ActionScript 3.0 :: Creating Mutiple 'movieclips' In A For Loop?

Jun 15, 2011

I am new to Action Scripting 3 and am struggling to create movieclips in a for loop. Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.

[Code]...

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ActionScript 3.0 :: Creating Multiple 'movieclips' In A For Loop?

Jun 15, 2011

create movieclips in a for loop.Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.

for (var i:Number = 0; i < product_total; i++) {
product_mc.name = productid[i]
addChild(product_mc);

[code]....

This code works fine to add one but I can't add more instances?Appears addChild not render mutiple instances on the stage.

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ActionScript 3.0 :: Dynamically Creating And Adding Movieclips To Stage In 'for Each' Loop

Dec 2, 2009

I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?

Here is my code...

var collXML:XML = IXml(assets.collections).xml;
var collNodes:XMLList = collXML.children();
for each (var collInfo:XML in collNodes)
{

[Code].....

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ActionScript 2.0 :: LoadInit Function When Dynamically Creating Movieclips In A Loop?

May 29, 2008

I using a loop to dynamically create some movieclips and then position them using the ._height and .width values.

When they are created I use a Listener and LoadInit, to check that everything has loaded. I do this because I want to be able to access the ._height properties of the movieclip in order to place them next to each other and centre them vertically.

If I place the following 3 lines outside the function:

inBead._x = currentPosition;
//gets the start position
currentPosition = currentPosition+Number(mainLoader._width);
//gets the position and adds the width of the movieclip

[Code]....

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i am trying to import more than one mc at a time when the button is pressed but it wont do this, instead only 1 variable shows up

P.S. Also if I want to generate 10 variables it only generates 8? So i set the counter to 0 .

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I have flash 8(old school) so i am working AS2.i have a menu mc which is draggable along with 4 other mc's also draggable,each time i click an item on the menu I want to have all the mc's that are on the stage move to another position(rearranged) with easing.And so on for each item (keep in mind that all of the mc's are draggable and could be anywhere the user places them at anytime.)

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Nov 3, 2009

I have an object A that containt an object B and C... ABC are extented from sprite I want to pass B as reference (like in c++) to C, the goal is to update C on frame event with information contain on B... I try to made this : - new C and add it as children to A - new B (with C as parameter) and add it as children to A When i activate drag an drop on C and read information (position x, y and other things) from B using stored parameter the information is not the current information but the information of C at the moment i pass it as paramater to B... So flash seems be made a copy of my object

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function outputXML()
{
for (var i=0; i<xmldata.item.length(); i++)

[URL]

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ActionScript 2.0 :: Assign Mutiple Flv's To A Single Group Node In An Xml Playlist??

Jun 28, 2007

I have been able to successfully build an xml video player that can play videos that all have a unique description attribute but I would like to have the user click on a title and it play through multiple videos while that one title is highlighted. Here is the code that I have so far:

var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function() {

[code].....

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IDE :: Loop Does Not Pick Up Movieclips?

Oct 16, 2009

I've got a movieclip(we'll call this "A") on my stage, which attaches another movieclip("B") into itself. So it's nested.Now, once this movieclip("A") has attached the other movieclip("B") into itself,It uses a "gotoAndStop()" to send the frame of movieClip("B") to the right frame, eg. frame 2. Then it runs a loop which checks for all movieclips in "B" and populates an Array.The script I'm using for this is :

Code:
for (var i=0; i<h.numChildren; i++) {// This loop is suppose to populate my "bitArray" Array with all of the attached clip's childclips
if (h.getChildAt(i) is MovieClip) {[code]....

if there were 22 MovieClips on frame 2 in movieClip"B" , this code would still be able to populate my array with all 22 clips right?It doesn't. For some reason, if there were 22 clips, then out of the 22, the loop would only pick up 9. However, doing a trace with numChildren() in movieClip"B", it would still show 22. But my array would only show 9.I've attached a sample fla, I think it would explain my problem a lot better.Once you run it, it should spit out an output telling you how many movieclips in the attached movieclip, and it'll tell you how many clips it pushed onto the array.I can't seem to get the number of movieclips in my array to equal the number of clips in total inside my attached movieclip.

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Creating 10 Functions Using For Loop?

Feb 25, 2012

I am trying to create functions using a for loop for my buttons' over and out listeners.I would like to stick to a naming convention but it does not seem to work. I am trying to create 10 buttons with function names like btnOver1, btnOver2, etc...

Code:
for(var i:int=0;i<=9;i++){
function btnOver[i](e:MouseEvent):void{

[code].....

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ActionScript 3.0 :: Manually Creating MovieClips?

Jul 23, 2010

It's just a pure curiosity of mine . I'm using flash to create movie clip objects and never thought about creating them programatically. But today I came across this articlevertheless, there's no official explanation of the process.What if I have e.g. 5 images, and I wanna turn them into a short piece of animation. How can I do it using pure actionscript 3?

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ActionScript 3.0 :: Creating Movieclips In For Loops?

Aug 23, 2010

I am trying to run a for loop that creates multiple instances of a movieclip.

public function movieclip() 
for(var i:int; i < 4; i++) var
square_mc1:mcSquare = new mcSquare();

[code].....

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ActionScript 3.0 :: Creating Grids Of Movieclips?

May 16, 2011

To illustrate what I'm trying to do I think the best point of reference would be something like the original "The Legend of Zelda" game, that is, a top-down adventure type game, with single-screen areas created using a grid of images.I'm trying to create something similar for a local charity's website, something in which the player can navigate a created area and find out about the charity by interacting with NPC staff.The environments in the above game seem to be a grid of images representing various environmental objects. Up until this point in my project I've only had to add single objects. I'd do that like this:

Code:
// add a single placeholder graphic
public var myStage:Loader = new Loader();

[code]........

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ActionScript 3.0 :: Creating Dynamic MovieClips?

May 30, 2011

After a click event I want to dynamically create 2 movieclips with the sequential number in their name, e.g. mc_001 & mv_001 so that I can 'link' them together later on.How can I create a movieclip with a dynamic name?I am trying to use this at the moment:Code:var movieclip["name"+dynamicNumber]:MovieClip = new MovieClip();I can't use an array unless someone can tell me how to access it across multiple classes...

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ActionScript 3.0 :: Dynamically Creating MovieClips?

Sep 5, 2009

Is there any way to create dynamic animations? Say if I'm creating a game and there might be multiple sprite sheets for different NPC's, would I have to manually create the walking/whatever other animations manually?

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ActionScript 3.0 :: Set Movieclips Invisible Through For Loop?

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I use to do this in AS2, but find it impossible in AS3. The commented code is what I need to achieve through my for loop.

/*
TopIcons.btText01feedback1.visible=false;
TopIcons.btText01feedback2.visible=false;

[Code].....

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ActionScript 3.0 :: Animating Movieclips Through Loop

Jul 26, 2010

I'm trying to create an accordion menu that contains three submenus. The idea is that when you mouseover one submenu (or rectangle, to keep it simple) that the rectangles which were previously covering it will move to reveal it. Menus of this type can be found at the bottom of nvidia's site [URL] for reference.

At first I tried creating each function, which will make the rectangles move, separately but this resulted in three very repetitive functions and there seemed like there should be a better way, especially since I'd like a good way to add and remove submenus. The animation did work then. I tried to clean it up by creating a for loop that would move each rectangle but now, for some reason, it doesn't work. It is still missing some key points such as utilizing the mOver variable to figure out when each rectangle is moused over and act appropriatly

[Code]...

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ActionScript 3.0 :: Create Movieclips Using A Loop?

Mar 8, 2011

Is there a way I can create these clips and add them to an array in a loop ? It doesn't seem to want to work for me.. ?
 
                var p1 = new P1;                var p2 = new P2;                var p3 = new P3;                var p4 = new P4;             var p5 = new P5;                var p6 = new P6;                var p7 = new P7;                var p8 = new P8;             var p9 = new P9;                var p10 = new P10;                var p11 = new P11;                var p12 = new P12;            var p13 = new P13;                var p14 = new P14;                var p15 = new P15;                var p16 = new P16;            var p17 = new P17;                var p18 = new P18;                var p19 = new P19;                var p20 = new P20;

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ActionScript 2.0 :: Using A Loop To Refer To Movieclips

Jun 29, 2010

I have 6 movieclips named answer1, answer2, etc. I also have a for loop where I want to assign functions to each one programatically. In my loop if I'm using var i, I wanted to refer to each movieclip with something like answer + i to refer to answer1 (assuming i = 1, for example). However, I don't know the syntax to do this.

Here's a rough shot of my code:

ActionScript Code:
for (i=1; i<7; i++) {
"answer"+i.onPress = function() {
this.startDrag();

[Code].....

