ActionScript 3.0 :: Flash Doesn't Recognize Classes Upon Exporting?
Nov 29, 2011
I was asked to update some information on a certain project. The weird thing is that whenever I try to export the movie from Flash (I work with CS3 Professional), I get errors. Before even changing anything. All of them are reporting MovieClip not being recognized ("The class...... must subclass flash.display.MovieClip since it is linked to a library symbol of that type" (and a few SimpleButtons too). There is a total of 57 errors. All the classes import and extend MovieClip.
Now I'm pretty sure this doesn't have anything to do with the code itself, since this project was already published and tested working as it is. I tried adding Class paths in the preferences menu but this didn't seem to help.
I have a 2.93 Core 2 with 8 Gb of RAM.I have a Flash video containing animations, graphics and text. It is 2 minutes long. The SWF works fine. ActionScript 3.0. 900x500 resolution.When I first attempted to export as quicktime, it gave a message very close to this:
"Warning: Runtime Shared Libaries (RSL's) failed to be associated with the file due to Quicktime Publishing Settings."
The wording may be a bit off, this is from memory. Keep in mind I am not even trying to publish at this point, I am exporting. Not that I could tell you the difference.So after showing this message, the progress bar continues to fill until it is completely full, and then nothing happens. The bar jus sits there full, doing nothing.So then after I explored the publishing settings, I found under the 'Flash' tab, a dropdown menu that let me choose "Merge into code" as the integrating the Runtime Shared Library with the file.Then I hit publish. The progress bar fills and disappears, I press okay. Still, I can not find any movie file (or even the place to choose where published file go) on my computer.
After this, I try exporting. The warning the appeared previously is gone, but the progress bar still freezes when it is full, and no file is produced.One thing I have been thinking is maybe it has to do with the number of frames in my file. I have inserted the stop action at the end, so the video stops and does not loop when previewing the SWF, however there are still many blank frames, that don't contain any objects or tweens or anything like that. The setting is currently "stop encoding at last frame" which I assume means the last frame of my video before the stop function. I cannot figure out a way to make the empty frames after this point dissappear, I just figure it is part of the program itself.
i have a Flash CS 5.5 fla with a basic timeline animation. at the very last frame i put a keyframe with the only code being
stop();
nevertheless this movieclip doesnt stop at the end but loops infinitely.
the movie is exported as an SWC which is then loaded into another flash movie. however this does not call any functions in the movie nor does it interact with it, other than embedding it.
i have already tested this with the debug version of flashplayer to see if there are any exceptions, but no errors occur.
I'm trying to reorganize my code. I have a Paradox.as file, which is linked to a Paradox.fla file. When I referenced symbols placed on the timeline in my Paradox.as file, my animation code works. Then I decided to move the code lower down into the hierarchy. In my Paradox.as file, I create new instances of the Character class. The following is the folder hierarchy for the related files. * denotes a folder, and tab denotes its contents:
I just installed Flash CS4 and brought ip a couple of fla's I get a box telling me I don't have some fonts on my system that I know I do have like Verdana and Ariel, etc. Is there something I should configure?
Flash files I embed have faulty plugin detection - it does not recognize FP10 as an upgrade from FP9. This is in the knowledgebase, but it does not suggest a solution. "Some websites will ask you to install or update Flash when you already have the Flash 10 plugin installed. This is not a problem with your Mozilla browser or your Flash plugin, but with certain websites that misidentify Flash 10 as Flash 1 due to a faulty detection scheme. Contact the website and ask them to correct the problem or, on Windows, you can try the site in Internet Explorer, since the Flash ActiveX detection may work even though the plugin detection does not."
I'm new to flash and action scrip 3.0. I made a movie clip and in it two buttons. The first button is called designer_b The second button is called animator_b This is the code I made:
Do you have idea about the reason for that error and how to prevent it? N.B. The code that triggers this error is as a result for click handler. If before encountering this error change the selection on my yearsCb, everithing is fine. EDIT: I forget to specify that this error is thrown when it is a selected item in my ComboBox. It seem that after container that holds the ComboBox loses the focus, it doesn't recognize it's ComboBox child as having a selected item anyway (this problem arise only after the modal popup close.).
I'm using this AsyncHelper. I would like to create basic test case where I would like to dispatch event from the test method (by Parsley MessageDispatcher), catch this event in any other method and dispatch it back (by flex EventDispatcher).
This is my test case: package flexUnitTests { import flash.events.ErrorEvent;
how to make my package use stage.stageHeight so I can tell a ball to bounce when it reaches the bottom of the stage. I'm calling my ball to the stage from the library in a way I'm not used to and have never done so I'm assuming it has got to do with that. if you take a moment to look at it (pretty simple i've stripped out everything except for the physics that makes a ball drop and bounce) and let me know why I cant detect the stage.
I've got an app where I'm grabbing the currently highlighted text from the user in a RichEditableText block and I've noticed that when the user highlights a selection after a carriage return that selectionActivePosition and selectionAnchorPosition return values that don't count the carriage return, even though when I slice the corresponding text with the retrieved values, it does take the carriage return into account and therefore returns a value shifted one character to the left for each carriage return appearing earlier in the text.
I am making a site in flash and trying to add a preloader. I followed some steps from this [URL] and it says to change the AS settings to export classes on frame 2. This makes the preloader work but now I cannot see any items added to the stage from the library. In my init() function I tried adding gotoAndStop(3); but that doesnt do anything. [URL]The main file is Test.fla. The code that adds the objects that I cannot see is in Test.as and the objects that I cannot see are menuBG, menuBGL, menuBGR, menuBGB, shader, grid, and imageStatus, or anything that is imported from the library.
I'm trying to create a five image gallery, and when I try to add the load request for the 3rd, 4th, and 5th images I get an error message that says it doesn't recognize that request: see code below:
stop();//turn on buttonMode for mc's so mouse changes to handone_mc.buttonMode=true;two_mc.buttonMode=true;three_mc.buttonMode=true;//four_mc.buttonMode=true;//five_mc.buttonMode=true;////--add button modes for 3-5 here////define
I have a button that was added to stage using addChild when the page load, the button is suppose to be removed using removeChild and redirect into its specific page using event.target.name...somehow i got this error: Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
I have try replace this line, var newswf:URLRequest= new URLRequest("./swfs/"+ event.target.name +".swf"); with this, var newswf:URLRequest= new URLRequest("./swfs/about.swf"); and everything works fine, but i dont want that since I want it to load dynamically and uses less code..
my code as below:
var about:About = new About(); about.x = 300; about.y = 200;
I'm having a problem with customized Actionscript objects not recognizing thier own constructor. This is the pertinant part of my script:
ActionScript Code: //File: Line.as class Line extends Object{ public function Line(args){
[Code].....
Clearly, the variable "testLine", is one of my custom "Line" objects. Clearly, it has been made with the "Line" constructor. So why won't flash acknowledge this?
As stated in the title, I am now trying to create a chart using Google visualization: annotated time line. It's very easy to use and the documentation is fairly easy to understand as well. You can find the documentation here.I run into a problem about the wmode of the chart which is a flash object.The default value of the chart's wmode is "window" and it will always overlay all HTML objects in the same page. That is very annoying, because even the jquery block() method doesn't work on it.
When I change the chart's wmode into "opaque" or "transparent" the chart will not overlay HTML objects with higher z-index, but it doesn't recognize the mouse scroll event. It still catch the mouse click event though.I have tried it in the following browser:
Mozilla/5.0 (Windows; U; Windows NT 5.2; en-US; rv:1.9.2.12) Gecko/20101026 Firefox/3.6.12 (.NET CLR 3.5.30729) Opera/9.80 (Windows NT 5.2; U; en) Presto/2.7.62 Version/11.00 Safari 4.0.5 (531.22.7) IE 7.0.5730.13
Only the IE can catch the mouse scroll even, the others couldn't recognize it.
i have a problem adressing or targetting a attached mc when i target de mc directly it works fine but when i try it trough a variable it doesnt recognise its path anymore??? hopefully a part of the code is gonna explain the situation a litle better... this piece works fine:
I've created this loop to fill some data from a XML file...I can access the data but it doesn't work on my look.I have several movie clip on the stage such as thumb01, thumb03...then I whant to set a dynamic field called thumb01.numero.text with the var imageNumero myImage[i]. attributes.numero; attribute from my XML file but the loop doesn't recognize it...here is my code...
Code: var xmlData=new XML(); xmlData.ignoreWhite=true;[code]....
i gave the tree an ArrayCollection as dataprovider that i pulled from the database, and it contains the children, but the discloser icon wont disappear on an object that doesn't have a child.i think the problem is that the renderer doesn't recognize the leaf child, wich contains a children array of length 0, or null......
I have a large flash app (> 100k) w/ its own looping preloader animation in the first frame. This preloader should happily spin while the app loads. (For various important reasons, I can't use a separate SWF to load the app.)Bug:When I export the classes in a later frame, all of the preloader animation's simple timeline commands (stop, gotoAndPlay) stop working.Test:I can reproduce this in a very simple test:The red ball should stop (as seen in example 1) and doesn't (example 2).Question:Do any of you know how to get around this? I've been trying everything I can think of and haven't found a solution. If this is unbeatable, it seems the only real timeline preloader you can do is a code-drawn progress bar
Me and my buddy is having a huge problem. It seems like we have hit a limit in how many assets (movieclips/sounds etc) that we can have in our library. We can export at the moment, but if we put in another cutscene or sound flash wont export. It shows the progress bar but when its done the .swf dosent show up and cannot be found in the project folder.
Does anyone have a clue on whats going on? We've been working on this game for the past 5 months (full time) and we'd be devastated if all our time and effort has been in vain.
as the AS causing it to drop down and return to its original position. Everything works great in Safari and Firefox. However, Internet Explorer doesn't recognize the "else" condition on the y-axis. It doesn't return the drop down to it's original position???
i have flash cs5 professional and adobe flash builder, SDK flex builder 4.0, publish with flash 10, and find that a simple "hello world" doesn't work. Dont output some message of error.What i do is create a new flash proyect save the fla file and then create a class where in the constructor i put the trace function with the message "hello world".I follow the instruction, and concepts, and understand everything, im not a new programmer i have experience with several lenguages.
I am working with a flex project with a main mxml file and two actionscript classes that draw graphics. From reading tons of articles and posts I discovered that they must extend UIComponent, which they do. The first actionscript class draws the image fine. The first class then makes the call to create a new object. The second object does not display. In the pure actionscript version I had to pass the stage as a reference for the second class to draw.
I also found a similar question here at stackoverflow:UIComponent extended class isn't showing UIComponent extended class. But I was not sure how to apply it to my example.Which, if any UIComponent methods should be overrided for the second object to display? How specifically should I implement them in this example?
// First class "Ball" draws a circle successfully then creates a second object "MyRect" package dr { import flash.display.*; import flash.display.Sprite;