Actionscript 3 :: Dynamically Load Movieclip From Library Without Exporting In Frame 1?
Mar 9, 2010
I have some fairly large movieclips in the library which need to be dynamically loaded at runtime. I don't want to export them all in frame 1, because that would slow down initial loading of the movie. I tried putting an instance of each of these clips later in the timeline where they wouldn't normally be encountered. When I then tried to load one from the library dynamically, I was able to successfully get an instance of the movieclip, but its currentFrame property was 0 and I couldn't see anything on the stage. As soon as I enabled "Export in frame 1", it worked properly. Does this old trick of putting an instance on the timeline somewhere no longer work in AS3?
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Aug 22, 2011
Throughout different times in my app I have to load, and then later on delete, a series of movieclips from the library.They all have the prefix "mc_".[code]
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Apr 20, 2010
I have several small movie clips saved in the library of myCS4 Flash.fla file, I want to make them available to dynamically add to the display list as children, based on the button clicks of the viewer. I can get it all to work fine via Symbol Properties > Linkage > Export for Actionscript. When the movie clips are set to "export for actionscript" from the Library, playback seems to hang on frame 1 until all of these exported assets have downloaded.
The big problem is that I have an ultra-simple but totally custom preloader/progress animation coded in a loop in the second and third frames, which kicks out to frame 4 and continues playback as soon as the download is complete. Because of this, the preloader has essentially become useless - because all that can be seen is several seconds of empty stage, until the vast majority of the bulky assets have downloaded. Then the preloader flashes onstage for just an instant, and disappears because the content is already up.
So, my questions are:
A) Is there a SIMPLE alternate method to load these library assets in such a way that it doesn't cause this major lag on frame 1?
B) Failing that, I suspect I may have to retool my preloader to run as an ENTER_FRAME event in frame 1. Is this worth the effort (can this potentially resolve the lag issue and allow for a meaningful preload progress animation, despite the lag from the asset export?)
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Sep 30, 2009
My website has hundreds of flash graphs that are all being updated automatically via web services and external xml. My boss wants to publish a book now and the publisher needs the graphs in vector format. My problem is that the flash graphs first load data, then draw the charts dynamically.
Is there any solution to export the SWF after it has loaded my data and preserve the dynamically generated graph? Some graphs have a drill down feature that is only accessible after there is user interaction. These sub-graphs are important to capture in that moment.
Screen shots are not vectors, so they will not work.
I basically need to find a way to export a swf frame after its done loading.
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Mar 15, 2011
I am using Flash CS3, and creating a game in AS2. Is there a way I can make a movieclip export in another frame other than 1st? Such as frame 3? I had to uncheck all of the movieclips exporting in frame 1, but now they don't work. Is it possible to export them in Frame 3?
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Apr 12, 2010
I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
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Sep 7, 2010
I'm trying to load images from the library not externally, i know how to load externally but the thing is i need these images to be instantaneous when browsing, so i cannot load them externally.[code]...
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Feb 22, 2009
I want to load one out of 18 different instances from my library (exported as mc1-mc18). In AS2 this was simple! I fetched the variable (whC) that contained the name of the movieclip to be loaded and just put it into attachMovie
AS2:
Code:
_loc.attachMovie(whC,"clip"+k,this.getNextHighestDepth());
In AS3 do I have to use this long if/else statement to make it work the same?
Code:
public function fetchTile(whC:String):MovieClip {
if (whC=="mc1") {
fetched= new mc1();
[Code].....
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Sep 7, 2010
Trying to load images dynamically from library NOT externally since i want these images to be loaded when the site is launched. Basically i have several buttons, each button returns an event that throws a specific image name to grab. Here is the function;
function sendDisplayData(e:MouseEvent){
display_mc.displayName.text = e.currentTarget.parent.menuItemName.text; //name of image eg. "myImageName" in the library;
//create the image object
[code]....
So how can i make this function dynamic by using a String and then grabbing the image related to that string from the library.
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Jul 4, 2005
I have several swf movie files that load into levels within my folio, these levels being 2,3 and 4. I have a ball within the root file located currently in the library with an identifier name of "ball" that i want to dynamically load to level 5 and have the following script appied to it...
BALL FOLLOW CODE"
onClipEvent (load) {
_root.ball_mc
[code].....
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Feb 8, 2006
how to load a movieclip into a blank movie clip all in the same movie?!
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Mar 16, 2006
taken from this link:
[Code]....
My problem: I am attaching variable number of MCs dynamically(not in the library), and i have to do so using flash6 or older. How can i use then loadMovie+onClipEvent handler to invoke something, if i am attaching MCs dynamically, and onClipEvent works only on MCs attached on the Stage(actions "on" those mcs, not "inside" them). Probably using classes. Any other option? and if not, can anybody guide me through assigning such class to such mc? EDIT: Ok, i also have done following:
[Code]....
and although the movieClip IS in library, and it DOES have MovieClip class assigned, onData event handler is NOT triggered and nothing is traced. Can the reason be "attachMovie" function?
EDIT2: aha. well, again it happened that attachMovie's methods are not yet initialized, so it was not yet "the proper time to assign" handler onData on those MCs. [only sen knows why ]. So that even trace(mc.stop()); at this point traces undefined, where it should trace [type Function], since stop is MovieClip's class method. Stupidstupidstupid.. relax...
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Aug 4, 2009
How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
mc.x = mouseX;
mc.y = mouseY;
addChild(mc);
}
Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.
