ActionScript 2.0 :: Multiple Games Share The Same Class?
Feb 24, 2009
I have a bunch of games each in there own directory with there own classes. I need to make 1 global directory with a class in it that all my games can use.
The reason for this is if I need to make a change to this class, I don't want to have to keep copying it into each game folder.
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Jan 12, 2011
How to share TextArea Component in multiple swfsaylib.swf (has TextArea Componenet)main.swf (Import TextArea Componenet from lib.swf)section.swf (Import TextArea Componenet from lib.swf)
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Sep 9, 2010
Is there a way to share common .as files with multiple swfs?
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Feb 16, 2012
This is the class text.as3
private function showTextArea():void{
textField = new TextArea();
canvas.addChild(textField);
}
This is the code to create the text area,i want to pass the text area to another class(text2.as3).Is it possible?
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Jul 11, 2009
how can I share a libary over multiple swf's? Case: I made a few different swf's which all use one or two components, is it possible to create a shared libary, so that only one swf, the main swf, has to compile these components? Otherwise every swf is 20kb bigger than needed
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Sep 19, 2010
In Flash CS5 it seems like there's an option to import .swc files into the library, but as an RSL (runtime shared library).
What's the difference between this option (swc) and using a runtime shared library .swf file?
Also, if you select a .swc file, and choose the "info" ("i") icon, there seems to be several options for .swc..."merged into code", "external", "runtime shared library":
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Jan 4, 2010
I am trying to create a login system where a user would be able to login inside of one flash game on say, [URL], and then that same login data would be preserved for all the games on [URL] and also the games on [URL] and [URL] I am new to shared objects in flash so if anybody knows of a way to do this in either php, as3, html, js (or a mixture of all) then that would be great.
(PS. I would prefer not to use a method that requires a javascript bridge to retrieve cookies as this is impossible for games that are played on game-portal sites where only a swf file is used)
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May 30, 2011
If I have one MovieClip which has two frame, each frame has a 1K Bitmap.When I create three instance of this MovieClip, Is these three instance share the same memory which will only cost 2K memory or they has their own memory which will cost 2K * 3 memory?
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Nov 4, 2009
I have multiple scenes. In each scene I load lot of movie clips.I move from one scene to another scene and may come back to the already visited scene.
1. From one scene if I move to some other scene will it flush or unload the scene with the movie clips or they will be still floating in the memory? If it is going to be in the memory with the loaded movies how can I unload them when I move from Scene to Scene?
2. Can I reuse a loaded movie in one scene, in another scene? Basically can I share the same loaded movie in multiple scenes?
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Jun 5, 2009
I recently completed a project for a custom report UI in Flex. Now, I've been tasked with creating a new application that is essentially a "lite" version of the original UI. It will include only a few of the options that are in the original application. Also, it needs to be a separate application.
I do not want to duplicate my code, so I am planning on moving a bunch of the classes from the original application to a new library that can be shared by both applications. However, I'm trying to figure out how to make this work in my MVC environment.
For example, I have an Accordion component that lets users filter several items. Each Accordion child is an instance of a custom component with two lists (one for entities available for selection, the other for the entities the user has selected). Each child component has properties bound to the Model and functions that call Cairngorm Events.[code]...
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Dec 6, 2011
I have a Singleton class instantiated in Main.swf located at domainA. The file loads Game.swf from domainB via LoaderMax [URL]. When I try to access the Singleton I guess this is not the same as the on instatiated in Main.swf.
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Jan 23, 2012
I'm trying to load swf from 127.0.0.1 into my main.swf with Flash Pro
Both swfs have Singlenton class
How to make it that loaded swf use Singlenton of main.swf ?
I did
ActionScript Code:
var lc:LoaderContext = new LoaderContext();
lc.applicationDomain = ApplicationDomain.currentDomain;
myLoader.load( new URLRequest("http/127.0.0.1/loaded.swf"),lc);
anyway I have 2 different Singlenton classes one comes with loaded.swf another in main.swf and variables not shared
is any way I can merge this values?
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Jan 9, 2011
i feel difficult to use class files in games.. Can any one help me to start?
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Feb 22, 2009
I have a button class and I made 3 instances of that button class as.. btn1, btn2 and btn3 Is it possible for the btns to share a global variable or something? For instance what I am trying to do. if btn1 is pressed it triggers a global variable "isClick = true" and if I click on a different button (btn2 or btn3) it checks to see if isClick is true then it calls a function A if not then calls different function B.
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Oct 25, 2010
After a lot of experiments and reading many articles, Q&As, I still didn't find the answers to my problem, then I decided to ask my question at great stackoverflow forum:-)
The setup of my project is as follows:
- Create an AS3 project in Flash Builder 4 (Main.as3proj), and write source code in it;
- Create graphical assets in Flash CS5;
- Load the graphical assets in the AS3 project;
In the graphical assets (swfs), there are text fields, we would like to use Embedded fonts for the text fields. But we don't want to embed the fonts in all swfs, we want to create a swf as a font library (FontLib.swf), that embed all the fonts needed across all the graphical assets (swfs).
After loading or embedding the FontLib.swf to the main application (Main.swf), the embedded fonts is availabe: TextField.isFontCompatible(myFontName, myFont)
is true. And when I create a TextField with the embedded font at runtime, it works fine. But besides this, I want to use the embedded fonts for the TextFields in other graphical assets like what I described at the begging, but when I try to change the text for the dynamic text field in a movie clip, the text field will disappear. (Before changing the text, it can be displayed because Flash CS5 automatically embed the fonts for the characters already input in the fla/swf file).
I tried to clone the text field with the same properties of the text field in the movie clip and replaced the old one, as I said, this works as other text fields created at run time. But I have other problem with cloning and replacing the text fields in movie clip. I wonder if there is a way to instruct the flash player to use the externally loaded embedded fonts for the text fields in movie clip.
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Jun 26, 2009
I am trying to have one single loader for different buttons to load their specific target. lets say I have btnOne and btnTwo, each of them have their page to link to, btnOne to pageOne, btnTwo to pageTwo, page one and two are external swfs. so can I load them into stage by sharing one single loader?
this is simply my script:
ActionScript Code:
var swfURL:String = ("external.swf");
btnOne.addEventListener (MouseEvent.CLICK, startLoad);
btnTwo.addEventListener (MouseEvent.CLICK, startLoad);
[code]....
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Jun 26, 2009
I am trying to have one single loader for different buttons to load their specific target.lets say I have btnOne and btnTwo, each of them have their page to link to, btnOne to pageOne, btnTwo to pageTwo, page one and two are external swfs. so can I load them into stage by sharing one single loader? this is simply my script:
[Code]...
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Dec 24, 2009
i have several flash projects and i have common classes. is there a way to share these classes between the project so i won't need to copy it to all the project when ever i modify something?
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Sep 21, 2010
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
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May 18, 2010
I'm creating a slideshow where each slide can have:- a video or a still- 1 audio track or many (up to 3)- 1 button or many (up to 3)I was thinking that each slide can be it's own object, and then I would pass the video, audio, buttons, etc., into it as parameters:
package
{
import flash.media.Video;
[code].....
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Feb 12, 2009
I have a class that represents a turret in the center of my screen.When I hold down SPACE, I want it to create a "bullet"-object that moves in the direction of the turrets cannon, every frame the SPACE key is held down. I am having problems with this cause I am getting this error when I am trying to create the object:
Error #1009: Cannot access a property or method of a null object reference.
This is where the error occurs:
ActionScript Code:
public function chaingun(x_:int, y_:int, rot:int, cd:Number, spd:Number, sprd:Number, life:Number) {
this.Cooldown = cd;
this.Speed = spd;
[code]....
PS: What happens is that when I press the SPACE key, the "turret" class event handler runs the function "Shoot_Chaingun" and that function creates a new Chaingun-object (which actually is a bullet), that inherits the x, y, and rotation of the turret, along with some additional varaibles, including lifetime. Then upon creation, I use "addChild(this)" to add it to the main stage, and "removeChild(this)" once it's lifetime is up.
EDIT: And also, I just realized I don't have a MovieClip linked to this chaingun class. How do I make sure that every time a chaingun object is made, the MovieClip is also loaded?
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Nov 11, 2009
I was wondering if AS3 supports multiple css classes, for instance, could I do something like: <span class="red bold">Some red, bold text</span> so the css would be:
[Code]...
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Oct 26, 2011
i have a function to load sound in main document class in as3,this function accept input link and begin to load this path for example same function :
private function loadSound(url:String):void{
var req:String = 'sound/'+url+'.mp3'
sound_path = new URLRequest(req)
[Code]....
when this function call, sound object multiple start playing,how i solve this problem for play only sound class in this time ?
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May 26, 2007
I have a few movie clips in the library. each is created at runtime, placed in an existing movie clip, and given some text (each movie clip has a dynamic text box inside). The header text loads, and then body, and then the enter button. My problem is that the tween for body don't work, yet the tweens for the header and the enter text work. The only difference between the header and the body movie clips, is that the textbox inside, in the body clip is set to multiline.[code]
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Jun 11, 2009
I am making an AS 2.0 Class for polygons called "Shapes2". Shape2 is basically an array of Vectors (another Class I made) and is built using the function addPoint(x1,y1) to build the shape from a series of points. The points are then converted to vector-edges, etc etc.Here's the long and complicated construction:
Code:
var pent:Shape2 = new Shape2();
var rect:Shape2 = new Shape2();
if I comment out either instance, the other is functional when I test it. Trying to do two instances makes rect and pent point to the same array of vectors, but they keep other variables and properties separate, which means rect isn't just pointing directly to pent or visa versa.
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Nov 11, 2009
Hi I was wondering if AS3 supports multiple css classes, for instance, could I do something like:
<span class="red bold">Some red, bold text</span>
so the css would be:
.red {color:#FF0000};
.bold {font-weight:bold});
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Dec 23, 2009
in my Doc Class I am trying to load in multiple MCs onto the stage which come from a class held in the library ...I get an error whilst trying to name them .. perhaps it too much of an AS2 way?ps code is only a snippet of the problem..
Code:
for (var m:uint = 5; m > 0; m--)
{
[code].....
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Apr 9, 2011
Is there a way for 1 class to have multiple symbols, (not individual instances but symbols) Or should I just make a major Class with minor classes extending that one class?
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Jul 12, 2009
I just want different-looking movieclips to move in the same way so that I will only have to edit one file if I want to change their behavior, instead of copying the class file and renaming each one, and then I would have to edit the builder function name and class name inside each one as well, even though it would do the same thing.
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Mar 5, 2010
im having trouble figuring out how to script a tween in AS3 with multiple properties. I have the single property syntax down, like such, import fl.transitions.Tween;import fl.transitions.TweenEvent;import fl.transitions.easing.*;var name:Tween = new Tween( gar, "x", Regular.easeInOut, 60, 300 , 3, true);
but if I want multiple properties, im having trouble finding that info.
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