ActionScript 2.0 :: Multiple MCs Using The Same Instance Name - Only 1 Of Them Working For The Function
Aug 12, 2008
Got 9 MCs which I want a rollover effect for. I made 1, copied it and it's instance name 9 times. And made this script:
[Code]...
But it only works for one of the buttons. The one I made the copies from. I figured you could do this since it's the same MC? I could be wrong though. If that is the case, is there some way I can make the same action for every button without having to make a bunch of calls for each one? for example:
[Code]...
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Nov 17, 2010
Got 9 MCs which I want a rollover effect for. I made 1, copied it and it's instance name 9 times. And made this script:
Code:
function menu_btn_over() {
myTween = new mx.transitions.Tween(_root.main.menu.btn.btn_parent, "_x", mx.transitions.easing.Strong.easeOut, _root.main.menu.btn.btn_parent._x, 0, inspeed);
[code]...
But it only works for one of the buttons. The one I made the copies from.I figured you could do this since it's the same MC? I could be wrong though. If that is the case, is there some way I can make the same action for every button without having to make a bunch of calls for each one? for example:
"_root.main.menu.btn1 <and> btn2 <and> btn3 <and> etc.onRollOut = function() {"
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Jan 26, 2009
I have a general / somewhat newbie question. Is it better practice to call a function from another class like so:
[Code]...
Does one way free up more memory or enhance performance?
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Mar 3, 2011
I have a situation where, upon loading my swf, I add an event listener to the stage to listen for keyboard commands. One of them is to listen for the spacebar, and if it is pressed, it should play a movie. The problem is, that movie is not loaded until later on, depending other user interactions, therefore, until it is loaded, the reference to it would be undefined.
But if I wait and add the listener for key commands only when the movie is loaded, then I can't utilize the listener for other keyboard commands, like RIGHT or LEFT, which are the buttons which get you to the movie in the first place. Is there a way to add a conditional or something to prevent that code from being executed if the video is not defined yet? Here's my code:
[code]...
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Jul 12, 2011
am having a Animated movie clip 1 to 50 frames in instances if i press the 25th movie clip removed but it not working
like this main time line only one frame this function acting instances
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May 26, 2011
here is the code
Code:
import flash.events.MouseEvent;
import flash.display.SimpleButton;[CODE].....
basically, what this is is a map with hotspots. Its starts off with a rotating movie that is just three maps fading into each other. Clicking on it brings up another map with the hotspots. This is working how I want it to. Now the problem comes when I try to get the "hotspots" to work. What I did was create a series of red dots of the "dot" instance. Their instance names are at the bottom of the code in the commented section. When I mouse over one of these dots (which are buttons, btw) I want the mouse-over function to be called so that it jumps the the frame I want (again, the commented out section kind of gives an idea of how i want to do this). The two biggest things I need are thus: I need to add another parameter to the mouse_over function that takes a number. This number will be the frame I want to go to i.e. the parameter of gotoAndStop(x); The second this I cant figure out how to attach this to the "dot" buttons. I think it has something to do with the getChildByName thing, but I dont know how to implement it.
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Apr 27, 2011
I'm following a tower defence tutorial and part of the code is set up so I can build towers on the "grass" movie clip. I wanted to add more patches of "grass" and gave them all the same instance name so I can be able to place towers on them, but I have the problem that I can only place towers on the first item I placed and has the instance name of "grass". I can't seem to place towers on the other patches of grass.I removed the instance name of the first patch of grass and it let me build towers on the second patch, but the second patch only.
[Code]...
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Oct 26, 2011
i have a function to load sound in main document class in as3,this function accept input link and begin to load this path for example same function :
private function loadSound(url:String):void{
var req:String = 'sound/'+url+'.mp3'
sound_path = new URLRequest(req)
[Code]....
when this function call, sound object multiple start playing,how i solve this problem for play only sound class in this time ?
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Sep 18, 2004
I've got a really weird one here. I have a movie A. Inside movie A, I have another movie 3 more movies B, C, D. B, C, D are all instances of the same movie. Inside this movie is a button, given in an instance name of button. When B, C, D are clicked, they put text inside a text box. The actions for this are assigned using frame actions. The exact action is as given below:
[Code]...