Code:
var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6];
stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop);
function onLoop(e:MouseEvent):void {
for (var i:int = 0; i< myArray.length; i++) {
var randomMc:Number = Math.floor(Math.random()*i);
var mc:MovieClip = new myArray[randomMc];
addChild(mc);
mc.x = mouseX;
mc.y = mouseY;
}}
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Jun 10, 2010
I am making a Thumbnail class which is part of my Photo Gallery Package that I am building with the intent of automatically generating my thumbnails. I do not want to limit myself to just AS3 animations, I would also like the ability to use timeline animations. I have a system using "in" and "out" for frame labels which I find very efficient and I get stuff done quickly. So I created the thumbnails holder MovieClip with the animations and have it linked in my Library, however, when I try to pass it to my Thumbnail Class, I only get one instance and I need to create several instances.
Document Class
ActionScript Code:
var thumbCont:mcThumb = new mcThumb();
thumbNails = new Thumbnails(thumbCont);
Thumbnails Class
ActionScript Code:
var thumbContainer:MovieClip;
public function Thumbnails(thumbCont:MovieClip,) {
thumbContainer = thumbCont;
}private function createThumbs():void {
for (var i:int = 0; i < aThumbs.length; i++) {
[Code] .....
I eliminated most of the additional stuff. What this does is that it doesn't create several thumbContainers, rather it just uses the one. So how would I be able to generate several of them? I can obviously create an Array with them and create them in my document class, but if I can avoid that and have my thumbnail class do it by itself, that would be perfect.
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Dec 19, 2008
point me to anything which will help me dynamically attach movieclips from the library into one main movieclip, which then I can duplicate it many times..You see, what happens with duplicateMovieClip,is that it duplicates the main movieclip itself, without taking its contents..I want to take the contents too. The only way I can imagine this could work, was if I could take a 'snapshot' of the movieclip and keep it as a bitmap, from which this could be duplicated - because I dont need the movieclip and its contents to contain code or have any animation playing. I just want it as an image, so I can create a pattern from..
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Jan 18, 2011
Okay, so I decided to try putting some child movieclip switches into the .as instead of in the frames. After a lot of Googling and reading, I think I learned that each of those movieclips need to be in their own .as. Anyway, I tried to do it and the movieclip, which is located in the .fla library and does have export checked off, is not showing up when I play the file. The movieclip has this .as to itself:
[Code]...
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Sep 17, 2009
I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
Do i need to use the String?
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Sep 17, 2009
I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
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Dec 31, 2007
I'm trying to load a movieclip into a "movieclipholder" in the Flash project. I don't want any external SWF's, everything is put together in the same project. And that's where my problem starts. I have got no idea how to load one movieclip from the library into another movieclip. Is it possible? I feel it should be.
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Jan 7, 2008
Actually what I want is that I need to load a movieClip from the library and symultaneously it should have 45 degree rotation before loading to screen.But when I tried to do the same, it was rotating after the load event.I used the following code:
_root.attachMovie("boxMC", "p1",_root.getNextHighestDepth(),{_x:23,_y:107 });
_root.p1.rotateTo(-10,0, "easeinoutsine");
My intension is that before load to screen the MovieClip should have rotation instead rotating after load event. But according my code we get to feel like it is rotation after load event.Anyone one can you make it rotate before loading to screen.
What I need: A movieClip should have roate to 45 degree before loading it to screen.
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Mar 8, 2009
if i wanted to load a movieclip into the flash application from the library what kind of code would i need?
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Sep 17, 2009
I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method? Do i need to use the String?
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Nov 26, 2011
1. I need Import MovieClip from Library into Current Frame (Current Frame mean, if we on frame 1, the movieclip will show on frame 1)
2. Hmm... i guess if we make Browsers on Flash its IMPOSSIBLE lol...
3. Do you know Windows ?, if we click and hold the title bar it will dragging, and if we click and hold the inside of windows, it will NOT Dragging.
4. Load an EXTERNAL SWF.
5. Load an External MUSIC or SOUND.
6. Save Current Setting, like changing the username it will ask you want to save your current setting?, yeah like that. the game is shooting, kicking, punching. there's Enemies, Traps, and Fall into Fire or something he will die.. i need basic of it..
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Jul 7, 2009
Trying to load a movieclip from the library... BUT for some reason it just doesnt work... The linkage name that i use is "pic_1".
Code:
_root.mc_movies_area.mc_area_1.loadMovie("pic_1");
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Jan 19, 2010
I'm developing a flash lite app in as 2.0. loading a movieclip on to the stage from the library. The name of the mc is Objects and I have exported it for actionscript in the linkage. I learnt as 3.0 initially. That is why finding difficult in going to as 2.0
This is how i did it in as 3.0
Code:
var obj:MovieClip=new Objects();
addChild(obj);
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Jun 28, 2010
I have a class in which I create multiple thumbnails in a for cycle. In the library I have a movieclip for the thumbnails (ThumbnailContainer). This movieclip contains another movieclip (imageContainer) with a mask and a container where the image should load (image). So in AS2 it would be ThumbnailContainerInstance.imageContainer.image. How can I load an image into "image" movieclip? The thumbnail class looks like this:
ActionScript Code:
package com.site.thumbnail
{
import flash.display.Loader;
[Code]....
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Oct 14, 2005
0i am looking for something easy enough, but i can't find the right way it seems mission: when a button is pressed i want to load a mc (no swf) from my library, play that and when it's done playing(the mc) it deletes. purpose: i just want to make somekind of "flash" "blink" when a button is pressed. when another button is pressed the "blink" loads again. i tried it with the my_mc. _visible = true/false code. but it just doesn't work out.
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Mar 11, 2009
Say there's 3 movieclip which both name and linkage name called mc1, mc2, mc3. How can I load them to stage by using loop as AS2 does?
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Feb 17, 2009
I have a Canvas object with a number of imported SWF's that the user can move and resize within the Canvas. What kind of object or library would I need to invoke to export just the Canvas to a SWF or preferably another vector based file type such as EPS?
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Sep 17, 2009
I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
View 1 Replies