IDE :: Exporting SWF Frame After Load?
Sep 30, 2009
My website has hundreds of flash graphs that are all being updated automatically via web services and external xml. My boss wants to publish a book now and the publisher needs the graphs in vector format. My problem is that the flash graphs first load data, then draw the charts dynamically.
Is there any solution to export the SWF after it has loaded my data and preserve the dynamically generated graph? Some graphs have a drill down feature that is only accessible after there is user interaction. These sub-graphs are important to capture in that moment.
Screen shots are not vectors, so they will not work.
I basically need to find a way to export a swf frame after its done loading.
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Mar 9, 2010
I have some fairly large movieclips in the library which need to be dynamically loaded at runtime. I don't want to export them all in frame 1, because that would slow down initial loading of the movie. I tried putting an instance of each of these clips later in the timeline where they wouldn't normally be encountered. When I then tried to load one from the library dynamically, I was able to successfully get an instance of the movieclip, but its currentFrame property was 0 and I couldn't see anything on the stage. As soon as I enabled "Export in frame 1", it worked properly. Does this old trick of putting an instance on the timeline somewhere no longer work in AS3?
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Jun 23, 2003
Anyone might know why a movie I'm attaching with 'attachMovie ' method screws up my preloader? During the preview my preloader disappeared. So I clicked off the 'export in 1st frame' check box and suddenly my preloader shows.
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Mar 15, 2011
I am using Flash CS3, and creating a game in AS2. Is there a way I can make a movieclip export in another frame other than 1st? Such as frame 3? I had to uncheck all of the movieclips exporting in frame 1, but now they don't work. Is it possible to export them in Frame 3?
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Apr 29, 2010
I am making a site in flash and trying to add a preloader. I followed some steps from this [URL] and it says to change the AS settings to export classes on frame 2. This makes the preloader work but now I cannot see any items added to the stage from the library. In my init() function I tried adding gotoAndStop(3); but that doesnt do anything. [URL]The main file is Test.fla. The code that adds the objects that I cannot see is in Test.as and the objects that I cannot see are menuBG, menuBGL, menuBGR, menuBGB, shader, grid, and imageStatus, or anything that is imported from the library.
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Jun 19, 2005
is it possible to use attachMovie without exporting the MC in the first frame.because i tried to do it so i wouldn't have problems preloading, but when i uncheck export in first frame it doesn't show up at all. here is my code just in case it mattered.
i have five buttons 'b1, b2, b3, b4 and b5' and 5 mc 'words1, words2, words3, words4, and words5' being attached to an empty mc on root called 'holder'.
Code:
for (var i = 1; i<6; i++) {
_root.nav["b"+i].onPress = function() {
num = this._name.toString().substring(1, 2);
_root.holder.attachMovie("words"+num, "words"+num, _root.holder.getNextHighestDepth());
};
}
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Oct 25, 2008
I made a thread about this over on ultrashock and nobody seemed to know the answer, so maybe Kirupa knows! It's like this, I've got a music file in the library of my flash, and I want to play it using ActionScript. So far so good, so I go into properties of the music file and check for it to export for actionscript, and export it to frame 1. But what I've noticed is that then the music file loads BEFORE the preloader, so the preloader doesn't show up in this relatively small flash until it's at the very end. Before that it just seems like the flash isn't working cause nothing shows up. But if I uncheck ""export to frame 1", the sound won't play at all! So what I'm wondering is how I export the sound to actionscript AFTER the preloader
[Code]...
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Apr 12, 2008
I am using a Flasloaded component called flipNavigation Works well but frame one is huge in my movie clip Been following Senolcuar's tutorial as below to ease my preloader [URL] But still get a an issue when publishing the movie as below
[Code]...
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Apr 20, 2010
I have several small movie clips saved in the library of myCS4 Flash.fla file, I want to make them available to dynamically add to the display list as children, based on the button clicks of the viewer. I can get it all to work fine via Symbol Properties > Linkage > Export for Actionscript. When the movie clips are set to "export for actionscript" from the Library, playback seems to hang on frame 1 until all of these exported assets have downloaded.
The big problem is that I have an ultra-simple but totally custom preloader/progress animation coded in a loop in the second and third frames, which kicks out to frame 4 and continues playback as soon as the download is complete. Because of this, the preloader has essentially become useless - because all that can be seen is several seconds of empty stage, until the vast majority of the bulky assets have downloaded. Then the preloader flashes onstage for just an instant, and disappears because the content is already up.
So, my questions are:
A) Is there a SIMPLE alternate method to load these library assets in such a way that it doesn't cause this major lag on frame 1?
B) Failing that, I suspect I may have to retool my preloader to run as an ENTER_FRAME event in frame 1. Is this worth the effort (can this potentially resolve the lag issue and allow for a meaningful preload progress animation, despite the lag from the asset export?)
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Jul 19, 2010
I have a lot of Flash files for which I need to export jpgs of their last frame. write a command for moving the timeline's playhead to the last frame, then exporting a jpg (at Full Document Size, 72 dpi, 96% quality)?
