ActionScript 3 :: Dynamically Adding MovieClips Constrained To Container
Oct 16, 2010
The correct code to constrain movie clips to a container movie clip (or sprite or whatever) in the fashion I was looking for is this:
var picContainer:PicContainer = new PicContainer();
picContainer.x = stage.stageWidth / 2 - picContainer.width / 2;
picContainer.y = stage.stageHeight / 2 - picContainer.height / 2;
addChild(picContainer);
var totalPics:int = 17;
var pic:Pic = new Pic(); //make an instance just to get its width
[Code] .....
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Oct 16, 2010
I've got a problem with a (seemingly) simple equation that i can't quite figure out.
My problem is as follows:
I've got a pretty basic for loop that creates a 'thumbnail' and puts it next to the previous one (With a little padding) inside a containing movie clip.[code]...
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Sep 21, 2011
I have a loop that goes through data from a book and displays it. The book is not consistent in it's layout so I am trying to display it in two different ways. First way(works fine) is to load the text from that section in to a panel and display it. The second way is to create a new panel (panel creates fine) and then add collapsable panels(nested) to that panel. Here is the code from the else loop.
else if (newPanel == false){
// simpleData is just for the title bar of the new panel
// otherwise the panel has no content
[Code]....
The error I get is: ReferenceError: Error #1069: Property panel4.4 not found on components.readTest and there is no default value.
I have tried setting the "name" property instead of the "id" property.
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Sep 21, 2009
I have here 2 options here of adding movieclips to a container, but I don't know which one is better. I want to know the pros and cons of each one. Also, What of the options is faster?. (i mean, which one uses less processor and memory resources?.
Option 1.
Code:
Select allvar container:MovieClip = new MovieClip();
stage.addChild(container);
for (var i:int=0;i<10;i++){
var tank:Tank = new Tank(); //Tank is a movieclip in the library.
container.addChild(tank);
} MovieClip(container.getChildAt(2)).visible = false;
Option 2.
Code:
Select allvar container:Array = new Array();
for (var i:int=0;i<10;i++){
container.push(new Tank()); //Tank is a movieclip in the library.
stage.addChild(container[i]);
} container[2].visible = false;
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Sep 19, 2010
Yes, another one of those pour souls attempting to escape the confines of AS2 and venturing into the AS3 world! I'm simply trying to dynamically add an image frame (imgframe) to the stage, sticking an image holder (imgholder) into the image frame mc and then loading an image into the image holder mc. Here's the code I've been using as a test, but it spits out errors saying that a term is undefined on "mainmask_mc.imgframe.addChild(imgholder);" code. I've tried changing it to various things, but nothing works.
[Code]...
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Jun 19, 2009
Rather than typing out each child to add to a container mc, I wish to use a for loop to do so. However, in AS2, when adding an instance of an object, I could specify a unique name based on the current number of the loop. In AS3, I dont know how to even give the same object a unique name if multiple versions a re being pulled from the library to the Stage!
See this step of basic code:: and perhaps someone may have an obvious point to make about the differences of standard procedures, moving from AS2 to AS3::�
Code:
var container:MovieClip = new MovieClip();
var wing:MovieClip = new MovieClip();
addChild(container);
[Code]....
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Dec 2, 2009
I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?
[Code]....
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Oct 20, 2009
I am trying to write some code for someone show wants to be able to control their timeline animation by using the slider component. Everything was going fine until I tried to add the Play and Pause buttons to the stage. I instantiated both movieclips and added "stage.addChild(<mcName>);" but neither clip showsup when I test the movie. I tried removing "stage." but that didn't help either.
I tried to find a solution to my problem online, and while I haven't figured it out yet, it seems that these movieclips might need to be part of a function. This could be totally incorrect, but it's the best guess I have right now.
My AS code is below. (I couldn't get the .FLA file to zip small enough, but if anyone wants it, I'll find a way.) See comment "// PLAY/PAUSE CODE" for Play/Pause buttons.
Code:
//SLIDER CODE
// Import slider and movieclip classes
import fl.controls.Slider;
[Code].....
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Aug 15, 2009
ok. so here's the thing..i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:
[Code]...
the first part works well.. but its when i try and add it to the stage that i get confused.. i tried something but i think its wrong.. can anyone help me? Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.. but all this name referencing in as3 really confuses me.
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Aug 15, 2009
i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:[code]the first part works well.. but its when i try and add it to the stage. Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.i have already linked the movieclips on the stage
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Dec 2, 2009
I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?
Here is my code...
var collXML:XML = IXml(assets.collections).xml;
var collNodes:XMLList = collXML.children();
for each (var collInfo:XML in collNodes)
{
[Code].....
