I have a long list of images in the library linked as image1, image2, image3 etc. how do i set up a for loop that will display these images in one go (one on top of the other), i thought this would be trivial but everything ive tried doesnt work, i think i may be confusing run time with compile time with my attempts, when i set up a for loop with the iterator replacing the number (in the image name) i just get errors. Sure i could hard code every one but i find that dissatisfying.
i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..
I have need of loops / nested loops that pick different figures depending on where you are in the loop. The whole function needs to run through 'ml' times. 'ml' is a dynamic figure. Loop 1 = While the loop is within the first 12 iterations, 'exconemp' must equal 100. For iterations 13 - 24, 'exconemp' must equal 102.5, for 25 - 36 it will be 105.06, for 37 - 48 it will be 107.69. This needs to change every 12th iteration until it has reached 'ml'. The calculation takes the value of the previous 'exconemp' and then multiplies that by 0.025.
Loop 2 = While the loop is within the first 120 iterations, 'abc' must equal 0.015 and any further iterations must use 0.01. This must also work in a way to figure out whether 'ml' is higher or lower than 120 and work accordingly. My main issue is this - how do I get the loops to run through as this: While the iteration is < 12, do this, THEN take the final figure (12th iteration) and start on 13 - 24, do this THEN etc etc. How do I produce a THEN statement? I can get the code to pick up the final values, but not change along the way.
basically I need a loop within a loop to compare two different arrays in my actionscript3 lottery game. I have attempted the loop but I cannot seem to get it to work ...
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So basically within this code check_win is a button. Once the button is clicked it runs the loop. It is meant to take an instance of matches which contains 6 properties and loop until index is greater than matches. According to my output this is happening but the second loop doesn't appear to do anything.
How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.
ActionScript Code: characters = new Array(); characters[0] = male;
I'm trying to make a matching pairs game. First of all I'm making all the tiles, using a loop inside a loop. How do I get the ID of an item inside that loop? My code looks like follow:
Code: var matches:Array=new Array(1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8); makeTiles(); function makeTiles() {
the loop starts at 0 and not 1 so the loop ends at 6 does any one know how to resolve this issue?? its so that what ever number dayVal is it will be rounded up to a number that is Divisble by 7 .
Basically, I have data organized by date in an XML file. I'm trying to make a website application that will allow the user to click on a date (in a text field) to see another textfield populate with all the data under that particular date. So far, all the information loads into the textboxes at the same time. How can I get it to only load information under a particular date when somebody clicks on that date?
Before I started this project, I was convinced I could do this by manipulating the [j] (see code below) in the myFunc2 function. Currently, it's set up to increment blank_mc._y by whatever value is returned by [j]. But for some reason this doesn't work. I feel that if I could atleas get this part to work - I could probably do the rest.
AS code:
Code: function loadXML(loaded) { if (loaded) { var nodes = this.firstChild;
wondering if anyone knows if its possible to have a pause within a 'for loop' before it runs through the next loop? heres the script i've built up so far, i'm running off other variables and arrays to pull in the logos and the animating in is working fine except that they all run in at the same time, basically what i want is that they would run one after the other with a 5 second gap between them..[code]so i did that and put wait(delay); after the var boxcounter=2; in each of the If statements.. but no luck... can anyone shed any light? or suggest a way it get it to hold for a few seconds before running though the loop again? or am i going about this in completely the wrong way??!
What's the best and most efficient way to save a var to php with as3? I want to create a counter, so I know how many times a flash movie has been viewed or a button clicked on, how could I do that? and would it be a good idea to save the results in a mysql table rather then just a .txt file?
Im trying to save from fla or swf to .mov or .avi. without having to buy a 3rd party app.I've tried exporting from Flash but both my computers just sit there and don't finish the job.I can't see any options to save as an .avi file either.I've tried opening both the swf and fla files in Quicktime with Perian
After reading previous forums I've realised there is a corrupt picture that was imported into the file. I've deleted this in the library as people have suggested but still no luck saving the file. It just saves as 1K file.
