i have created this matching game from thing ive learnt. but im haveing a prob.when the game over function is run i want to; gotoAndStop("gameover") frame lable but it wont work here is my code
Is there an event listener that will allow me to access either the frame number or frame label of a playing SWF loaded with the new Loader statement? I need to trigger the play() function of another external SWF, as well as other functions.
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10; thTX.gotoAndPlay("next "+nextFrameLabelNum); }[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with: myLabelOne on frame 10 myLabelTwo on frame 25 myLabelThree on frame 115 etc
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
is it possible to find the frame number of frame label with AS if a button is rolled over, the timeline jumps to a label - which plays a set of 3D rendered frames to 'raise' and element, once a user rolls out of the 'button' area the button is meant to 'lower' - which can be done by simply playing backwards to the previous label.
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
on (press) { _parent._parent.gotoAndPlay(19); }[code]....
it will work? My labeled frame is two parent mc's previous and it doesnt work when I call to it with the label?I would really like to use the label so if I move my keyframes around I dont have to change a lot of code.....
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
I have a tic-tac-toe game. Where the user would which spot they would want to put their X or O in and then they would go to a random question. That's where my problem starts. How do I get it to go to a random question?[code]This is what I tried using. It works, but it only goes to QuestionOne. I tried putting a comma to seperate the labels, but that just makes it play the whole movie.
Following the common rules, I'd like to put all my as2 code in the first frame of a layer named "code". Then this question occurred: how to implement that "taking some actions when a specified frame(best using "frame label" not "frame index number") entered" in the "code frame" using as2. what i can call to mind is listen the enter frame message of the current MC, but how can i check if the current entered frame is the specified frame?
Iam create small Animation in 10 frames. 1st frame lable name is "start" , last frame label name is "end". Button on click how to get current frame label name.
I am unable to access 2nd element and 3rd element (I can access 1st element) XML : <data> <text1> text1 </text1> <text2> text2 </text2> <text3> text3 </text3> </data> [Code] .....
I'm completly dumbfounded here, I even copied one of my previous projects and it still doesn't work... driving me up the wall.I can't access the button from the stage though my sub object class within the document class. Instances are set right, works when it's actually on the document class. I've passed a reference to the stage as well.I've been looking for hours on the net and can't find anything.
Document Class: (button works here) Code: SoundAccess = new soundload(stage);
I am unable to access my MovieClip.1119: Access of possibly undefined property currentFrame through a reference with static type Class.So basically, I want my newly made counter to subtract 1 point from my carriedItem when pressing SPACE. This should only function, when my char_mc is at a specific frame, as well as when the Deployable(xx)_mc is at a current frame. I made the adding work, but working with my Deployable(xx)_mc is giving me some headache.[code]