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Jan 21, 2009
I've created a drop down list and populated it with dynamic buttons. (I made a DropDown_btn class with a dynamic text field in it and then filled the button text from an xml file). On rollover I tint the button blue and then set the tint back to black on rollout. When you click on the button I'd like it to stay blue until a different button is clicked.
I thought on CLICK I'd run a function like this:
ActionScript Code:
function removeRollover(evt:MouseEvent):void {
evt.target.transform.colorTransform=c;
evt.target.removeEventListener(MouseEvent.ROLL_OUT, btnOut);
evt.target.removeEventListener(MouseEvent.ROLL_OVER, btnOver);
}
...and then I need to addEventListeners back to any button that doesn't have them and set that button back to black. I could do this by looping through an array of the buttons but I can't figure out how to access them as objects.
I also gave them each a property of "buttonValue" when I loaded them so I can access event.currentTarget.buttonValue (which in this case is a number from 1-5) but once again I can't figure out how I might leverage this information.
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May 27, 2009
I know now how to add a load of MCs from the library to the stage. Do I still use MovieClips!!!?I have a simple question::: How do I populate a 'container' MC with 'instances' from the library? I know i am using AS2 lingo, but it is to make my point clear.I understand that you gotta get into classes with AS3 .Before in AS2 I would ..
Code:
_root.createEmptyMovieClip("newName",1);
newName.attachMovie("blar","blar",etc);
[code]......
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Oct 27, 2011
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)
Code:
rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;
[Code].....
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Sep 19, 2011
I am trying to place a child swf into a parent swf via a function that is in our code library which by default places it at 0, 0. Right now it's just a matter of calling the function and in the parenthesis is the name of the swf. How can I give this swf an instance name so that I can reposition it or manipulate it however I want. I assume I need to drop it into a container but I'm getting null errors when I try that.
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Jan 7, 2011
i am currently working in flashbuilder and i imported a swc wich containes a ratingcontainer. That ratingcontainer contains 5 ratings, they are labeled "Rating1", "Rating2, "Rating3", "Rating4", "Rating5".These are placed on the stage. i also have a sprite called "Star" and when i for example click on "Rating4" then every Rating from 1 to 4 should get stah Star sprite added to them, when i click again on Rating 3 or something then only 3 the first 3 should have the star added. i tried the following:
detailContent.RatingContainer.addEventListener(MouseEvent.CLICK, ratingClickHandler);
private function ratingClickHandler(e:MouseEvent):void{
[Code]....
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Mar 18, 2009
I am trying to create a container MovieClip with several TextField elements contained within it. I then need the TextFields to react to ROLL_OVER or MOUSE_OVER. This works fine if the fields are placed outside of the container, but not when I do
Code:
container.addChild(textField);
The TextFields are added after the container, and new ones may be created or removed later during the running of the movie. I've tried changing the value of container.mouseChildren but that didn't seem to make a difference.
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Jun 10, 2010
I have a problem creating multiple movieclips inside a container mc. The one created later always overwrited the one created immediately before it and ended up with only the last one left in the container mc. Below is the code:
[Code]...
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Oct 21, 2009
point in the right direction if there's been a post previously on this, I did a search but didn't find anything. So my problem is that I'm creating objects dynamically and adding them to a movieclip container. I.e. click button -> generate new instance of Item class -> container.addChild(item).
[Code].....
What on earth am I missing?! I've googled and found working examples of that, but it just does not do the trick for me. I'm compiling the project as an Adobe AIR file, but as far as I'm concerned, it should not intervene with the x and y values of the movie clips. I also tried getting the values by methods in the Item class, but with no luck.
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Mar 8, 2011
How can I check how many movieClips exist in a container and how much space are they taken?
In other words, how can I make this calculation if I have a rectangular movieClip (containerMc) that is 5x1px and five square movieClips (sq1Mc,sq2Mc, sq3Mc, sq4Mc and sq5Mc) that are 1x1px and which can dynamically be placed inside containerMc and I want to know how many and which of these five movieClips already exist in containerMc so I can determine where the next square movieClip needs to be placed?
Can someone be so kind and show me how to do this or direct me where I can find the answer?
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Jul 29, 2005
I've got a movie clip that consists of a few other movie clips. This is to maintain a certain degree of order in the chaos. I use action script to load the container mc on the stage. Now I want to change some properties of on of the contained mc's, but they seem to be unreachable. So I did a little testing and I found out that when you just place an instance on the stage, those contained MC's are accesable, you can see in the debugger that the container MC contains other stuff. But if the MC is loaded with attachMovie(), the debugger does not show that the container has other mc's within it, and therefor I cannot change the properties of those mc's.