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Mar 3, 2005
Is there a way to lock instancename in a swf to prevent it conflict with other swf, when they are loaded in mainmovie.Say I have this string: in both b.swf and c.swf. And they are loaded up at the same time in a.swf.
loadMovie(this.pathToPicsJan+this.pArrayJan[0], _root.photoJan);
Somehow the mainmovie get confused with the instancenames. Is there a way to get around with this so I don't have to rename each name?? It would b such a hassle to rename all instancenames if I got many duplicated/similar swfs.
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Nov 21, 2010
So, I have:
function respawn(enemyid){
clearInterval(respawnTimer);
enemyname = "enemy" + enemyid;
[code]......
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Oct 31, 2009
I have been trying for days now, to get this working but i'm not able to do so, i have been trying to get actionscript to load multiple instance of an image file using a for loop.
Would anyone be able to enlighten me on this? the other functions are located on a seperate actionscript file.
part of the code is as follows: (it works if i use the graphic class)
[Code].....
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Feb 4, 2010
It might sound confusing so let me explain the situation. I made a movieClip. And in that movieClip I have a dynamic textfield set. I called this textfield "AmmoCount".I dragged this movieClip onto the stage several times and each time I called on the AmmoCount varible in each movieclip and gave it a different value. I get the following error TypeError: Error #1009: Cannot access a property or method of a null object reference.[code]
When I trace these objects, weapon1.AmmoCount works, but weapon2.AmmoCount shows as empty. Yet they both contain a value in them. Ive used the weapon1 property and weapon2 property countless times and there is no doubt that it works. so why doesnt it work for weapon2. but for weapon1. Below is some code that I called on earlier that shows they work.[code]these worked! but when I called on the AmmoCount text box within them, I get the error. The following image you can find within the weapon1 movieClip
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Nov 2, 2009
I am trying to make a game where I am going to have different "Tiles" for each type of terrain. in my code I am calling on "Tile_GOLD" like this for a hit test:
[Code]...
and so my problem is that Multiple instance names don't really work, so I tried exporting for actionscript and that didn't really help either. So is there a way that I can call the tile in the characters code or is there a way that I can determine the hittest in the tile? Not necessarily for all of them to go to the next frame but to maybe have them make the character not be able to move. Also if anyone could give me a hittest code for making a mc not be able to go through an object
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Jun 2, 2010
This is the code that I have written so far and it works fine.
-----------------------------------------------------------------
var orng:ColorTransform = transform.colorTransform;
orng.color = 0xFF9900;
map.spain.addEventListener(MouseEvent.MOUSE_OVER, orange);
[Code].....
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Dec 11, 2009
i would like to add multiple copies of one instance "mytocka_mc" to stage using ENTER_FRAME
here is the code that does all i need except leaving multiple copies of myTocka_mc on stage
I was googling and found it got something to do with arrays i think i should create an array and on every ENTER_FRAME copy my original instance, push copied instance to array and at the end add whole array to the stage but i really dont know how to do that
Code:
kreni_btn.addEventListener(MouseEvent.CLICK, kreniClick);
stani_btn.addEventListener(MouseEvent.CLICK, staniClick);
var go:Boolean = true;
[Code].....
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Dec 28, 2004
I`m experiencing problems with an XML menu. It works fine, but when I try to insert it into a mc other than the main timeline it stops working. I believe that I have trouble with the names of the mc (or instance name). could the "menu" in this string be a signifier for an instance (mc) ??
[Code]...
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Apr 23, 2005
I have two flash files (say screenOne.fla and gameA.fla). After importing the main symbol of screenOne.fla into gameA.fla as a movieclip symbol (call it screenOneSymb), the simple buttons in the instance of screenOneSymb do not work. By "do not work" I mean they have no rollover, not mouse action, nothing. If I go into the edit "screenOneSymb" in gameA.fla and turn on "Control->enable simplebuttons" the buttons will work while in edit "screenOneSymb" but not on the main flash stage. I've worked around it, but this is driving me crazy. How do I import multi-layered movieclip symbols (with buttons and animations, etc, etc) and get them to work out of the box?
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May 17, 2009
- I tried, when I first started making this site, to load all of the artwork images into an array and then copy the array before resizing them for their specific functions (being seen as thumbnails or as full size pics.) Unfortunately, I ran into the well known issue of Array cloning only creating a pointer to the same group of items. I tried the newArray = oldArray.slice() trick, but it didn't seem to work. Finally, I just loaded the images twice into two separate arrays, and it works, but I hate this solution. Anyone got a better one?