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ActionScript 3.0 :: How To Loop Through MovieClips On Stage

Jul 20, 2011

i want to loop through movieClips like in AS2; i have some movieClips and Components on the stage.i want loop through them to check their properties. i had used [ getChildName ] method to get the movie clips ,but i can't access their properities.

here's my code

Quote:

for(var i=1;i<=4;i++) {
var tempisplayObject = getChildByName("my_mc"+i);
trace(temp.currentLabel);
}

when i run this code i am getting error like this

Scene 1, Layer 'Layer 2', Frame 1, Line 251119: Access of possibly undefined property currentLabel through a reference with static type flash.displayisplayObject. i am getting the same error also when i access to components.

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Actionscript 3.0 :: Delay Movieclips In Loop From Each Other?

Apr 1, 2009

I have a loop that places 5 movie clips on the stage and they all start playing at the same time. I want to see if i can use the loop variable to offset the movie clips so they are all out of sync.Delay movieclips in loop from each other?

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Actionscript 3.0 :: Attaching Movieclips Using For Loop?

Jul 21, 2009

I've been trying to use a for loop to attach a few movie clips to the stage in vain. I couldn't find any relevant examples in neither my flash manual nor the flash help nor the internet.I have a few movie clips (let's say five) that I have created manually. I want to attach them to the stage using the for loop.If I had to attach a single instance, I would do it as follows:

Code: Select allvar pic1:MovieClip = new Pic1();
pic1.x = 10;
pic1.y = 15;

[code].....

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Actionscript 3.0 :: Positioning MovieClips From A Loop?

Sep 6, 2009

Im working on an Xbox Live flash gamercard. Ive ran into a problem. I can't position each of the MovieClips ive genereated from the loop. I get the error:

Code: Select all1120: Access of undefined property rpg0.
1120: Access of undefined property rpg1.
1120: Access of undefined property rpg2.

[code].....

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ActionScript 2.0 :: Use A Loop To Add Movieclips Dynamically

Oct 29, 2007

I have a little problem with a loop. I recieve som data from a database and gets it back as an array. I then use a loop to add movieclips dynamicly and this works fine to, but if i try to trace the id from an onRelease function i get an undefines, but when i dot it outside the onRelease it works fine. This is the code. Its in a class by the way.

[Code]...

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ActionScript 2.0 :: Loop Through All MovieClips For Width

Nov 26, 2007

I have 5 movie clips, currently and I am positioning them via actionscript. The instance names are nar, mv, dance, bio, clients, contact. (pretty obvious this is navigation for a portfolio site?)

Here is the positioning I currently have...
Code:
var spacing = (((Stage.width*.75) - (nar._width + mv._width + dance._width + bio._width + clients._width + contact._width))/5);
nar._x = 10;
mv._x = 10+nar._width+spacing;
dance._x = 10+nar._width+mv._width+(spacing*2);
bio._x = 10+nar._width+mv._width+dance._width+(spacing*3);
clients._x = 10+nar._width+mv._width+dance._width+bio._width+(spacing*4);
contact._x = 10 + nar._width + mv._width + dance._width + bio._width + clients._width + (spacing*5);

Now, I know that this can be done with an array and a loop, something like, loop through all movie clips for width, then use the total in the spacing variable, then for each clip in the array, set the _x to 10 + the width of the clips before it + spacing times its array position, but man, I can just NOT figure out the syntax.

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IDE :: Sounds Loop In Nested Movieclips?

Dec 9, 2010

We have found that if you skip over frames that include nested movieclips with embedded timeline sounds, those sounds loop endlessly.For example, if you gotoAndStop(20) from frame 2, but frames 5-10 have a CLIP A that embeds CLIP B, which has a timeline sound, you hear that sound over and over again (even though the playback head never touched the frames with that clip).Does anyone have a convenient workaround (other than the obvious -- playing sounds dynamically, etc). For animation-sync reasons we need to use timeline sounds in this particular case.

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Creating Loop To Set Color Objects?

May 8, 2009

I'm trying to create a for loop to set the color objects outlineColor1...100 to the value defined in variable _root.outlineCol. Everything works fine when I set the color to these objects via 100 lines of code but I'd like to replace them with a for loop of course. I suspect the syntax in the first part of the second line is incorrect but I'm not sure.

for (var i:Number = 1; i <= 100; i++) {
outlineColor[i].setRGB(_root.outlineCol);
trace(i);
}

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Creating Variables Dynamically Within A For Loop?

Jan 24, 2010

I need to make new sprites on-the-fly within a for loop, and this code does not work:

Code:
for(var i:int = 0; i<5; i++) {
var this['menuBtn'+i] = new Sprite();

[code].....

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