ActionScript 3.0 :: [xml] Loading An Image Into A Container?
Dec 13, 2011
I need to place a image in a container. But well it does not work It doesn't do anything actaully.Its been a while since a used ac3 but still does someone care to take a look?the picture that needs to be loaded and the xml file are all in the same folder.do i need to use a for loop? my teacher said it didnt need it.
// ------------- PICTURE LOADER ----------------
var PicXML:XML;
var picXMLLoader:URLLoader = new URLLoader();
I'm trying to load a bitmap using this: [URL]. It seems like the preload is working fine. I'm just having trouble loading the bitmap from here. it works without the preloader but I can't figure out what's not making it load when it's done.
Code: function loadTransBitmap(id){ this.createEmptyMovieClip("holder_img", this.getNextHighestDepth()); var mcl:MovieClipLoader = new MovieClipLoader(); preload = new Object(); mcl.addListener(preload); [Code] .....
I noticed after the load is complete, I traced the width for targetMC, which is where the image should be preloaded..and it comes up as 0. So it seems like there's nothing in the holder_img container. But it preloads something so I don't know what the problem is. Also: 'id' from the function is just the image (images/1.jpg)
I want to have an swf load an image file in an image container within the swf from the querystring. 1. In the query string I'd like the extension of the image file to not show:
2. In the swf I might have more then one place where the same howdy.jpg loads, but in different sizes. Which method would keep the aspect ratio of original and resize to fit varying container sizes?
3. I have some javascript parsing code with an swf example that I got from this page. [URL] But when I tried to alter the fla for my use it didn't work. I wasn't able to find 1 line of actionscript in the query.fla.
I've successfully managed to load an external swf file into a movie, but I don't know how to resize it or position it... is this possible?
I'm using this code to load the swf into a movieclip called 'Holder':
Code: var Holder:Loader = new Loader(); var urlrHome:URLRequest = new URLRequest("myMovie.swf") Holder.load(urlrHome);
[Code]....
My 'Holder' is bigger than the swf importing, but ideally i would like to resize and position it in the center of the stage... (at the moment, the movie loads in small and sits at the top left corner of the stage, even though my container is in the middle...
there a more official name for a 'flash container' ? because very little results come up when i try and search for answers!can you load a container within a container, i'm thinking no but would like to clear that up also! for example i've followed this tutorial htm however when loaded up in a container nothing appears in the mouse over effect.. i've also tried loading jpegs into a swf via an xml which again works fine until i load it up within a container and nothing appears..
If a swf file is destined to be loaded into a container file and interacted with from there, is it considered better practice for the code for the interaction to reside in the loaded file or the container file? I am writing on the timeline, rather than creating classes. Also if a movie clip on the stage contains buttons with event listeners attached and I remove the movie clip as a child, do the event listeners disappear with it, or should i remove them separately?
On the Mac, everything works fine. I load a .swf into an ADM Flash Player Item in the Illustrator SDK and the .swf pulls some information from an options.xml file on local machine to create the UI.On Windows the .swf seemingly won't load info from other files on the computer. I can get the .swf to load inside the ADM Flash Player Item, but it seems like it can't access the options.xml file.When I run the .swf OUTSIDE of the illustrator container, everything works as it is supposed toI thought it might be a security/permissions issue, but wouldn't that come into play even when it's run outside of illustrator
I'm trying to design a scrolling panel following one of the tutorials. I'm loading some photos using an XML into a container and I want this container to be reactive to mouseX. I can't get this movement all the smooth that I want. The images sometimes vibrate.[code]
i have a xml gallery with a mouse hover scroll bar which loads up photos. I want to have this movie clip load into a container in my menu movie clip but whenever i try nothing shows up. I can load other movie clips fine. I am guessing its something to do with the xml.
I have created a flash gallery where I am trying to fetch all thumbnails and large images from external folders. I am using the following code to load image blow-ups in a container:[code]While this works offline, when I upload the files, the thumbs are fetched from the image folder but not the large images. If there was an issue with the path, then thumbs should also not load.
