ActionScript 2.0 :: Renaming Class-instances?

Dec 9, 2004

Is it possible to rename a class-instance that has already been created with a specific name?For instance:

// Step 1) Create and name class-instance
var myClassInstance_1:myClass= new myClass();
// Step 2) Change name of myClassInstance_1

[code].....

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ActionScript 2.0 :: Make Class Instances Into Listeners And Broadcasters From Inside Each Class?

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I want to know how to make class instances into listeners and broadcasters, from inside each class. Here is what I am trying specifically... part of the Proj class... (projectiles, as a matter of fact)

Code:
private function listen():Void {
u.register(this);
onUpdate = function(){
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}
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where "u" is another class, the Updater class with this code...

Code:
class Updater {
// const. --- make this a broadcaster
public function Updater(){

[code]....

PS: What is the syntax for using AS2 code tags instead of just "[CODE|"?

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IDE :: Acesssing Derived Class Children (stage Instances) From Base Class?

Jul 16, 2009

I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.

Attempt 1: So I create the n assets, create a custom class in AS3, link them to Flash CS3 and obviously enough it gives me the error that multiple assets can't be linked to the same class.Obvious enough to understand (well not completely, because from a programmers background it doesn't make sense).

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Let's say i have a bunch of balls/cells. I'm having trouble figuring out how to make it so that every other ball bounces off of every other ball.

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I've been hitting dead ends while programming lately all over, and I finally came to the realization all the code I have that is broken is because I don't know how to interact with instances of one class from within another. Here's the gist of what I am trying to do:

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ActionScript 2.0 :: Renaming An Uploaded File?

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I am trying to build an uploader that will take data collected earlier in the form before the upload occurs and then rename the uploaded file with it. I've gotten the upload itself to work, but thus far I have no luck getting any sort of renaming to work, not even by PHP.I tried Loadvars to transfer the variables over and rename it during upload, yet it says "NO" and rejects the post variables when the upload occurs. I even tried loading the variables into an external file and transfering them back to the uploader via cookie, all at the same time. Again it says "NO!", and the file is uploaded as __"filename".jpg. This is my code thus far:

Code:
stop();
////// Other Variables ///////////

[code]......

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ActionScript 2.0 :: Renaming Dynamic Variables?

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I have a PHP script that dynamically passes some variables to my .swf. The variables come into the .swif named like: imageCount1, ImageCount2, imageCount3 etc. I am trying to put these into an array to work with. Heres what I have so far

[code]...

The problem I'm having is when I goto .push the array it combines the strings instead of calling the imageCount variable with the correct number attached. Can anyone think of a technique to work around this or some where I can look to get an id.

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ActionScript 2.0 :: Renaming Files Through Flash?

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I'm trying to make an actionscript automator to batch rename swf files. does anyone know a tutorial that talks about referencing files and specifically the files name?

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Is there a way to automate importing and renaming of flash assets, like "Import these 1000 files and export them for Actionscript with this name"? Additionally, is there a better way for me to be doing this? I've tried [URL].. AS3GIF but it struggles with larger animated gifs like the ones I'm working with (650x450).

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I have a piece of code, that moves an array depending on it's type. If the array is of TypeA objects, it will change TypeA. If it is TypeB it will change TypeB. The issue with the current code is the repeative blocks.

[Code]...

Which stops working whenever I need to access any property (user) selectedInstance.testSomething();

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I need to get all the instances in my stage according to an especific class name. I'm doing this:

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{

[Code].....

But I want a better way (more efficiently, without checking all the MCs).

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var thumb:MovieClip = new ThumbClass();
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[code]....

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Actionscript 3.0 :: Arrays - Get All Instances Of A Class?

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I got a ton of movieclips in a class. Is there a more efficient way to apply a function to every instance in the class other than this?

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[Code]....