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Mar 8, 2011
In other words, how can I make this calculation if I have a rectangular movieClip (containerMc) that is 5x1px and five square movieClips (sq1Mc,sq2Mc, sq3Mc, sq4Mc and sq5Mc) that are 1x1px and which can dynamically be placed inside containerMc and I want to know how many and which of these five movieClips already exist in containerMc so I can determine where the next square movieClip needs to be placed?
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Nov 16, 2010
I've a container in a scrollpane with some vertically ordered movieclips in it (one on top of the other). I have another container of movieclips that I can drag into container 1. Once the new movieclip is dragged in, the other clips move to make space for it. Also, the clips in 1 can be dragged to a new position, and the other clips move up or down to accomodate the moved clip.
I did it using a lot of x and y positioning. It works, until I use the scroller. Then the positioning gets all screwy. My thinking now is to use arrays, but I'm wondeirng if it's possible when you're pushing an item into an array, to push it into a certain position in the array? So, push it into position 15 for example? How do you tell Flash to add an item to a certain array position?
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Oct 3, 2002
I have several external SWF (child) movies that are to be loaded upon demand into another SWF container (parent) movie file. Pretty straight forward. Each of the child movies has MCs communicating with other MCs within the same child movie. For instance the timeline of one MC will have a frame action, which targets another MC instance to play(). Again, Pretty straightforward stuff.
These files work beautifully when viewed independently. The problem is when they are loaded into the parent container movie the target MC functionality no longer works. I believe it's because once the child movie is loaded into the parent movie the absolute path of the targeted MC has changed and what was once the '_root' in the child movie is no longer the actual root?
I have tried both methods in the child movie:
//method without using 'with'
_root.ContentWindow.play();
And using the 'with action like so:
//method using 'with
with (_root.ContentWindow) {
play();
}
It would seem that in theory once the Child SWF file is loaded into the Parent SWF file the targeted path would have to have another level in it - cuz now the MC 'ContentWindow' is no longer one level down from the '_root' but two levels?
For example: _root.LoadedChildMovie.ContentWindow.play()
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Mar 18, 2011
I want to dynamically add component in Container like Canvas(TileList constraints each child has the same size, GridList is poor in performance), for example
[Code]...
when I click the button, I hope add a component(whatever the component is, and maybe each component has different size), and if the total width of all added child is greater than myHolder, I hope the new child can begin in new line, and stretch the height of myHolder at the same time.(layout with custom code is better)
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Mar 24, 2011
I've managed to code the following function for an AS2 class. What I'd like to do is to add a "constrained space", like a square, and keep the easing. I've tried to update this function in many possible ways.
ActionScript Code:
private function dragMe(victim:MovieClip):Void
{
var easing:Number = 15;
[Code].....
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Feb 23, 2005
[code]...
I want the map's movement to be constrained to the edges of the stage. Or in other words, if you move your mouse from the left edge of the stage to the right, you only just see the right edge map, whereas now, it dissappears off the other side of the stage.
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Feb 24, 2011
I have a custom component extending Group and containing a viewstack child. The component is coded in actionscript.
When instantiating the component in mxml like so:
<components:CustomGroup width="100%" height="100%">
<mx:HBox backgroundColor="0xDDFF11" width="100%" height="100%" />
<mx:HBox backgroundColor="0x22DD63" width="100%" height="100%"/>
</components:CustomGroup>
...I would like to override whatever function that adds the children to the parent Group and add them to the child viewstack instead but I can't seem to find where the adding occurs. Breakpoints in addChild and addElement shows that they are not called during the add.
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Oct 4, 2006
I am trying to add a image to the container but am having problems. The image variable is loading fine but not attinching itself to the empty MC I have on the container.
[Code]...
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Jun 3, 2010
I have a scenario where I want to dynamically add words of text to a container so that it forms a paragraph of text which is wrapped neatly according to the size of the parent container. Each text element will have differing formatting, and will have differing user interaction options. For example, imagine the text " has just spoken out about ". Each word will be added to the container one at a time, at run time. The username in this case would be bold, and if clicked on will trigger an event. Same with the news article. The rest of the text is just plain text which, when clicked on, would do nothing.
Now, I'm using Flex 3 so I don't have access to the fancy new text formatting tools. I've implemented a solution where the words are plotted onto a canvas, but this means that the words are wrapped at a particular y position (an arbitrary value I've chosen). When the container is resized, the words still wrap at that position which leaves lots of space.I thought about adding each text element to an Array Collection and using this as a datasource for a Tile List, but Tile Lists don't support variable column widths (in my limited knowledge) so each word would use the same amount of space which isn't ideal. how I can plot words onto a container so that I can retain formatting, events and word wrapping at paragraph level, even if the container is resized?
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