ActionScript 3.0 :: 3 Instances Of 1 Class Share Variable?

Feb 22, 2009

I have a button class and I made 3 instances of that button class as.. btn1, btn2 and btn3 Is it possible for the btns to share a global variable or something? For instance what I am trying to do. if btn1 is pressed it triggers a global variable "isClick = true" and if I click on a different button (btn2 or btn3) it checks to see if isClick is true then it calls a function A if not then calls different function B.

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i've made a Tile-class where i set "buttonMode = false" for each instance. I have been able to test that the value can be change from the main AS.-file, so this part works.

Code:
package
{
import flash.display.MovieClip;

[Code]....

This does change "buttonMode" but only on the very last instance. So this is where i'm at a loss -- i thought you could change all instances with one command like this but apparently not?

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IDE :: Multiple Instances Of Movie Class With Same Variable Name

Sep 3, 2009

I am creating multiple instances of a movie class with the same variable name. The movie is then added random on the stage with a tween. On a mouse handler click, i want to remove the movie from the stage.

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ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
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Flash :: IDE, Duplicated Objects Share Instances?

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ance names in frame #2, but yet they share the same instance. I searched all over the IDE but I could not find any functionality to actually determine what instances are linked, how to link instances or unlink instances. But I do know that two objects share instances when you duplicate them.So my question is, is there no functionality in the Flash IDE to actually make more efficient use of this?

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I'm trying to load swf from 127.0.0.1 into my main.swf with Flash Pro

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I did
ActionScript Code:
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ActionScript 2.0 :: Make Class Instances Into Listeners And Broadcasters From Inside Each Class?

Jul 8, 2007

I want to know how to make class instances into listeners and broadcasters, from inside each class. Here is what I am trying specifically... part of the Proj class... (projectiles, as a matter of fact)

Code:
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where "u" is another class, the Updater class with this code...

Code:
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[code]....

PS: What is the syntax for using AS2 code tags instead of just "[CODE|"?

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IDE :: Acesssing Derived Class Children (stage Instances) From Base Class?

Jul 16, 2009

I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.

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ActionScript 2.0 :: Checking To See If One Instance Of Class Hits Other Instances Of The Same Class?

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I've been hitting dead ends while programming lately all over, and I finally came to the realization all the code I have that is broken is because I don't know how to interact with instances of one class from within another. Here's the gist of what I am trying to do:

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Code:
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I have a piece of code, that moves an array depending on it's type. If the array is of TypeA objects, it will change TypeA. If it is TypeB it will change TypeB. The issue with the current code is the repeative blocks.

[Code]...

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Actionscript 3 :: Get Instances By Class Name?

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I'm trying to create a simple ripple effect made of circles created using the drawCircle() method. Afterwards I animate the circle by changing it's size and alpha value. The final radius of the circle and the position is random.

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ActionScript 2.0 :: Create One Or Several Instances Of A Movieclip From The Library With Variable Names?

Feb 16, 2011

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ActionScript 3.0 :: Way To Create Class Instances?

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I recently learned how to use gravity so I made a bouncing balls program but I have an issue with the interaction between the frame timeline code and the class.The problem is that when I create instances with a timer, I declare the variable inside the timer function. And I want to add a blackhole sort of thing when I click down on the stage but I cannot access the object from the blackhole function since it's declared inside the timer.

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ActionScript 3.0 :: Controlling Class Instances?

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I have a class the extends a movie clip with some dynamic content in it.I need 15 instances of this class so i created a for loop for that.Im using the same variable name but im just initializing it again and again.

var thumb:MovieClip = new ThumbClass();
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[code]....

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Actionscript 3.0 :: Arrays - Get All Instances Of A Class?

Apr 15, 2012

I got a ton of movieclips in a class. Is there a more efficient way to apply a function to every instance in the class other than this?

var textArray:Array = [
interludes.interludeIntro.interludeBegin1,
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[Code]....

I have NO idea why the above doesn't work. I want to turn every single instance in the class interludeIntro invisible, but I want to turn specific instances visible later.

how to insert code on this website, pressing "code" doesn't do anything, so pardon the bad formatting)

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Flex - Compare Two Instances Of A Class?

Oct 8, 2009

Let's say I have created a class named Store. This class has several elements such as Name, PhoneNumber, Owner. I've created 2 instances of this class and want to know which values are different. So lets say that Store1 and Store2 are instances of this class.

Store1.Name = "John's Corner";
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[Code]...

Is there a way to automatically loop through all elements of a class instance and compare them to the same element in another class instance and return something when they differ?

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Actionscript 3 :: Using Instances Already On Stage From Another Class?

Feb 23, 2011

I'm new to this OOP stuff, and I'm having a hard time understanding all of this.I'm trying to recreate in AS3.0 with classes a simple whack-a-mole game I created in AS2.0 using timeline coding.I've read through a lot of forums, but I still don't understand what exactly I'm doing wrong.Heres my setup:I have a movie clip named mrBunny (my girlfriend told me to change it to bunnies as moles were too ugly.). Now there are 6 instances of mrBunny on the stage, each named mrBunny0-5.The mrBunny symbol is linked to the com.mrBunny class.The class has a method called randomPlay(); which I use to randomize the animation times of mrBunny.I also have a button on the stage with the class stageBtn.

package com{
import flash.display.SimpleButton;
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[code].....

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ActionScript 2.0 :: Renaming Class-instances?

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[code].....

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ActionScript 2.0 :: [OOP] Tracing Instances Of Class

Jul 4, 2003

[Code]...

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ActionScript 2.0 :: Multiple Instances Of Class?

Jun 11, 2009

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Code:
var pent:Shape2 = new Shape2();
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