ActionScript 3.0 :: Share A Library Over Multiple Swf's?

Jul 11, 2009

how can I share a libary over multiple swf's? Case: I made a few different swf's which all use one or two components, is it possible to create a shared libary, so that only one swf, the main swf, has to compile these components? Otherwise every swf is 20kb bigger than needed

View 1 Replies


Similar Posts:


Actionscript 3 :: Share TextArea Component In Multiple SWF - Runtime Share Library?

Jan 12, 2011

How to share TextArea Component in multiple swfsaylib.swf (has TextArea Componenet)main.swf (Import TextArea Componenet from lib.swf)section.swf (Import TextArea Componenet from lib.swf)

View 1 Replies

ActionScript 2.0 :: Share Child Swf's Library With Main File's Library?

Mar 22, 2011

In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.

View 3 Replies

Javascript :: Flex - Share Code Between Library Without A Bridge?

Apr 15, 2012

I'm involved in writing a Flex/ActionScript library and in the future I will be involved in writing the same library in JavaScript. Rather than writing a library in each language and having to maintain them separately I was wondering if it was possible to:

1) Write the code in one language and share the code into the other e.g. Write the code in JavaScript and use the same .js files in ActionScript

2) Write the code in one language and perform a conversion into the other

I know it's possible to communicate between Flash/ActionScript and JavaScript but I'd like to avoid the overheads in using the technology bridge so this isn't really an option.

How do other people deal with writing and maintaining libraries that do exactly the same thing but in different languages? Specifically how do people do this between JavaScript and ActionScript?

View 2 Replies

ActionScript 2.0 :: Multiple Games Share The Same Class?

Feb 24, 2009

I have a bunch of games each in there own directory with there own classes. I need to make 1 global directory with a class in it that all my games can use.

The reason for this is if I need to make a change to this class, I don't want to have to keep copying it into each game folder.

View 2 Replies

Actionscript 3 :: Share Graphics Between Multiple .swf Files?

Sep 19, 2010

In Flash CS5 it seems like there's an option to import .swc files into the library, but as an RSL (runtime shared library).

What's the difference between this option (swc) and using a runtime shared library .swf file?

Also, if you select a .swc file, and choose the "info" ("i") icon, there seems to be several options for .swc..."merged into code", "external", "runtime shared library":

View 2 Replies

Flash :: Share Cookie / Data Between Multiple Domains And Swf's

Jan 4, 2010

I am trying to create a login system where a user would be able to login inside of one flash game on say, [URL], and then that same login data would be preserved for all the games on [URL] and also the games on [URL] and [URL] I am new to shared objects in flash so if anybody knows of a way to do this in either php, as3, html, js (or a mixture of all) then that would be great.

(PS. I would prefer not to use a method that requires a javascript bridge to retrieve cookies as this is impossible for games that are played on game-portal sites where only a swf file is used)

View 1 Replies

Actionscript 3 :: Multiple Instance Of The Same MovieClip Share The Cache?

May 30, 2011

If I have one MovieClip which has two frame, each frame has a 1K Bitmap.When I create three instance of this MovieClip, Is these three instance share the same memory which will only cost 2K memory or they has their own memory which will cost 2K * 3 memory?

View 1 Replies

ActionScript 2.0 :: Share The Same Loaded Movie In Multiple Scenes?

Nov 4, 2009

I have multiple scenes. In each scene I load lot of movie clips.I move from one scene to another scene and may come back to the already visited scene.

1. From one scene if I move to some other scene will it flush or unload the scene with the movie clips or they will be still floating in the memory? If it is going to be in the memory with the loaded movies how can I unload them when I move from Scene to Scene?

2. Can I reuse a loaded movie in one scene, in another scene? Basically can I share the same loaded movie in multiple scenes?

View 9 Replies

ActionScript 3.0 :: Share External Class Files With Multiple SWFs?

Sep 9, 2010

Is there a way to share common .as files with multiple swfs?

View 5 Replies

Flex :: Structure Multiple Cairngorm MVC Projects That Share Several Components?

Jun 5, 2009

I recently completed a project for a custom report UI in Flex. Now, I've been tasked with creating a new application that is essentially a "lite" version of the original UI. It will include only a few of the options that are in the original application. Also, it needs to be a separate application.

I do not want to duplicate my code, so I am planning on moving a bunch of the classes from the original application to a new library that can be shared by both applications. However, I'm trying to figure out how to make this work in my MVC environment.

For example, I have an Accordion component that lets users filter several items. Each Accordion child is an instance of a custom component with two lists (one for entities available for selection, the other for the entities the user has selected). Each child component has properties bound to the Model and functions that call Cairngorm Events.[code]...

View 1 Replies

Actionscript 3 :: Share Embedded Fonts With Text Fields In Multiple Movie Clips?

Oct 25, 2010

After a lot of experiments and reading many articles, Q&As, I still didn't find the answers to my problem, then I decided to ask my question at great stackoverflow forum:-)

The setup of my project is as follows:

- Create an AS3 project in Flash Builder 4 (Main.as3proj), and write source code in it;
- Create graphical assets in Flash CS5;
- Load the graphical assets in the AS3 project;

In the graphical assets (swfs), there are text fields, we would like to use Embedded fonts for the text fields. But we don't want to embed the fonts in all swfs, we want to create a swf as a font library (FontLib.swf), that embed all the fonts needed across all the graphical assets (swfs).

After loading or embedding the FontLib.swf to the main application (Main.swf), the embedded fonts is availabe: TextField.isFontCompatible(myFontName, myFont)

is true. And when I create a TextField with the embedded font at runtime, it works fine. But besides this, I want to use the embedded fonts for the TextFields in other graphical assets like what I described at the begging, but when I try to change the text for the dynamic text field in a movie clip, the text field will disappear. (Before changing the text, it can be displayed because Flash CS5 automatically embed the fonts for the characters already input in the fla/swf file).

I tried to clone the text field with the same properties of the text field in the movie clip and replaced the old one, as I said, this works as other text fields created at run time. But I have other problem with cloning and replacing the text fields in movie clip. I wonder if there is a way to instruct the flash player to use the externally loaded embedded fonts for the text fields in movie clip.

View 2 Replies

ActionScript 3.0 :: Multiple Buttons Share Single Loader For Loading Each Of Their Target Contents?

Jun 26, 2009

I am trying to have one single loader for different buttons to load their specific target. lets say I have btnOne and btnTwo, each of them have their page to link to, btnOne to pageOne, btnTwo to pageTwo, page one and two are external swfs. so can I load them into stage by sharing one single loader?

this is simply my script:

ActionScript Code:
var swfURL:String = ("external.swf");
btnOne.addEventListener (MouseEvent.CLICK, startLoad);
btnTwo.addEventListener (MouseEvent.CLICK, startLoad);

[code]....

View 2 Replies

ActionScript 3.0 :: Multiple Buttons Share Single Loader For Loading Each Of Their Target Contents

Jun 26, 2009

I am trying to have one single loader for different buttons to load their specific target.lets say I have btnOne and btnTwo, each of them have their page to link to, btnOne to pageOne, btnTwo to pageTwo, page one and two are external swfs. so can I load them into stage by sharing one single loader? this is simply my script:

[Code]...

View 2 Replies

Multiple Copies Of The Library Panel?

Nov 6, 2009

I've used the New Library panel to copy symbols from one Flash document to another & subsequently closed the extra Library panel. I did this twice for on different occasions.
 
My Library panel is usually docked & collapsed so ocassionally I use Crtl-L to expand it. Now, when I do that, the previous 2 extra Library panels also appear & I have 3 Library panels on the screen - 1 docked & 2 extra floating ones! How do I get rid of the other 2 for good?

View 2 Replies

Close Multiple Library Windows?

Nov 25, 2009

I did open 4 windows of the library. I can close these library windows one by one but when I chose to show my library again all 4 windows open. I tried to reset it with chosing my standard workspace but it still happens allways when I open my library window again again.

View 2 Replies

Professional :: For Loop To Add Multiple Mc From Library?

Jan 12, 2012

I have 3 different MovieClips inside my library,
 
I can put each one severally to the stage,

but I can't put all of them using for loop and addChild();

View 9 Replies

ActionScript 3.0 :: AddChild Multiple Mcs From Library Loop?

Mar 10, 2008

I want to load multiple different movieclips from my library(mc1, mc2, mc3 etc.)with a loop and I can't seem to succeed with this..

each movieclip is unique and it would be a nightmare to code them.

View 7 Replies

ActionScript 3.0 :: Load Multiple Movieclip From Library

Mar 11, 2009

Say there's 3 movieclip which both name and linkage name called mc1, mc2, mc3. How can I load them to stage by using loop as AS2 does?

View 2 Replies

ActionScript 3.0 :: Loading Multiple Instances Of A Movieclip From The Library?

Jan 21, 2011

Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:

Actionscript Code:
package { import flash.display.MovieClip;   public class MainGrid extends MovieClip private var myMovieClip:MovieClip;  

[code].....

View 4 Replies

ActionScript 3.0 :: Creating Array Containing Multiple Library Movieclips

Mar 2, 2011

I'm trying to create a game where coloured items can be matched to coloured pegs on a washline but am having trouble with creating an array thet will place the pegs onto to the washline. I have 6 pegs and I wish to randomly attach 3 of them onto the line each time the swf is played.
 
Currently the pegs are labeled :
Blue_peg
Pink_peg

[Code]....

View 3 Replies

ActionScript 2.0 :: Attach Multiple Sound Through The Library Into Different Variables?