- I'm trying to maintain some sort of connection between the two sets of Arrays so that, for example, when someone clicks on Thumbnail 15, Fullsize Image 15 will open up but I couldn't find anything that worked. Renaming the Instance Name dynamically didn't seem to work and adding an Instance Variable dynamically doesn't seem possible either as I can't make the Class I am working with (Sprite, in this case) dynamic ahead of time. I'm sure there's a simple method for this.opens up, the different animations seem to interfere with each other and slow each other down (they also seem to get interference from the time taken to load the image Arrays.)
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Jun 13, 2009
Is it possible to iterate through MV copies with the same instance name? It would be very useful for my project.
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Mar 26, 2010
I have a tab button in a movieclip with 3 different states keyframed - popup, hover and up. I use the textfield on each state to show tab title - the problem is I cannot use the same position for the textfield on each keyframe, so I keyframed the textfield's position. And in both keyframes for the textfield it has an instance name tabText. And when I assign text to it - it changes on one keyframe only. How should I resolve this situation without adding the textfield programmatically?
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May 30, 2011
If I have one MovieClip which has two frame, each frame has a 1K Bitmap.When I create three instance of this MovieClip, Is these three instance share the same memory which will only cost 2K memory or they has their own memory which will cost 2K * 3 memory?
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Feb 6, 2009
how would i use the same event for the collision of one thing against multiple objects from the same movie clip without having to name every single one differently, and make an event for every single one? i'm making a game where a box bounces off obstacles.
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Jun 27, 2009
I am pulling data and attempting to assign it to multiple buttons on the _root of my project. Currently, the buttons are positioning themselves really nicely in the proper position, all with the EXACT SAME value.
Here is the script... OMG I am going nuts trying to get this to work.. I mostly do PHP, so AS is... well, different.
HTML Code:
function loadBookmarks() {
// Return the number of items from the text field variable NumItems (it's in the myData object).
[Code]....
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Mar 28, 2005
got stuck with this... I've 2 mc in timeline instance names are: form1 form2 in first frame I wrote the following code
[Code]...
this works ok but the question is... multiple targets, how could I do something like this: setProperty((form1; form2), _alpha, 50); although I know this doesn't work... how could I setProperty of more than one instance?
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Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
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Oct 6, 2009
I tried something interesting recently. I had code effecting an object with the instance name : object_mc.Now I added another object and gave it the same instance name.The result was, that the code only effected the most recent added object (no error).Is there a way in flash to have multiple objects with the same instance name all being affected by one piece of code?
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Feb 9, 2011
I want to get my movieclip "dial_graphcis_mph" to start at X position 0, move to X position -292.35,move back to X position -220, and then yoyo between -230 and -220.Is it possible to do this without using the TweenTimeline class or similar?I want to keep all the code on the stage with the movieclip if possible...The following code only yoyos between 0 and -292.35.
stop();
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
var tweenMPH = new Tween(dial_graphics_mph, "x", Strong.easeInOut, 0, -292.35, 6, true);
[code]....
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Oct 22, 2010
Does anyone know of a flash projector 'project' or 'framework' that uses a new flashPlayer for each window?We've used mProjector, which works well to a point, but I'm very disappointed in the fileIO patterns they use. It is very buggy with regard to reading and writing files.
mdm zinc uses multiple windows, but it is all sits on one flashPlayer 'session'. The same applies for AIR. It is great, but there isn't a way to make each window run on a seperate flashPlayer... extreme number crunching on one window will lock up all other windows.
edit - Just to clarify my needs (since I'm adding a little bounty), the app is an ERP application, built on Flex 3.x, and the size and scope of the project == huge.
tl;dr -- I need an exe wrapper (for windows), similar to AIR, that can have multiple windows, running each window on a seperate flashPlayer instance, and when a window is closed, it blows-away that flashPlayer instance / stage / etc.
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Jul 27, 2010
I'm loading some external assets with the Loader class. I've done this a lot over the years, but seem to be coming across a problem I haven't had before. I want to display two instances on the stage at the same time of a .png I'm loading externally. If I use the Loader instance's contentLoaderInfo.content object in more than one sprite, the bitmap just "moves" from the first instantiated sprite to the second. I've tried duplicating the sprite with Senocular's duplicateDisplayObject class, but for some reason, it's not working right. But shouldn't I be able to use multiple instances of an imported bitmap like this just as if it were in the library of the .fla? If so, what do I need to do?
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