Late night dumb question time:I have an SWF named "gallery.swf" that loads into an empty clip called "holder_mc" in the parent movie. How do I call a function from gallery.swf that replaces gallery.swf with a file called "purchase.swf" in holder_mc? The function I'm using looks like this:
Code: function ProceedToCart():Void { _root.mcLoader.loadClip("purchase.swf",_root.holder_mc);
I am doing a website with external swf using AS2 . The parent frame (container) is resizeable, the external swf is an animation. Some items draw outside external container. The external (swf with animation) will resize when parent frame (container) resized in scale.
The problem occurs when the parent frame resized, the flash programme define the width of external swf, such as the movieclips/jpeg outside the scene. (for example: both my Container and External swf are 1024x640. However, some of the graphics in the External Animation swf move outside this area. BUT the parent CONTAINER still RECOGNIZE and LOAD the content outside the defined stage.)
i found this izzue in FLEX, [URL]
Therefore, I would like to know if I could fix this in Flash CS3 (AS2) ?
I'm writing a preview site that will load SWFs/images from a URL into a preview pane. However, the primary problem I'm running into is actually loading these SWFs. It seems that the object/embed tags require width/height attributes. I will not know the exact size of these SWFs; in fact, I will know absolutely nothing about them.
What I'm asking is, what is the best way to load in these SWFs? Is there a library that exists to do this? Or do I need to do it myself?
I have a simple swf in an invisible <div>; when user mouseover's the <div> becomes visible.The swf has a ExternalInterface.addCallback( "..." , ... ) to create connection to js that needs to be called at load, such that by the time user mouseovers the flash-js connection is working.PROBLEM: on windows safari the flash does not go through its loading sequence until the user finally mouseovers
I am doing a website with external swf using AS2. The parent frame (container) is resizeable, the external swf is an animation. Some items draw outside external container. The external (swf with animation) will resize when parent frame (container) resized in scale.
The problem occurs when the parent frame resized, the flash programme define the width of external swf, such as the movieclips/jpeg outside the scene. (for example: both my Container and External swf are 1024x640. However, some of the graphics in the External Animation swf move outside this area. BUT the parent CONTAINER still RECOGNIZE and LOAD the content outside the defined stage.) i found this izzue in FLEX, [URL]
I have been trying endlessly to find a solution for a problem. All I want to do is to be able to load a loader container on to the stage and swap out each swf by hitting the corresponding btn. I found a code to do this and it works on static swfs but when I link xml photogallery swfs to it I get all kinds of output errors but the functions work in a browser. I know it is the code as I have tried 4 different kinds of xml photo galleries and all return similar output errors.
I know this is a bit of a pain in the @#$ but if someone could have a look at the zip file in the link below which contains a main.swf, an swf folder and one swf inside including all the xml. You will see what I mean. What I really need to acomplish is to have a set AS3 code for doing this, I'm sure a seasoned AS3 pro could look at the code in the file and see why I get the errors or I'll even settle for a code that works. I'm the kind of person that likes to know why something doesn't work and when it works I like to know how as well. This is one of the reasons I've been knocking myself out for days as you will see posts of mine about this.
I am creating a course that requires loading/unloading of several swfs in a container. My course structure is something like : Course->Module01->src->test.as ->Module02->src->test.as
When I load file from Module01 in my container it works fine, but files from Module02 is not working as they should. They seem to be reading the code from the as file in Module01. The course works fine when I give the as files different names, but I want to keep the names as they are now as I have created several modules and sub-modules on similar structure.
I'm working with several nested movie clips. My Main container (the GUI), and the content MC's. The Main Container loads, via a button, another SWF file into the MC "_root.content" (_root.content.loadMovie("filename.swf"))
Within that loaded swf file I've got a script to load information from an XML file, and add it to several dynamic text boxes. The XML loads fine, and the SWF file works fine, as long as it isn't in my container movie.. itmHeader = _root.attachMovie("movieName", "movieAlias")
I have tried root, parent, and this.. and none of them work while the SWF file is loaded into the container movie.. and the only one that works when I run the SWF file by it's self _root.attachMovie is the only command that shows the information as intended (at all).