Mar 27, 2006

I am using attachSound to attach multiple sound through the library into different variables. But when I try to use setVolume, I get the same volume for all the sounds playing at that time.

View 8 Replies

ActionScript 3.0 :: Adding Multiple Unique MoveiClips From Library?

May 23, 2010

In my library, I have a range of movieClips each with a different linkage: MC1, MC2, MC3, MC4, and MC5.

I'm attempting to add these MovieClips from the library, to the stage, using a single for loop.

Code:
for (var i:Number = 0; i < 5; i++) {
var myBtn:MC[i] = new MC[i](); // This is the line causing the problem
myBtn.x = i * 327.8;

[Code].....

View 4 Replies

ActionScript 3.0 :: Populating Multiple MCs With Instances Of Same Symbol From Library?

Aug 21, 2010

Say I've got something like this:

Code:
var parcher0:_parcher0 = new _parcher0();
_parcher0 is a Symbol in the Library with the Class definition _parcher0

I want to addChild this Symbol to an MC on the stage like this:

Code:
this.pccard0.sprite_.addChild(parcher0)

All good! Except I want to do the same thing, the same way, with this.pccard1.sprite_, and several more. When I do so, parcher0 only shows up on the final, most recently assigned addChild().

Is it forbidden to add a Symbol in this way in more than one place, and if so how do I get around it without creating a raft of arbitrary duplicates?

View 1 Replies

ActionScript 3.0 :: Getting Multiple Random Objects To Aim For The Same Target From Library

Apr 1, 2011

With some excellent help from ilike2 I was able to import random objects from a library that can then be dragged to their respective targets (on repeat). However, I forgot to mention that I need to drag more than one of these objects onto the same target and I don't know how to change the actionscript to accommodate this. Would anyone be able to help me with this? In the example below I would also like Blue2 to target targetBlue_mc Here is the code:

[Code]...

View 4 Replies

ActionScript 3.0 :: Create Usable Multiple Instances From Library?

Sep 14, 2011

I am creating multiple bitmaps within a loop, and placing them inside their own MovieClip. I then have another MovieClip in the Library which I am calling and putting inside the MovieClip generated for the bitmap. Alas I cannot get multiple instances to work of the MovieClip from the Library. I think it must be my syntax in the following code..

Code:
for(i=0;i<10;i++){
this['bmp'+i] = new BitmapData(etc,etc)
this['box'+i] = new Bitmap( this['bmp'+i] );

[Code]....

View 1 Replies

ActionScript 3.0 :: Custom Class Which Uses Multiple Assets From Flash Library - How To Do It

Jul 11, 2009

I've seen that it's very simple to create a document class (a class associated to the main timeline itself), or an instance of a class which is linked to a single asset (e.g. a movie clip).But what if I need to implement a class (let's call it Main) which uses multiple assets from the Flash library? The only way I know to do this is by instantiating any asset with its linked class, and passing them all to the Main constructor like this:

ActionScript Code:
var asset1:Asset1 = new Asset1(...);
var asset2:Asset2 = new Asset2(...);
var asset3:Asset3 = new Asset3(...);

[code].....

This is kind of a tedious process, especially when the composition hierarchy is long and you have to pass them all as arguments through many nested classes.For instance, I needed to link a preload sprite (the typical circle in gradient color which is constantly rotating until the load is complete) from the library to any thumbnail class of a gallery, which in turn is part of another class, which in turn is part of the main class. So I needed to pass this preload clip as an argument throughout the nested classes.

View 8 Replies

ActionScript 3.0 :: Mask Multiple Images Adding To Stage From The Library

Nov 23, 2009

I have a series of images I'm adding to stage from the library. I need them in separate movie clips for tweening. If I create a new layer... add a shape to the layer... mask the layer... finally, add a layer below that layer (with nothing on it) then all of the images I've added from the library are masked. No matter what I try with code however, I can only get one image to be masked. must you create a new mask for each image you would like to mask? I thought maybe if I could do it all in one go on a layer, there must be some code that allows one shape/mc/object to mask several clips.

View 3 Replies

ActionScript 2.0 :: Multiple Classes And Then Register Each Movieclip From The Library To A Different Class?

Jul 17, 2004

can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.I created two different classes and created two entire different movieClips and registered each movie clips to a different class.However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.

View 1 Replies

ActionScript 3.0 :: Accessing Text Field Added From Library Multiple Times?

Nov 6, 2010

I'm using the following code to add movieclip from library to stage...the moviclip holds a background and textfield. now adding it to the stage works fine and i can access the textfield 1 time but after the timer fires again the refrence to the text feild disspepears . I need to access the textFeild every time the timer fires so what am i doing wrong? HOw do i keep refrenct to the text field?

PHP Code:
tim0 = new Timer(1000,30);
private function PrepTime(e:TimerEvent) {

[code].....

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved