AS3 :: Flash - Unable To Add Children When Exporting In Frame 2 For Classes?

Dec 28, 2011

Here is my code:

public function main() {
stage.addEventListener(KeyboardEvent.KEY_UP, hurdlesReactToArrowKeys);
var loginScreen:dealerLogin = new dealerLogin

[code]......

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Exporting Classes On Frame 2?

Apr 29, 2010

I am making a site in flash and trying to add a preloader. I followed some steps from this [URL] and it says to change the AS settings to export classes on frame 2. This makes the preloader work but now I cannot see any items added to the stage from the library. In my init() function I tried adding gotoAndStop(3); but that doesnt do anything. [URL]The main file is Test.fla. The code that adds the objects that I cannot see is in Test.as and the objects that I cannot see are menuBG, menuBGL, menuBGR, menuBGB, shader, grid, and imageStatus, or anything that is imported from the library.

View 1 Replies

ActionScript 3.0 :: Exporting Classes On A Later Frame: Breaks All Nested Timelines?

Jul 14, 2009

I have a large flash app (> 100k) w/ its own looping preloader animation in the first frame. This preloader should happily spin while the app loads. (For various important reasons, I can't use a separate SWF to load the app.)Bug:When I export the classes in a later frame, all of the preloader animation's simple timeline commands (stop, gotoAndPlay) stop working.Test:I can reproduce this in a very simple test:The red ball should stop (as seen in example 1) and doesn't (example 2).Question:Do any of you know how to get around this? I've been trying everything I can think of and haven't found a solution. If this is unbeatable, it seems the only real timeline preloader you can do is a code-drawn progress bar

View 0 Replies

ActionScript 3.0 :: Flash Doesn't Recognize Classes Upon Exporting?

Nov 29, 2011

I was asked to update some information on a certain project. The weird thing is that whenever I try to export the movie from Flash (I work with CS3 Professional), I get errors. Before even changing anything. All of them are reporting MovieClip not being recognized ("The class...... must subclass flash.display.MovieClip since it is linked to a library symbol of that type" (and a few SimpleButtons too). There is a total of 57 errors. All the classes import and extend MovieClip.

Now I'm pretty sure this doesn't have anything to do with the code itself, since this project was already published and tested working as it is. I tried adding Class paths in the preferences menu but this didn't seem to help.

View 8 Replies

Professional :: Flash Publish Setting : Exporting Specific Frame As Png?

Jul 27, 2010

I'm unable to make it work :Flash exports the first frame in the SWF file as a PNG file, unless you mark a different keyframe for export by entering the #Static frame label.When publishing the fla, the png is build from the frame that is currently displayed in flash (if my timeline is at frame 3, frame 3 get exported)

View 2 Replies

ActionScript 2.0 :: Unable To Use Classes And LoadMovie?

Jul 21, 2006

i got this code, and i have no problem loading the picture, but if i run the onEnterFrame, after loading the movie stops????,how can i prevent this, to don't stop the onEnterFrame

Code:

public function MovieClipUtils (path:String) {
lMovie(path);
}

[code]....

View 2 Replies

Flex :: Unable To Use NativeProcessInfo And Other Related Classes?

Jun 23, 2011

I have an AIR application in which I have to start some native applications in a windows machine.But the problem I am facing is that whenever I try to create a NativeProcess instance,I am getting a compiler error because NativeProcess is not getting imported into the project.I tried import flash.desktop.*; Even then no use.I have also added <supportedProfiles>extendedDesktop</supportedProfiles>
in the application descriptor file.I am using FlashBuilder 4 with Flex 4 SDK

View 1 Replies

ActionScript 3.0 :: ASDoc Unable To Load SWC Classes

Feb 8, 2010

I am using ASDoc tool for action script3.0 using flash develop's document ation generator. I have also tried it using command line . I have included external swc library. The problem i am facing is..when i generate documentation than i will get following error

" Error: Type was not found or was not a compile-time constant: "...as far as i did some R&D , this is not a synatx error. I am guessing that ASDoc is not able to detect those classes oif SWC which i included in my project.

View 1 Replies

ActionScript 2.0 :: Exporting In 1st Frame

Jun 23, 2003

Anyone might know why a movie I'm attaching with 'attachMovie ' method screws up my preloader? During the preview my preloader disappeared. So I clicked off the 'export in 1st frame' check box and suddenly my preloader shows.

View 1 Replies

IDE :: Exporting SWF Frame After Load?

Sep 30, 2009

My website has hundreds of flash graphs that are all being updated automatically via web services and external xml. My boss wants to publish a book now and the publisher needs the graphs in vector format. My problem is that the flash graphs first load data, then draw the charts dynamically.

Is there any solution to export the SWF after it has loaded my data and preserve the dynamically generated graph? Some graphs have a drill down feature that is only accessible after there is user interaction. These sub-graphs are important to capture in that moment.

Screen shots are not vectors, so they will not work.

I basically need to find a way to export a swf frame after its done loading.

View 1 Replies

ActionScript 1/2 :: Exporting MovieClip In Different Frame?

Mar 15, 2011

I am using Flash CS3, and creating a game in AS2. Is there a way I can make a movieclip export in another frame other than 1st? Such as frame 3? I had to uncheck all of the movieclips exporting in frame 1, but now they don't work. Is it possible to export them in Frame 3?

View 14 Replies

ActionScript 2.0 :: Use AttachMovie Without Exporting The MC In The First Frame?

Jun 19, 2005

is it possible to use attachMovie without exporting the MC in the first frame.because i tried to do it so i wouldn't have problems preloading, but when i uncheck export in first frame it doesn't show up at all. here is my code just in case it mattered.

i have five buttons 'b1, b2, b3, b4 and b5' and 5 mc 'words1, words2, words3, words4, and words5' being attached to an empty mc on root called 'holder'.

Code:

for (var i = 1; i<6; i++) {
_root.nav["b"+i].onPress = function() {
num = this._name.toString().substring(1, 2);
_root.holder.attachMovie("words"+num, "words"+num, _root.holder.getNextHighestDepth());
};
}

View 3 Replies

ActionScript 2.0 :: Exporting Sounds To Frame 2?

Oct 25, 2008

I made a thread about this over on ultrashock and nobody seemed to know the answer, so maybe Kirupa knows! It's like this, I've got a music file in the library of my flash, and I want to play it using ActionScript. So far so good, so I go into properties of the music file and check for it to export for actionscript, and export it to frame 1. But what I've noticed is that then the music file loads BEFORE the preloader, so the preloader doesn't show up in this relatively small flash until it's at the very end. Before that it just seems like the flash isn't working cause nothing shows up. But if I uncheck ""export to frame 1", the sound won't play at all! So what I'm wondering is how I export the sound to actionscript AFTER the preloader

[Code]...

View 6 Replies

Flash :: Manage Multi-frame MovieClips With Classes?

Apr 15, 2012

After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames:

the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now:


Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) )On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do)

My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames.

My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)?

I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code.

View 2 Replies

ActionScript 2.0 :: Exporting To Frame 2 To Ease The Preloader

Apr 12, 2008

I am using a Flasloaded component called flipNavigation Works well but frame one is huge in my movie clip Been following Senolcuar's tutorial as below to ease my preloader [URL] But still get a an issue when publishing the movie as below

[Code]...

View 4 Replies

ActionScript 3.0 :: Exporting Library Assets To Frame One Causes Delay

Apr 20, 2010

I have several small movie clips saved in the library of myCS4 Flash.fla file, I want to make them available to dynamically add to the display list as children, based on the button clicks of the viewer. I can get it all to work fine via Symbol Properties > Linkage > Export for Actionscript. When the movie clips are set to "export for actionscript" from the Library, playback seems to hang on frame 1 until all of these exported assets have downloaded.

The big problem is that I have an ultra-simple but totally custom preloader/progress animation coded in a loop in the second and third frames, which kicks out to frame 4 and continues playback as soon as the download is complete. Because of this, the preloader has essentially become useless - because all that can be seen is several seconds of empty stage, until the vast majority of the bulky assets have downloaded. Then the preloader flashes onstage for just an instant, and disappears because the content is already up.

So, my questions are:
A) Is there a SIMPLE alternate method to load these library assets in such a way that it doesn't cause this major lag on frame 1?
B) Failing that, I suspect I may have to retool my preloader to run as an ENTER_FRAME event in frame 1. Is this worth the effort (can this potentially resolve the lag issue and allow for a meaningful preload progress animation, despite the lag from the asset export?)

View 1 Replies

Professional :: Script For Moving Playhead To Last Frame, Then Exporting Jpg?

Jul 19, 2010

I have a lot of Flash files for which I need to export jpgs of their last frame. write a command for moving the timeline's playhead to the last frame, then exporting a jpg (at Full Document Size, 72 dpi, 96% quality)?

View 10 Replies

ActionScript 2.0 :: [Flash8] Use A Linked Object Without Exporting In First Frame?

Dec 6, 2005

How can I use a linked object without exporting it in the first frame? I'm asking that because I don't want to put an aditional load on the beggining of the loading progress...

View 4 Replies

Actionscript 3 :: Dynamically Load Movieclip From Library Without Exporting In Frame 1?

Mar 9, 2010

I have some fairly large movieclips in the library which need to be dynamically loaded at runtime. I don't want to export them all in frame 1, because that would slow down initial loading of the movie. I tried putting an instance of each of these clips later in the timeline where they wouldn't normally be encountered. When I then tried to load one from the library dynamically, I was able to successfully get an instance of the movieclip, but its currentFrame property was 0 and I couldn't see anything on the stage. As soon as I enabled "Export in frame 1", it worked properly. Does this old trick of putting an instance on the timeline somewhere no longer work in AS3?

View 1 Replies

ActionScript 2.0 :: Prevent The Exporting Of Embedded-font Symbols In First Frame?

