ActionScript 3.0 :: Loading Multiple Instance Of The Same Image?
Oct 31, 2009
I have been trying for days now, to get this working but i'm not able to do so, i have been trying to get actionscript to load multiple instance of an image file using a for loop.
Would anyone be able to enlighten me on this? the other functions are located on a seperate actionscript file.
part of the code is as follows: (it works if i use the graphic class)
[Code].....
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Jun 27, 2009
I am pulling data and attempting to assign it to multiple buttons on the _root of my project. Currently, the buttons are positioning themselves really nicely in the proper position, all with the EXACT SAME value.
Here is the script... OMG I am going nuts trying to get this to work.. I mostly do PHP, so AS is... well, different.
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function loadBookmarks() {
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[Code]....
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Jun 13, 2011
My problem occurs when I try to load multiple images in one class in AS3.[code]My problem with this is, that every complete-method receives the same image. Sometimes they all get img1.jpg, sometimes they all get img3.jpg....I don't have any clue why this is happening.[code]Now the different Bitmaps and Loaders have distinct names and are called within the same method call. The event handlers now are inline.
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Mar 30, 2011
I'm loading images using XML. Right now, the situation is that the image is only loaded onto the last entry in the XML. cv is a popup that contains a holder called cHolder and a text field called ct. The images will be loaded onto cHolder. How do is solve this so that image will loaded onto all cHolder?
for each (var projectName:XML in projectAttributes){
//trace(projectName);
var projectDP:XMLList = projectInput.project.(@name == projectName).displayP;
trace(projectDP);
var cv:MovieClip = new cView();
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Jul 26, 2009
I am having a killing problem in loading multiple images in single movie clip/sprite using a separate class. Here is the ImageLoader.as class
[Code].....
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Feb 5, 2012
[Code].....
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
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Sep 2, 2010
i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.
var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....
the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below
the first value is the currentLoad value.
the second value is the instance name path.
the third is is the URL address for the thumbnail.[code].....
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Sep 16, 2009
I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?
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Apr 27, 2011
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[Code]...
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Oct 26, 2011
i have a function to load sound in main document class in as3,this function accept input link and begin to load this path for example same function :
private function loadSound(url:String):void{
var req:String = 'sound/'+url+'.mp3'
sound_path = new URLRequest(req)
[Code]....
when this function call, sound object multiple start playing,how i solve this problem for play only sound class in this time ?
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Feb 4, 2010
It might sound confusing so let me explain the situation. I made a movieClip. And in that movieClip I have a dynamic textfield set. I called this textfield "AmmoCount".I dragged this movieClip onto the stage several times and each time I called on the AmmoCount varible in each movieclip and gave it a different value. I get the following error TypeError: Error #1009: Cannot access a property or method of a null object reference.[code]
When I trace these objects, weapon1.AmmoCount works, but weapon2.AmmoCount shows as empty. Yet they both contain a value in them. Ive used the weapon1 property and weapon2 property countless times and there is no doubt that it works. so why doesnt it work for weapon2. but for weapon1. Below is some code that I called on earlier that shows they work.[code]these worked! but when I called on the AmmoCount text box within them, I get the error. The following image you can find within the weapon1 movieClip
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Nov 17, 2010
Got 9 MCs which I want a rollover effect for. I made 1, copied it and it's instance name 9 times. And made this script:
Code:
function menu_btn_over() {
myTween = new mx.transitions.Tween(_root.main.menu.btn.btn_parent, "_x", mx.transitions.easing.Strong.easeOut, _root.main.menu.btn.btn_parent._x, 0, inspeed);
[code]...
But it only works for one of the buttons. The one I made the copies from.I figured you could do this since it's the same MC? I could be wrong though. If that is the case, is there some way I can make the same action for every button without having to make a bunch of calls for each one? for example:
"_root.main.menu.btn1 <and> btn2 <and> btn3 <and> etc.onRollOut = function() {"
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Nov 2, 2009
I am trying to make a game where I am going to have different "Tiles" for each type of terrain. in my code I am calling on "Tile_GOLD" like this for a hit test:
[Code]...
and so my problem is that Multiple instance names don't really work, so I tried exporting for actionscript and that didn't really help either. So is there a way that I can call the tile in the characters code or is there a way that I can determine the hittest in the tile? Not necessarily for all of them to go to the next frame but to maybe have them make the character not be able to move. Also if anyone could give me a hittest code for making a mc not be able to go through an object
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Jun 2, 2010
This is the code that I have written so far and it works fine.
-----------------------------------------------------------------
var orng:ColorTransform = transform.colorTransform;
orng.color = 0xFF9900;
map.spain.addEventListener(MouseEvent.MOUSE_OVER, orange);
[Code].....
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Aug 12, 2008
Got 9 MCs which I want a rollover effect for. I made 1, copied it and it's instance name 9 times. And made this script:
[Code]...
But it only works for one of the buttons. The one I made the copies from. I figured you could do this since it's the same MC? I could be wrong though. If that is the case, is there some way I can make the same action for every button without having to make a bunch of calls for each one? for example:
[Code]...
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Dec 11, 2009
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here is the code that does all i need except leaving multiple copies of myTocka_mc on stage
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Code:
kreni_btn.addEventListener(MouseEvent.CLICK, kreniClick);
stani_btn.addEventListener(MouseEvent.CLICK, staniClick);
var go:Boolean = true;
[Code].....
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Is it possible to iterate through MV copies with the same instance name? It would be very useful for my project.
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got stuck with this... I've 2 mc in timeline instance names are: form1 form2 in first frame I wrote the following code
[Code]...
this works ok but the question is... multiple targets, how could I do something like this: setProperty((form1; form2), _alpha, 50); although I know this doesn't work... how could I setProperty of more than one instance?
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Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
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stop();
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
var tweenMPH = new Tween(dial_graphics_mph, "x", Strong.easeInOut, 0, -292.35, 6, true);
[code]....
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