ActionScript 2.0 :: Multiple Instances Of Class?
Jun 11, 2009
I am making an AS 2.0 Class for polygons called "Shapes2". Shape2 is basically an array of Vectors (another Class I made) and is built using the function addPoint(x1,y1) to build the shape from a series of points. The points are then converted to vector-edges, etc etc.Here's the long and complicated construction:
Code:
var pent:Shape2 = new Shape2();
var rect:Shape2 = new Shape2();
if I comment out either instance, the other is functional when I test it. Trying to do two instances makes rect and pent point to the same array of vectors, but they keep other variables and properties separate, which means rect isn't just pointing directly to pent or visa versa.
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May 22, 2010
I have a "Window" class, which will create a window with the parameters you specify. One of the functions inside of that class is to place an element inside the window - something such as a text field, button, etc.
Now my issue. I've created two windows with different names, slightly different parameters, etc. I am adding a text field to each one. On the screen, both text fields show up (have borders enabled). I can refer to both windows using getChildByName(), but for one reason or another I can only find one text field using the getChildByName method. The other one will give me an error.... "Cannot access a property or method of a null object reference."This is the code that I use to add a Text Field, keep in mind this is inside the window class:
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public function element(builder:Object) {
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[code]....
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May 27, 2009
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Sep 3, 2009
I am creating multiple instances of a movie class with the same variable name. The movie is then added random on the stage with a tween. On a mouse handler click, i want to remove the movie from the stage.
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ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at Untitled_fla::MainTimeline/removeBlock()
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import gs.TweenLite;
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Jan 23, 2012
So I know how to target a specific instance using MovieClip(root).objectName which I think is nasty way of referring to it anyways, but right now I'm trying to make a fighting stick-figure game and I can only refer my code to one NPC right now using an "enemy" class but I would like it if I could spawn multiple NPC's at once using the enemy class and instead target the enemy class instead of the instance itself while still having the NPC instances being unique so when I hit one they don't all get hit.
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Apr 21, 2010
I'm creating an image loader with a specific effects that requires layering multiple masks over the same movieclip. in the timeline it looks like this:
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create a new instance of the loader and store it in an Array
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for (var j=0; j<allThumbs.length(); j++) {
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[Code]....
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Jul 7, 2009
The code works fine, but I am getting unexpected results; the array seems to be shared across multiple instances of the same class? I've coded an example to highlight what is happening:
Code:
import myClass;
var instance:Array = new Array();
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[Code].....
keep all objects/arrays separate across multiple instances of the class.
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Sep 8, 2009
Ok so here is my XML slideshow Actionscript:
ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
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[Code]....
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Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?
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I want to know how to make class instances into listeners and broadcasters, from inside each class. Here is what I am trying specifically... part of the Proj class... (projectiles, as a matter of fact)
Code:
private function listen():Void {
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Code:
class Updater {
// const. --- make this a broadcaster
public function Updater(){
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PS: What is the syntax for using AS2 code tags instead of just "[CODE|"?
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Jul 16, 2009
I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.
Attempt 1: So I create the n assets, create a custom class in AS3, link them to Flash CS3 and obviously enough it gives me the error that multiple assets can't be linked to the same class.Obvious enough to understand (well not completely, because from a programmers background it doesn't make sense).
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Jul 25, 2011
I've been hitting dead ends while programming lately all over, and I finally came to the realization all the code I have that is broken is because I don't know how to interact with instances of one class from within another. Here's the gist of what I am trying to do:
if(this.hitTestObject(targetClip)){
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Aug 17, 2009
can I use the same loader or do I have to have a loader for each instance (the one thing I haven't tried as yet)
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Code:
function dropbox():Void {
//trace(me);
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[code]....
the first one returns "It's working" but zip for all of the others.
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How do I add multiple instances of the same mc to the stage dynamically?
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I'm trying to do a drag and drop game, where I have to drag the same movieclip several times...
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There will be say ten tracks from an album. Next to each track name will be a simple flash button the user can press to hear a 30 second sample. On clicking the icon, if no track is currently playing the icon will change from pause to play and the track will then play. If there IS a track already playing (say track 3) then on clicking say track 1 will stop track 3, change it's icon and then start track 1 and change it's icon from pause to play.The problem is that each swf on the page is exactly the same apart from an ID from flashvars and trackname which will be from an XML file or passed as a parameter when instantiated such as flashvars.
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If I've got multiple instances of a swf (a media player that I've created), is there a way to stop one instance if a user starts playing another instance on the page? how to communicate with other swf's on the same page?
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