Aug 18, 2003

is it possible to prevent the exporting of embeded-font symbols in first frame? on my embeded-font symbols "export for as" is turned on and even if "export in first frame" is turned off my font symbol loads before firs frame.

View 13 Replies

ActionScript 3.0 :: Xml.children() Returns Grand-children And Gr8-gran-children?

Nov 18, 2009

I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)

Code:
<root>
<dir name="images">

[code]....

View 2 Replies

IDE :: Children And Go To Next Frame?

Mar 18, 2010

I am creating a breakout game and below is a part of my code:

function updateGame(e:Event) {
if (ball_mc.hitTestObject(brickone_mc)) {
beepSound.play();
yVel*=-1;
removeChild(brickone_mc);

[Code]...

I have got it removing the bricks as each brick has an instance name, I am now wanting to go to an end screen once all the bricks have been removed, is there a way to count the children and then put a gotoAndStop() in?

View 1 Replies

ActionScript 2.0 :: Referencing Frame Label Children?

Jul 24, 2011

I have this issue with action script I've written (AS2), it is simple movement code for an on-screen character.

I have a character set up with a hierarchy of nested movie clips and frame labels.

Main character MC (1 frame, no label)
|
Front/Side/Back pose MCs (several separate frames, with labels, no animations)
|
Animation MCs for single pose (e.g. idle, walk, crouch, etc) (several separate frames, with labels)

I want to reference the child frame labels with gotoAndStop ('Front.walk'), or similar...

Here is the code I have now:

keyListener = new Object();

keyListener.onKeyDown = function ()
{

[Code]....

The problem is, as soon as the character moves one direction and changes to the desired pose, when I try to go the opposite direction... the pose doesn't change to the opposite direction frame label. So it only works once, and stays on that child frame label.

Is there a problem with the way I'm referencing the child frame labels?

View 2 Replies

ActionScript 3.0 :: Can't Remove Leftover Children From Previous Frame

Nov 9, 2009

I have created a flash file to serve as an image gallery with several different chapters. Each individual chapter is represented by a different frame on the timeline. On each chapter/frame, there is a thumbnail gallery at the bottom of the screen. When you click on the thumbnail, I have loaders set up to load and display the full size image. Then I have a loaderX.addEventListener set up so that when you click on the loaded image, it disappears. The problem occurs when you leave a full-size picture open, and then you navigate to another frame. Then when you try and click on it, you can't remove it anymore.

Now, I can't remove the loader(s) when the next chapter button is clicked because unless the user has clicked on the thumbnail, the loader has not been added to the stage, so there won't be anything to remove. I tried adding the following 'if' statement into the function that navigates to the next frame,

'if(stage.NumChildren >0){stage.removeChildAt(0)}

but the problem with that is that then it just removes all the children and either doesn't advance to the next frame or is just removing all children on the next frame as well, so i end up with an empty stage.

I've been dealing with this problem for close to two weeks now, and I can't even find a bulky way around it, never mind finding a tight clean fix.

View 3 Replies

ActionScript 3.0 :: Unable To Play A Frame

Sep 21, 2009

I'm using Flash CS4. Whenever I make a button go to a frame that has a tween in it, it will not read it.  When I take the tween out and not have the frame have any animation then it is fine.

Attachments:

screen.jpg
(463.5 K)

View 16 Replies

FLA To MOV - Unable To Get The Correct Frame Rate?

Dec 22, 2009

I have a problem exporting a flash movie to a Quicktime movie with the correct frame rate. When I try to transfer it to a DVD that will play in loop, the video is jerking. I really need to get a 30 fps video.
 
I'm using Flash CS3 on Mac OS X. I built my flash animation with photos and text only (no SWF or movies linked or embeded, no actionscript, no sound, one scene only). The frame rate I specified in my flash movie is 30 fps. My scene format is 1360 x 768 pixels (16:9).
 
I need to export my flash movie in an almost uncompressed format to bring it to a DVD.

[Code]...

View 2 Replies

Auto-import As3 Classes (internal/intrinsic Flash Player Classes At Least) Using Emacs?

Aug 23, 2011

Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?

Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)

View 1 Replies

ActionScript 3.0 :: Unable To Access Frame Label?

Mar 5, 2011

i have created this matching game from thing ive learnt. but im haveing a prob.when the game over function is run i want to; gotoAndStop("gameover") frame lable but it wont work here is my code

ActionScript Code:
package
{
import flash.display.*;

[Code]....

View 4 Replies

ActionScript 2.0 :: Unable To Get It To Load And Stop At A Certain Frame?

May 18, 2002

A quick question for anyone who has patience with this newbie. I'm using Flash MX. I'm trying to load a movie contact.swf from a button. Now I am able to get it to load and stop at a certain frame. What I want to do is be able to hit the same button again and have the contact.swf movie continue it's play which is a fade out.Can this be done? And what might the code look like?

View 6 Replies

Actionscript 3 :: Classes In Project Override Classes In A Flash CS3 SWC File?

May 6, 2011

I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).

[Code]...

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved