedd this into my main timeline. i have 4 butons inan MC in my main project, going to specific labels in my maintimeline, where i have the following code, attempting to load theswf and jump to that label:

this.container_shell.loadMovie("interact01.swf");
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its not working. the swf loads, but i can't jump to thelabel

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ActionScript 3.0 :: Control Timing In Timeline

Feb 17, 2009

in the old version of flash, there was an option in the property inspector where one could have assigned ie. 8 seconds to a keyframe (esp. text) so one could read the let's say 3 sentences before the next set of sentences came on the stage. i swear there was an option for this in flash 8. can anyone tell me how to control the timing in flashcs4 in between frames? i know how to make the very last frame stop( ); in actionscript 3.

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ActionScript 3.0 :: Control Sound Which Is On Timeline?

Sep 8, 2009

I have sound on the timeline.

Also I have the following buttontns[code]...

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Timeline Control In AS3 On Frame Load?

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What was simple is now documented by 15 pages of chicken scratchesI have searched through the docs and am just lostWhat I want to do was simple enough in AS2: onClipEvent (EnterFrame)_root.gotoAndPlay("2");But can't be done now. It doesn't work as a frame action either without the onClipEvent. All I want to do is go from the last frame of the timeline to frame 2 and skip the preloader. How the heck do I do that in AS3? I've searched online and cannot find the method, and perhaps search terms don't work. Anything I can find applies to AS2.

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ActionScript 3.0 :: Button To Control Timeline?

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I am trying to use a button to control a timelineie if you click once you gotoAndPlay frame 2, the next time you click the same button you will gotoAndPlay frame 22, then gotoAndPlay 44 etc.I have spent the last couple of days trawling forums and a variable seems to be the answer, but I am not sure if this is correct.

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ActionScript 3.0 :: Control The Timeline Of A Loaded Swf?

Sep 13, 2010

I have two swf files. I use as3 on the main timeline of a.swf which successfully loads and inserts b.swf onto the stage (b.swf has a stop on fame 1):

[Code]...

My goal it to get the myButton click to play frame 2 of the recently loaded b.swf - but that's not happening.What am I doing wrong?

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Professional :: Variables For Timeline Control?

Feb 1, 2011

I am building a somewhat sophisticated slide menu. I have input a wait(); command using setInterval in the first frame of my actions panel. My wait() function works perfectly.I have also set a few variables to start out being false. Once a particular button is clicked, it sets the variable to true and sends the playhead to a particular spot within the movie. Actionscript then performs a command to that says if that variable has been set to "true" gotoAndPlay "this", otherwise gotoAndPlay "this-instead".

The problem I am having is that when I click on one of the buttons, it is somehow setting all the variables to true and sending the playhead to places I don't want it to go.Here is the code I have placed in my first frame:

button1 == false; button2 == false; button3 == false; button4 == false;
//Make movie wait for ten second interval before resuming playfunction wait() {stop();var myInterval = setInterval(function () {play();clearInterval(myInterval);}, 10*1000); // stop for 10 seconds}[code]....

For some reason, regardless of which button is actually pressed, (cube2, cube3, or cube4, all of the variables are set to "true" and the playhead goes to whichever frame it wants to at that point.

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ActionScript 1/2 :: Using Key Presses To Control The Timeline?

Mar 20, 2012

I simply need to use key presses to jump around on the timeline, ie. press "a" and the movie jumps to frame 355. Preferably a simple way of doing this with AS2. Please help... I will help you with Photoshop one day.

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ActionScript 2.0 :: Timeline Control Through Variables?

Feb 17, 2009

I have a flash web site with multiple scenes for each page. I know, I should use multiple swf's, not scenes, and I probably will if I can't get this figured out.So what I'm doing is that my link buttons set a variable called "destination" which then moves the time line to a frame label called var_transition, where var is the prefix for the current scene.(for example, the transition frame on my primary scene is ov_transition, where the transition frame for the faq scene is faq_transition).So you see, I don't have duplicate frame labels, but what happens is that the transition works perfectly when moving from the first scene to any other scene, but after that things get a little screwy... When I try to go back to the primary scene, the transition loops itself to the point just before the timeline would move.

It's 5 frames with a tween of a single graphic that sweeps past the stage. When the graphic fully covers the stage, the time line should move to the frame label defined in the destination variable, where, at that point, the transition will finish by continuing it's tween until it fully reveals the stage at the new location.Also, I included a button on the second scene (auto parts) that should send the movie to the third scene (bank), but when I hit it, it sends me to the 4th scene (cafe) for no apparent reason.

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ActionScript 2.0 :: Timeline Control Bar And Counter In SWF

Oct 24, 2009

is there a way to place a control bar and counter into a Flash file and saved to a SWF, the same way you would have a player control bar in a FLV file? This is what I need it to look like... [URL]

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Any Way To Control Timeline Forward And Rewind?

Jul 2, 2008

What I need its a way to control my timeline forward and rewind. To make it easy to explain I will make a example: Imagine that you have a movie (cars crossing a street - with trucks and buses too). Sometimes there is just cars on the street, sometimes just trucks. I should paste this movie into my timeline(like image sequence), in the background of my application. In other layer will be informations, in this example, about trucks and cars. Till this point ok. But I need to make the movie go to the frame that I choose to be the image of the movie that only have cars.

Okay ... this is in frame 15 of the movie. Then I click a button and go to show trucks info. I click and go to frame 30... at this point ok too. But now I click again to see about cars. Its in frame 15 and I don't want to "JUMP" (like gotoandstop)... I want the movie rewinds (in the speed that it plays) till I get frame 15. How do I control the timeline like this? (There will be at least 6 points in this movie that i want to stop by. And this movie begins stopped.)

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Actionscript 3.0 :: Load A Swf And Control Its Timeline?

Jan 21, 2010

I'm trying to load a SWF into a main movie, and then control its time line(nextframe and gotoandsop) with a button in the main movie (parent.)

i'm using this code to load the movie:

Code: Select allvar mcExt:MovieClip;
var ldr:Loader = new Loader();
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoaded);
ldr.load(new URLRequest("home.swf"));

[Code].....

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ActionScript 3.0 :: Any Way To Get Scrollbar To Control Timeline Of SWF?

Jun 7, 2011

I've been trying to get a scroll bar to be able to control the timeline of an swf. For instance, let's say you have a movie clip with an animation that is 50 frames long. I would like to be able to make the frame # of that animation to be displayed according to the corresponding position of the tab on the scroll bar. So let's say the tab on the scroll bar is all the way on the far left, then the frame of the animation would be on frame #0 (or label 0). If the scroll tab was all the way on the far right of the scroll bar, then the frame of the animation would be on frame #50 (or label 50).

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