ActionScript 2.0 :: BUTTON Not Working - Instance Name Of MinusButtonMovie
Sep 18, 2004
I've got a really weird one here. I have a movie A. Inside movie A, I have another movie 3 more movies B, C, D. B, C, D are all instances of the same movie. Inside this movie is a button, given in an instance name of button. When B, C, D are clicked, they put text inside a text box. The actions for this are assigned using frame actions. The exact action is as given below:
[Code]...
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Apr 16, 2011
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent)
{
this.theButton.theMC.gotoAndPlay(3);
[code].....
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Jul 12, 2011
am having a Animated movie clip 1 to 50 frames in instances if i press the 25th movie clip removed but it not working
like this main time line only one frame this function acting instances
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May 26, 2011
here is the code
Code:
import flash.events.MouseEvent;
import flash.display.SimpleButton;[CODE].....
basically, what this is is a map with hotspots. Its starts off with a rotating movie that is just three maps fading into each other. Clicking on it brings up another map with the hotspots. This is working how I want it to. Now the problem comes when I try to get the "hotspots" to work. What I did was create a series of red dots of the "dot" instance. Their instance names are at the bottom of the code in the commented section. When I mouse over one of these dots (which are buttons, btw) I want the mouse-over function to be called so that it jumps the the frame I want (again, the commented out section kind of gives an idea of how i want to do this). The two biggest things I need are thus: I need to add another parameter to the mouse_over function that takes a number. This number will be the frame I want to go to i.e. the parameter of gotoAndStop(x); The second this I cant figure out how to attach this to the "dot" buttons. I think it has something to do with the getChildByName thing, but I dont know how to implement it.
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Nov 17, 2010
Got 9 MCs which I want a rollover effect for. I made 1, copied it and it's instance name 9 times. And made this script:
Code:
function menu_btn_over() {
myTween = new mx.transitions.Tween(_root.main.menu.btn.btn_parent, "_x", mx.transitions.easing.Strong.easeOut, _root.main.menu.btn.btn_parent._x, 0, inspeed);
[code]...
But it only works for one of the buttons. The one I made the copies from.I figured you could do this since it's the same MC? I could be wrong though. If that is the case, is there some way I can make the same action for every button without having to make a bunch of calls for each one? for example:
"_root.main.menu.btn1 <and> btn2 <and> btn3 <and> etc.onRollOut = function() {"
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Mar 3, 2005
Is there a way to lock instancename in a swf to prevent it conflict with other swf, when they are loaded in mainmovie.Say I have this string: in both b.swf and c.swf. And they are loaded up at the same time in a.swf.
loadMovie(this.pathToPicsJan+this.pArrayJan[0], _root.photoJan);
Somehow the mainmovie get confused with the instancenames. Is there a way to get around with this so I don't have to rename each name?? It would b such a hassle to rename all instancenames if I got many duplicated/similar swfs.
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Aug 12, 2008
Got 9 MCs which I want a rollover effect for. I made 1, copied it and it's instance name 9 times. And made this script:
[Code]...
But it only works for one of the buttons. The one I made the copies from. I figured you could do this since it's the same MC? I could be wrong though. If that is the case, is there some way I can make the same action for every button without having to make a bunch of calls for each one? for example:
[Code]...
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Nov 21, 2010
So, I have:
function respawn(enemyid){
clearInterval(respawnTimer);
enemyname = "enemy" + enemyid;
[code]......
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Mar 7, 2010
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} {
function (scroll) {
textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
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Apr 18, 2011
[URL]
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
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Dec 28, 2004
I`m experiencing problems with an XML menu. It works fine, but when I try to insert it into a mc other than the main timeline it stops working. I believe that I have trouble with the names of the mc (or instance name). could the "menu" in this string be a signifier for an instance (mc) ??
[Code]...
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Apr 23, 2005
I have two flash files (say screenOne.fla and gameA.fla). After importing the main symbol of screenOne.fla into gameA.fla as a movieclip symbol (call it screenOneSymb), the simple buttons in the instance of screenOneSymb do not work. By "do not work" I mean they have no rollover, not mouse action, nothing. If I go into the edit "screenOneSymb" in gameA.fla and turn on "Control->enable simplebuttons" the buttons will work while in edit "screenOneSymb" but not on the main flash stage. I've worked around it, but this is driving me crazy. How do I import multi-layered movieclip symbols (with buttons and animations, etc, etc) and get them to work out of the box?
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Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
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Nov 5, 2011
How do you view and edit a button symbol's instance name after you have made the button symbol?
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Sep 15, 2009
I am having a problem where my buttons on main timeline are working fine. When I create a button within a movieclip layer (a page importeded from Photoshop as a movieclip) the button is not working once I leave. It doesn't show as a working button when I select Enable simple buttons, when I preview or publish as HTML. The thing is, it is a button, it has an instance name, is that weird blue color... and it works fine when I am double clicked into that movieclip layer. I also tried common library buttons and they work fine until I leave that layer as well, also tried it within other layers and creating a new file and doing it... all no success!