I have NO idea why the above doesn't work. I want to turn every single instance in the class interludeIntro invisible, but I want to turn specific instances visible later.

how to insert code on this website, pressing "code" doesn't do anything, so pardon the bad formatting)

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Flex - Compare Two Instances Of A Class?

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Let's say I have created a class named Store. This class has several elements such as Name, PhoneNumber, Owner. I've created 2 instances of this class and want to know which values are different. So lets say that Store1 and Store2 are instances of this class.

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[Code]...

Is there a way to automatically loop through all elements of a class instance and compare them to the same element in another class instance and return something when they differ?

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Actionscript 3 :: Using Instances Already On Stage From Another Class?

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I'm new to this OOP stuff, and I'm having a hard time understanding all of this.I'm trying to recreate in AS3.0 with classes a simple whack-a-mole game I created in AS2.0 using timeline coding.I've read through a lot of forums, but I still don't understand what exactly I'm doing wrong.Heres my setup:I have a movie clip named mrBunny (my girlfriend told me to change it to bunnies as moles were too ugly.). Now there are 6 instances of mrBunny on the stage, each named mrBunny0-5.The mrBunny symbol is linked to the com.mrBunny class.The class has a method called randomPlay(); which I use to randomize the animation times of mrBunny.I also have a button on the stage with the class stageBtn.

package com{
import flash.display.SimpleButton;
import flash.display.MovieClip;

[code].....

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ActionScript 2.0 :: [OOP] Tracing Instances Of Class

Jul 4, 2003

[Code]...

this's been bugging me, anyone know what's wrong?

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ActionScript 2.0 :: Multiple Instances Of Class?

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I am making an AS 2.0 Class for polygons called "Shapes2". Shape2 is basically an array of Vectors (another Class I made) and is built using the function addPoint(x1,y1) to build the shape from a series of points. The points are then converted to vector-edges, etc etc.Here's the long and complicated construction:

Code:
var pent:Shape2 = new Shape2();
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if I comment out either instance, the other is functional when I test it. Trying to do two instances makes rect and pent point to the same array of vectors, but they keep other variables and properties separate, which means rect isn't just pointing directly to pent or visa versa.

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ActionScript 3.0 :: Instances Of A Class Sharing 'this' Value?

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I have four instances of the same class called Tile, that is bound to a movieclip with four frames. They're imbedded in a movieclip that I'm using to hold all of the visuals.In the main class of my .fla I declare a variable called menu1 that is bound to another movieclip with 2 buttons on it.

I'm trying to make three things happen here: on clicking the Tiles the menu will pop up over the tile that was clicked; that on clicking another tile when the menu is already up it will close that one before adding a new one; and lastly, that on clicking the second button in the menu, it will change the frame of the tile clicked and close the menu.The tile.as has an addeventlistener in it's construction method to add the function onTileClick to each Tile.

public class Tile extends MovieClip{
public function Tile():void{
addEventListener(MouseEvent.CLICK, onTileClick);[code]....

This works fine for one tile. I can click on it, the menu pops up, I can close and reopen the menu as many times as I want, and I can use the other button with no problems.Also, clicking around on different tiles moves the menu around without repeatedly adding it, so that seems to be working fine as well.The problem is this: If I click on a tile, close the menu, then click on another tile and close it, I get an error 1009.It still closes, that error just comes up. And it will come up for any more tiles I open and close it on.Then, after clicking on however many tiles, if I do click the advance button, it affects all of the tiles, and I get an ArgumentError: Error #2025 for each tile clicked on.I tried adding a variable that held the event.target value in the onAdvance function, and using that for the gotoAndStop, but the same thing happened. When I tried tracing the name of the variable, I noticed that it was tracing the names of each tile clicked with each subsequent trace.