I've got a movie clip that consists of a few other movie clips. This is to maintain a certain degree of order in the chaos. I use action script to load the container mc on the stage. Now I want to change some properties of on of the contained mc's, but they seem to be unreachable. So I did a little testing and I found out that when you just place an instance on the stage, those contained MC's are accesable, you can see in the debugger that the container MC contains other stuff. But if the MC is loaded with attachMovie(), the debugger does not show that the container has other mc's within it, and therefor I cannot change the properties of those mc's.
I have multiple thumbnails and when you click on one thumbnail I want the larger image to externally load into a container. When you click on another thumbnail I want the current large image to fade out and the new image externally load in. Now I can handle this, but I am trying to make everything easier by not reproducing the same loadMovie code over and over again for every thumbnail.
I assume I do this by using some sort of loop and vars, but this is pushing my abilities of Action Script. Can anyone point me to a good tutorial, that is easy to follow and understand for a new Action Script sort of person?? I have searched and can't find anything I can follow and understand very well..
I have an empty movie instance called 'contentClip' sitting in an swf called 'middle' on the main timeline. I have a number of buttons to call external swfs into the contentClip but I'm struggling with the exact script. I am creating a fluid layout so I am using an actionscript file to place the header, footer and middle sections. The script I have for the buttons follows but my poor knowledge is creating a new instance rather than filling my contentClip instance.
I'm loading a txt file that I use to load jpg's (no PHP): PHP Code: <a href="asfunction:_global.loadMovie,flag_1.jpg">flag 1 </font></a> It works like a charm, but now I want the "container" to fade in the jpg's.
Code: _global.loadMovie = function(url) { container.loadMovie(url); fadein(); }; function fadein() { [Code] ..... The container fades in, but not 100% _alpha(about 40% I guess)!
I am facing difficulty in doing as below: I have created a MovieClip symbol, called imgOne_mc, out of a PNG image. I have also added an empty MovieClip symbol (with the name imgContainer) on the stage. Within the code, inside a Class, I want to attach imgOne_mc to the imgContainer, at run-time. I tried it in following way: imgContainer.addChild(imgOne_mc); But, it ended up with the error "Implicit coercion of a value of type Class to an unrelated type flash.display: DisplayObject".
I'm trying to load an image for displaying in a container which have been loaded from the Library and placed on the stage.Loading the image for which to use is no problem but algning it to the center of the stage is a problem.Now, keeping in mind that loaded images usually are placed at the top-left corner of the stage I tried to solve the problem like this...:
a = stage.stageWidth/2 (finding the center of the stage) b = image.width/2 c = a-b (giving us the result of which to place the image) image.x = c;
The formulas above make sence... in theory. In real life (at least on my computer) it doesn't work.Now, there might be some factors to consider when doing simple math like this...: - Can it be that the container is not the same size as the image loaded? - Can it be that I have to keep the x and y of the container (although I have aligned it so it's placed at the center of the stage)?
I need a way to drag and drop an image from a container to another. I have tried a few different ways but I guess the drag & drop thing is still eluding me. Anyway, here's what I am trying to do, A container will contains a few bitmap/vector image (what's the best way for this? Tile Group? Or?) and then I want to be able to drag any of the image onto another larger Image inside of a Panel. Just like dragging shapes in Photoshop. No code here, as I am completely lost on how to go about it. I found a few tip/tutorial here and there but none which I could understand easily or adapt to my need.
Edit 1 : Got so far till now : public function beginDrag( mouseEvent:MouseEvent ):void {
I'm having trouble trying to get rid of an image in my container when I click on a thumbnail. I keep getting an error saying DisplayObject must be a child of the caller.I've looked around the web and can't figure out what I'm doing wrong, nor am I sure what the error means when its referencing the caller.[code]