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Nov 9, 2006
on (rollOver) {
butID=1;
butName=this._name;
trace(butName);
}
the third line, is that not it?? When I trace I get nothing. Why do buttons have to act weird...
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Oct 7, 2004
I want the following to happen: when I press my button, it should get the instance name of the button. I have the following code:
within the instance/flash actions window
on(release) {
PressButton();
}
[Code].....
I keep getting "undefined" as my answer. Furthermore, if I put trace(this._name) I get nothing (as in I get black on the output window). However, if I put in a string within the trace (such as 'Hello'), it works. So, assume everything works but the whole NamesButton._names part.
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Feb 20, 2012
How can I change the text of a button instance without affect the other button text? I belive an AS aproach would solve it but I don't know how to do it.
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Mar 19, 2009
I am trying to learn Flash and as soon as I think I am in good shape, comes along this "curve ball". Take a look at the .FLA from this site ([URL]) How in the world do the alpha buttons get their captions? I understand the numeric ones, but alphas completely baffle me as there is no code (that I can find) that sets them. I have deleted all of the Actions, I have deleted virtually everything there is, and I still can't figure out how does the button instance appear as the caption in the text box.
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May 17, 2009
I have 4 instances of the same button on a single layer in a timeline of the mc 'coverflow_mc' named 'ThatsMe_btn_a' to 'ThatsMe_btn_d' ie same button, same position.. it just changes instance name on 4 keyframes. Why does it call the function fine for button a but not for b,c, or d? There is a stop on each of these frames and I can see from the swf that it is stopping at the correct frames.
function thatsMe() {
right = new Sound();
right.attachSound("right");
[Code]....
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Jun 30, 2009
I have created seven buttons in flash called "button1" through "button7" within each button is a text box. Is there a way to load XML text into each text box within the button instance?
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Jun 25, 2009
On a button I have this action: [ocde]On press I need to know the instance name of pressed button.I tried [code]
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Sep 14, 2009
In my timeline I have a button, with an instance name of view_only_button. On my actions layer, I have code that is attempting to add a listener for a MOUSE_DOWN event. The frame that has the button is the same as where the actionscript is going, but of course it is two different layers. When I try accessing the variable by the code below, I get the error:
Error #1009: Cannot access a property or method of a null object reference.
ActionScript Code:
view_only_button.addEventListener(MouseEvent.MOUSE_DOWN, viewOnlyDownHandler);
function viewOnlyDownHandler(event:MouseEvent):void{
//Code to execute inside of the event call
}
When commenting the addEventListener line out, the error goes away. I am unsure why this would issue an error
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Sep 27, 2009
I am creating my first AS3 flash site and i am using a menu which gets links from a .xml file
[Code]...
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Jan 27, 2011
I'm using a loop to generate and position a bunch of movieclips on my stage and another to add mouse eventlisteners to them, turning them into buttons.
All this works fine however when i attempt to trace the instance name of the button pressed, output is firing "instance40" or "instance41" etc.
how do i get the correct instance name? I'm attempting to get at the value of the textfield held within the movieclip i.e. trace(evt.target.value_txt.text); however this is resulting in errors.
Is there a standard procedure for generating buttons in a loop? I'm not understanding why my buttons aren't tracing the correct instance names or why i can't access the movieclips contents, specifically the value of the dynamic text field?
Code's below, if anyone wants to see the whole code, or FLA, give me a shout.
ActionScript Code:
var eggs:Array = [];
for(var i:uint = 0; i < 24; i++){
[Code].....
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Apr 30, 2009
My library has an instance of a button symbol which brings up a popup with more information when clicked. All i want to do is change the display text of the button instance. From what i've read i thought i could just double click the instance and modify in the properties but there is nowhere in the properties to change the text.
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Sep 8, 2009
I am trying to sort out someone else's project and am not used to AS2. There are nine people in a folder called peeps. I want to load a swf into a modal on the page based on the instance name of the button clicked on. How do I get the instance name? I put ? around where the selector should go, not sure what should be there.
Code:
peeps.?button?.onRelease = function() {
var peepName = this._name;
trace(peepName);
getURL('javascript:loadVid(cmsflash/'+peepName+'.swf);');
};
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Sep 10, 2010
I'm trying to give a button an instance name. The button is situated in the library, and i suppose that's why I cannot give it an instance name (which is really necessary.)It 's in actionscript 2.
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May 26, 2009
I have about 10 buttons on the page. When you click one of the buttons, there is a popup (which is closeable). The user is meant to click all buttons (and open all of the popups) before they can move on (before the next_btn becomes visible). So far I just have a counter type of code in place (when you click a button one gets added to the counter), but you could just click on the same button 10 times and the next_btn will become visible. I cant figure out how to specialise the counter. I want the user to click ALL of the different buttons before they can click the next button and move on..
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Nov 20, 2009
how do you access a button inside a movie clip by instance name? i want to add an event listener to the button.
i tried:
Code:
myMovieClip.myButton.addEventListener(MouseEvent.MOUSE_DOWN etc......
and got no errors but at the same time it didnt respond to my event listener
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