its a simple app in which images are flashed on the screen for a short period of time (starting at 2 seconds) the user has to play for 3 minutes 70% of the images must be clicked / tapped and 30% must be ignored, at the end it displays how many "fails" and how many "halftimes" you got (fails being how many times you clicked an image you WASNT meant to or didnt click an image you WAS meant to and halftimes being how many images you was meant to click that you clicked in half the allotted time i.e at first, if you clicked within 1 second that would count as a halftime click) anyway, all of this works fine, the problem i have is that: i wish to read a value from an XML file (at first the value being 2000 so i can use it as a variable for when i initiate my image timer) which i have achieved, at the END of the game, if the number of fails is 1 or less, i would like to decrease that value by 50 (0.05 seconds) and if the fails is 2 or more i would like to increase the value by 100 (0.1 seconds) and i dont have a clue how i can modify the XML file to change this value, as i said im a junior programmer and dont have much knowledge of AS3 with XML
I have used the script provided in kirupa's xml tutorials to save xml files successfully but I want to expand them so that flash can pass the filename to the script at runtime? Here's the current script im using to save xml data to a predefined xml file :
Code: // in flash : my_xml.sendAndLoad("saveXML.php", my_xml);
I have published my intro to my website I checked "Loop" and unchecked "Loop" under the Flash section of publishing no matter which I it continues to loop and not go to my website. This is the action I am using:[URL]...
I have a variable in a loop that i want to access in a function outside of the loop. However the variable gets deleted when the loop is closed so no longer exists when i call in the function.here is the code; i'm trying to access the variable picHeight from within the scroll function
I'm trying to synchronize external subtitles with my custom video player - Not FLVPlayback.Subtitles are in XML object from 0 - 12.I created a Timer that is checking when the subtitle 0 should be displayed according to playback time.I want to reach that after subtitle 0 disappear the next subtitle 1 will be checked when should be displayed.So all I want is 0 + 1But it is Timer and the result after Subtitle 0 disappear is 0+1+1+1+1+1+1+1+1+1+1+1 ad infinity And thats too many as I only want once add 1.
i have tried to keep this as simple as possible in order to demonstrate my confusion - i have looked at this for too long now and i really dont understand how this for loop works - sorry for the example length.
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i can fully see how things work up until i hit the FOR LOOP EVALUATION: child !=null at that point the loop is broken and the trace statements with xxxxx and yyyy come into play but why is there 4 lots of x and y traces? if the loop is broken and child = null which it does why does the statement carry on 4 more times - should it not just return? i understand that the update part of the for loop will execute only at the end of the loop but this still does not show why it should carry on like this?
Code:while (dayCount <= lastDay) // creates 30 text fieldsto a 'for' loop where I can increment the position of each duplicated text field by i * a specified width. the thing is that i can't figure out how to do that with my while loop. but i can do it with a 'for' loop. that's why i'm trying to change it. earlier in my code i use this 'for' loop to lay out the row above where i want to start..
Code: for(var i:Number = 0; i < numCols; i++){ _root.createTextField("dayHeadings" + i, i, indColWidth*i, startSecRowYPos, indColWidth,
I have 60 images in a library within a .fla file that I want to save to my PC. (I lost the originals). Flash won't let me drag-and-drop them or anything remotely sensible like that.Suggestions posted around t'Internet talk about putting each one on the stage and going through "file-export". Besides from being very tedious, this might not be so great - the images constitute an animation and need to be precisely aligned.Incidentally, the library does have a movieclip of 60 frames - each containing a single image.If all else fails, is there some tool which will extract these images out of the compiled swf?
I have made a cartoon section that needs to go into a video movie, it uses a lot of movie clips etc. It needs to be very high resolution- 1920x1080 When I just export it as an avi, none of the movie clips animate- they just slide around on the first frame of their animations.
When I export is as a .mov the file size is huge and I am not even offered the ability to compress it. It is like 8 gigs. When it was finally done the movie played in slow motion- the clip was about twice as long as it should have been.When I saved the file as an swf, and then tried to convert it to an avi using a converter, all the movie clips moved in doubletime, while the animations in the timeline were fine. How can I get my flash file to play in a standard video format.
I have created an xml driven application with which the client is very happy. They currently use notepad/dw to create the xml files.They now want a "form" of some description to create the xml file to avoid writing tags and so on.I have had a good look around. There is some info about creating the xml itself in as3 (looks pretty easy), but very little about how to save that file to the clients server. I gather that the flash doesn't do this for security reasons?would i be better using php to create the form for my user rather than flash as3. Or is it better to create in as3 and then append a little php to upload the doc? Or am I going abouit this the wrong way!