how to make my package use stage.stageHeight so I can tell a ball to bounce when it reaches the bottom of the stage. I'm calling my ball to the stage from the library in a way I'm not used to and have never done so I'm assuming it has got to do with that. if you take a moment to look at it (pretty simple i've stripped out everything except for the physics that makes a ball drop and bounce) and let me know why I cant detect the stage.
I am using SWFOBJECT to embed my flash content. I have been worried about stage.stageWidth and stage.stageHeight returning 0 in Firefox/Internet Explorer; this problem is referred to in question #21 on the SWFOBJECT FAQ [URL]..I have been told that this problem is particularly prevelant on Macs. The SWFOBJECT FAQ (question 21) indirectly suggests that this problem does not occur with static publishing. Is this correct? Is it still advisable to implement a solution to this stageWidth/stageHeight problem, even if you are using static publishing?
I've been working on a project that requires lots of scaling around a center point.
I always thought that stage.stageWidth and stage.stageHeight give you the dimensions of the stage you set in the properties panel no matter what. But when I went into fullscreen mode (with scaling), both the width and the height changed to the dimensions of the screen rather than staying the dimensions I specified.
In my AS3 code all the elements on the page are dynamically positioned depending on the current width and height of the SWF - providing it's not under a certain value, then the items are back in their original position.
When debugging in the Flash player the size all reports correctly however when run from a web browser it does not - initially.
This is my HTML & PHP code for the entire page:
HTML Code: <?php function hashId($fn) { $hash=md5_file($fn);
[Code].....
But I cannot get the size to report correctly without, say, clicking a button.
It seems to me like I need to force flash to re-draw the screen, but I had no luck trying to do that.
I need to double my stage size, as well as all of the objects on the stage. Is there an easy way to do this? stage.stageHeight, stage.height, etc do not work.
I have two problems. 1) the page still will not resize properly until the window is resized. I assume I have the code wrong somehow.
2) I changed the height of my menu object to stage.stageHeight, but its now coming up squished and only about 30% of the actual height of the stage. I am not sure what I did as it seemed to be working before, but I cant seem to fix it.
I'm having issue regarding the display when using Firefox 3.5 on MAC, I can see my menu and the display is correct. The menu just position above what it supposed to be positioned. It works fine with Safari on MACOSX.My flash size is: 1440x750It looks like Firefox can't recognize stage.StageWidth and stage.StageHeight. It returns 0.Some suggest implementing was to pass in the actual width and height of movie via FlashVars. The movie uses these instead of stage.stageWidth and stage.stageHeightDoes anyone have an example of code of how to fix that issue??
public function Main() { addEventListener(Event.ADDED_TO_STAGE, handleOnStage, false, 0, true);
I've seen this in several of my projects, when testing the stage.stageHeight is 100 less than what I've set the property to. I looked around and found at thread from 2004 (AS2) that talks about it, and found one in 2009 (AS3)With this in mind, I almost always have this:
ActionScript Code: var SW:int = stage.stageWidth; var SH:int = stage.stageHeight;
Working on personal full flash site and I can't really figure out how to make MC's position on Stage aligned on Firefox browser. Everything goes fine using Safari.
I have tried a method of set a timer every time it goes off (every 200 ms or so) it checks to see if stage.stageWidth > 0. If that is the case, do stop the timer and start resize on stage. However it's still not working on Firefox of MAC. :(
Anyone else has experienced weird behaviors and unexpected values when checking for stage.stageHeight while you have Bandwith Profiler open in Flash IDE?
I have been using this for testing Perlin Noise stuff:
[Code]...
As you see here, the swf is set to a height of 400 When executed with test movie, control-enter, the trace returns 400 .. now, if you try this with the Bandwidth Profiler open, it would return 300, and the Sprite would only extend to 300 height.
I just installed Flash CS4 and brought ip a couple of fla's I get a box telling me I don't have some fonts on my system that I know I do have like Verdana and Ariel, etc. Is there something I should configure?
Flash files I embed have faulty plugin detection - it does not recognize FP10 as an upgrade from FP9. This is in the knowledgebase, but it does not suggest a solution. "Some websites will ask you to install or update Flash when you already have the Flash 10 plugin installed. This is not a problem with your Mozilla browser or your Flash plugin, but with certain websites that misidentify Flash 10 as Flash 1 due to a faulty detection scheme. Contact the website and ask them to correct the problem or, on Windows, you can try the site in Internet Explorer, since the Flash ActiveX detection may work even though the plugin detection does not."
I'm new to flash and action scrip 3.0. I made a movie clip and in it two buttons. The first button is called designer_b The second button is called animator_b This is the code I made:
Do you have idea about the reason for that error and how to prevent it? N.B. The code that triggers this error is as a result for click handler. If before encountering this error change the selection on my yearsCb, everithing is fine. EDIT: I forget to specify that this error is thrown when it is a selected item in my ComboBox. It seem that after container that holds the ComboBox loses the focus, it doesn't recognize it's ComboBox child as having a selected item anyway (this problem arise only after the modal popup close.).
I'm using this AsyncHelper. I would like to create basic test case where I would like to dispatch event from the test method (by Parsley MessageDispatcher), catch this event in any other method and dispatch it back (by flex EventDispatcher).
This is my test case: package flexUnitTests { import flash.events.ErrorEvent;
I've got an app where I'm grabbing the currently highlighted text from the user in a RichEditableText block and I've noticed that when the user highlights a selection after a carriage return that selectionActivePosition and selectionAnchorPosition return values that don't count the carriage return, even though when I slice the corresponding text with the retrieved values, it does take the carriage return into account and therefore returns a value shifted one character to the left for each carriage return appearing earlier in the text.
I was asked to update some information on a certain project. The weird thing is that whenever I try to export the movie from Flash (I work with CS3 Professional), I get errors. Before even changing anything. All of them are reporting MovieClip not being recognized ("The class...... must subclass flash.display.MovieClip since it is linked to a library symbol of that type" (and a few SimpleButtons too). There is a total of 57 errors. All the classes import and extend MovieClip.
Now I'm pretty sure this doesn't have anything to do with the code itself, since this project was already published and tested working as it is. I tried adding Class paths in the preferences menu but this didn't seem to help.
I'm trying to create a five image gallery, and when I try to add the load request for the 3rd, 4th, and 5th images I get an error message that says it doesn't recognize that request: see code below:
stop();//turn on buttonMode for mc's so mouse changes to handone_mc.buttonMode=true;two_mc.buttonMode=true;three_mc.buttonMode=true;//four_mc.buttonMode=true;//five_mc.buttonMode=true;////--add button modes for 3-5 here////define
I have a button that was added to stage using addChild when the page load, the button is suppose to be removed using removeChild and redirect into its specific page using event.target.name...somehow i got this error: Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
I have try replace this line, var newswf:URLRequest= new URLRequest("./swfs/"+ event.target.name +".swf"); with this, var newswf:URLRequest= new URLRequest("./swfs/about.swf"); and everything works fine, but i dont want that since I want it to load dynamically and uses less code..
my code as below:
var about:About = new About(); about.x = 300; about.y = 200;
I'm having a problem with customized Actionscript objects not recognizing thier own constructor. This is the pertinant part of my script:
ActionScript Code: //File: Line.as class Line extends Object{ public function Line(args){
[Code].....
Clearly, the variable "testLine", is one of my custom "Line" objects. Clearly, it has been made with the "Line" constructor. So why won't flash acknowledge this?
i have a problem adressing or targetting a attached mc when i target de mc directly it works fine but when i try it trough a variable it doesnt recognise its path anymore??? hopefully a part of the code is gonna explain the situation a litle better... this piece works fine:
I've created this loop to fill some data from a XML file...I can access the data but it doesn't work on my look.I have several movie clip on the stage such as thumb01, thumb03...then I whant to set a dynamic field called thumb01.numero.text with the var imageNumero myImage[i]. attributes.numero; attribute from my XML file but the loop doesn't recognize it...here is my code...
Code: var xmlData=new XML(); xmlData.ignoreWhite=true;[code]....
i gave the tree an ArrayCollection as dataprovider that i pulled from the database, and it contains the children, but the discloser icon wont disappear on an object that doesn't have a child.i think the problem is that the renderer doesn't recognize the leaf child, wich contains a children array of length 0, or null......
I'm getting a very frustrating error in my flash project. I have a button on stage. When I try to trace it, it returns NULL. But when I change the button to a MovieClip in the properties panel, it traces it just fine as a MovieClip object.
I am executing the lightbox functionality from a swf file that is loaded by a parent swf. For testing purposes, when the lightbox button is clicked, the image should fill the entire stage. Even though both the loaded swf and the parent swf recognize the same stage dimensions at all times(validated through tracing statements) and the lightbox image is positioned to the top/left corner of the stage, the image instead aligns to the top/left corner of the loaded swf. And if the stage is resized after the lightbox image is displayed, the container MC (which is located in the parent swf and centers all the sites content) re-aligns to the top/left corner of the stage .[code]...
When I create an object of a movieclip in code I get the flash intlesense to pop up in Flash CS4 Actions panel which is very helpful but if I simply place a moveclip on the stage then give it an object name in the options the Flash intlesense does not pop up in my code.
Anyway to get Flash intlisense to work with objects placed on the stage from the library?
I'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE