Actionscript 3 :: Multiple Instance Of The Same MovieClip Share The Cache?

May 30, 2011

If I have one MovieClip which has two frame, each frame has a 1K Bitmap.When I create three instance of this MovieClip, Is these three instance share the same memory which will only cost 2K memory or they has their own memory which will cost 2K * 3 memory?

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After a lot of experiments and reading many articles, Q&As, I still didn't find the answers to my problem, then I decided to ask my question at great stackoverflow forum:-)

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bmppopulatedClip.onLoadInit = functiontoRun; or something?

Here's my code that doesn't work:

Code:
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import flash.display.*;[code].....

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I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?

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[Code]...

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how can i access a movieclip via its instance name in another Movieclip class?

and a nother question how can i access a movieclip via its class name in another movieclip class?

BTW i want to access the movieclip child

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ActionScript 3.0 :: Make A Reference To A Movieclip Instance That Is In Another Movieclip?

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I am trying to make a reference to a movieclip instance that is in another movieclip.

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Within one page's movieclip I have a few buttons that I want to use to go to other pages by referencing them on the main timeline.I have been using this: (home_about is the about us button on my home page, and frame 31 is on the main timeline).

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{[code].............

Since this home_about is within another movieclip,I get the access of undefined property error. Do I need to change the code I've pasted above or add in variable definitions to fix this?

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[Code]...

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[Code]....

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CS3 Play (reference) MovieClip Instance From Within MovieClip

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I am trying to create an interactive graphic. Basically, it's three squares layered on top of each other, with a large square in back, a medium square centered in the middle of the large square, and a small square in front centered in the middle of the medium square.

When you roll over the medium square, say, it expands to almost the size of the large square and some text fades in, and the small square on top of it fades away. When you roll off of the medium square, it goes back to it's smaller size, and the small square fades back in.

Currently, I have the actionscript in the movieclip to make the medium square get larger and smaller (and the text fade in), but I need to somehow reference the instance of the small square movieclip to hide it when I roll over the medium movieclip.

My actionscript for the medium square activity, currently:

Code:
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[Code]....


how to have this rolling over action get rid of the small square and then bring it back on roll out.

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Would anyone be able to enlighten me on this? the other functions are located on a seperate actionscript file.

part of the code is as follows: (it works if i use the graphic class)

[Code].....

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It might sound confusing so let me explain the situation. I made a movieClip. And in that movieClip I have a dynamic textfield set. I called this textfield "AmmoCount".I dragged this movieClip onto the stage several times and each time I called on the AmmoCount varible in each movieclip and gave it a different value. I get the following error TypeError: Error #1009: Cannot access a property or method of a null object reference.[code]

When I trace these objects, weapon1.AmmoCount works, but weapon2.AmmoCount shows as empty. Yet they both contain a value in them. Ive used the weapon1 property and weapon2 property countless times and there is no doubt that it works. so why doesnt it work for weapon2. but for weapon1. Below is some code that I called on earlier that shows they work.[code]these worked! but when I called on the AmmoCount text box within them, I get the error. The following image you can find within the weapon1 movieClip

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Nov 17, 2010

Got 9 MCs which I want a rollover effect for. I made 1, copied it and it's instance name 9 times. And made this script:

Code:
function menu_btn_over() {
myTween = new mx.transitions.Tween(_root.main.menu.btn.btn_parent, "_x", mx.transitions.easing.Strong.easeOut, _root.main.menu.btn.btn_parent._x, 0, inspeed);

[code]...

But it only works for one of the buttons. The one I made the copies from.I figured you could do this since it's the same MC? I could be wrong though. If that is the case, is there some way I can make the same action for every button without having to make a bunch of calls for each one? for example:

"_root.main.menu.btn1 <and> btn2 <and> btn3 <and> etc.onRollOut = function() {"

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