Am I building this all wrong?I thought that making a class for my tile object, and adding eventlisteners to the class, and adding the functionality of the tiles inside of the class would be good practice for Object Oriented Programming, but it seems to be producing nothing but errors. When I defined these tiles inside the main timeline, with separate event listeners, I didn't have this problem

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ActionScript 3.0 :: Collision With Other Instances Of Same Class

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I'm trying to make it so that the instances of the class "Enemy" stop completely when they get too close to each other. They are circles so determining a collision is easy. But when I used this code:

Code:
if (Math.sqrt(Math.pow(x-_root.newEnemy.x, 2)+Math.pow(y-_root.newEnemy.y, 2))<=width+3) {
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[Code]....

This code works just fine when I test it against the instance of a different class, but it's not working for some reason.

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I have a class - call it MyClass - and an instance of that class with instance name myObject.In MyClass I declare:

public var myVariable:Number;
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In the main timeline, if I do a trace (myObject.myVariable) it will return 3. Within the class, if I do a trace of (this.myVariable) it returns null.However, if I add a line of code in my class and add this.myVariable = 3, it traces 3.Why can't I get myObject to correctly change its own parameters?

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ActionScript 3.0 :: Set Certain Properties To All Instances Of Class (mc From Library)

Jul 17, 2009

I've created a movie clip and placed it in the library. I've given it a class name via the properties panel in the library. Every time I drag it to stage I want to make sure its alpha is set to 0. If I drag 300 of those clips to stage, is there a way to reference the class name I gave it in order to automatically set the alpha value as soon as they're dragged into the stage?

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ActionScript 3.0 :: Class Instances And Null Values?

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I'm currently stumped by this. I've created a class to load xml data from a txt file, then assign that xml to a variable named siteStructureXml. When I trace the value of siteStructureXml from within the class instance it shows the expected xml data. When I try to assign the value to a variable returnedXml defined on the timeline of my movie, it's value traces as null. I've a feeling it's something blindingly obvious..

[Code]...

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ActionScript 3.0 :: Base Class Does Not See Stage Instances

Apr 1, 2010

I'm writing a series of Search windows for an application. I create the FLA files on the stage, each has 3 simple buttons: next_btn, prev_btn, and close_btn. Those all have event listeners which call findNext(), findPrev() and closeWin() respectively. Each search window looks for different things, some with a text box and some with a combo, etc.
 
So I have a base class com.search that extends Sprite and adds the eventListeners at startup (actually, on addedToStage). Like this:
 
function isAddedToStage(evt:Event){
next_btn.addEventListener("click",findNext);   prev_btn.addEventListener("click",findPrev);   close_btn.addEventListener("click",closeWin);}

[Code]....
 
If I add the event listeners in the derived class rather than the base, it works fine. But that seems to defeat the purpose of inheritance, plus it infers that I won't be able to derive new classes/swfs from those derived classes.
 
how does one reference objects created on the stage from a base class of that document's class?

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ActionScript 3.0 :: How To Avoid Multiple Instances Of A Class

Apr 14, 2011

new a class [code]Now ,I want call function newCourse many times and don`t new class again.

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Actionscript 3 :: Manipulate Different Instances Of A Class From The Timeline?

Feb 17, 2011

i am trying to create a menu using as3 and i cant seem to find a way to finish it.this is what i got so far

so i wrote a class that is attached to a movieclip and i put several instances of it on the stage.

package {
import flash.events.Event;
import flash.events.MouseEvent;
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
import flash.display.*;

[Code]...

I wanted the animation to not roll back once i click on a certain button and i wanted the animation to go back once i click on a different button. My question is, how do i proceed from here, i searched online for clues and from what i understood i could set variables within the class and change them on the timeline and use event listeners to catch the changes. I tried doing that but i always end up with some redundant way that gets me nowhere...

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Actionscript 3 :: Get An Array Of All Instances Of A Class On A Stage?

May 22, 2011

Assume I have the myCircle class all defined and all that. If my code is as follows:

[Code]...

How would I write a function to return an array of [circle1, circle 2, circle3, circle4] automatically?

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