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Dec 28, 2011
Here is my code:
public function main() {
stage.addEventListener(KeyboardEvent.KEY_UP, hurdlesReactToArrowKeys);
var loginScreen:dealerLogin = new dealerLogin
[code]......
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Dec 6, 2005
How can I use a linked object without exporting it in the first frame? I'm asking that because I don't want to put an aditional load on the beggining of the loading progress...
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Jul 27, 2010
I'm unable to make it work :Flash exports the first frame in the SWF file as a PNG file, unless you mark a different keyframe for export by entering the #Static frame label.When publishing the fla, the png is build from the frame that is currently displayed in flash (if my timeline is at frame 3, frame 3 get exported)
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Jul 14, 2009
I have a large flash app (> 100k) w/ its own looping preloader animation in the first frame. This preloader should happily spin while the app loads. (For various important reasons, I can't use a separate SWF to load the app.)Bug:When I export the classes in a later frame, all of the preloader animation's simple timeline commands (stop, gotoAndPlay) stop working.Test:I can reproduce this in a very simple test:The red ball should stop (as seen in example 1) and doesn't (example 2).Question:Do any of you know how to get around this? I've been trying everything I can think of and haven't found a solution. If this is unbeatable, it seems the only real timeline preloader you can do is a code-drawn progress bar
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Aug 18, 2003
is it possible to prevent the exporting of embeded-font symbols in first frame? on my embeded-font symbols "export for as" is turned on and even if "export in first frame" is turned off my font symbol loads before firs frame.
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Jun 4, 2009
I have a question about loading external data. When I had all my actionscript export to frame one, it would slow down the preloader and not show up until it was far into the progress bar animation. So I moved everything to frame 2. The problem with that is now my menus which are populated from an xml file are not there when the site starts to play. How can I get my xml data to load on frame one, but leave the .as fils to load in frame 2?
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Aug 18, 2009
I'm attempting to include a preloader to a photo gallery I have already.Each works fine separately, but when put together there's a problem. So, initially with "export to first frame" checked in the "convert to symbol" dialog box for each image and thumbnail I have, there is no problem except that the preloader is just about never seen since all the content is loaded in the same place. When I uncheck the "export to first frame" it gives me an error in the output box: ReferenceError: Error #1065: Variable image1 is not defined.
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Dec 5, 2010
I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys.The user can hold/press "keypress right" to move to the next (key)frame and "keypress left" to move to the previous (key)frame in the .flv files.I have tested embeeding one .flv movie to the stage and it's working fine.But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween keyframes in the same way if the .flv's are loaded dynamiclly? Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?
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Mar 31, 2004
load an external jpg in frame 2 with a command in frame 1? Very important to my project to get at least a yes or no.
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Jan 25, 2010
I'm using loadMovie() to load external swf's and then send the swf to a specific frame, depending on the button that is pressed.
Code:
on(release){
_root.mc_mainloader.loadMovie("Main.swf")
_root.mc_mainloader.gotoAndPlay("fadeup");
}
Unfortunately it ignores the second line, which appears to be because the movie hasn't loaded by time it gets to the next line. As a work-around I made an interval to check for the movieclip width to be more than 0 and then run a function that chooses the desired frame, but this is very unreliable. Is there a simple way to load the clip and wait until it is finished, then immediately choose a frame on load?
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Jun 15, 2010
How do you make it so you can make a frame load on a frame?
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Feb 28, 2011
I am using the below code on a button to load another movie, graphic.swf is there a way i can get it to load a particular frame, i.e frame 150 of graphic.swf rather then start at frame 0.
on (release) {
//load Movie Behavior
if(this == Number(this)){
loadMovieNum("graphic.swf",this);
[code]...
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Mar 20, 2007
I have a movieclip to dynamically load swf's. Some of my swf's are slideshows and contain jpgs that are quite large. Therefore I do not want to wait till the end of a complete load to show the swf. Say, if i want to show picture 3 (at frame 3), i'd like to show it as soon as the frame is loaded. However, I also need to rezie the swf to fit my mc's fixed size. Resize only works after all bytes of the swf are loaded I believe.
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Dec 4, 2010
I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys. The user can hold/press "keypress right" to move to the next frame and "keypress left" to move to the previous frame in the .flv files.
I have tested embeeding one .flv movie to the stage and it's working fine.
But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween frames in the same way if the .flv's are loaded dynamiclly?
Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?
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Oct 24, 2009
i know you can Load a SWF.but is there a way to say,go to Frame 2,(which is blank) and put the SWF there.(and change the Stage X and Y to that SWF's X and Y?)
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Apr 18, 2009
I am making a flash project and I want to load an xml(or txt) file into the frame.I do it but because the text of the xml/txt file is at greek it can't show it.I tried character emedding but nothing happens. If a write the text at english it shows it ,but I want to avoid that case. Can I make it?
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Mar 9, 2009
i have a web page with 2 frames : leftFrame and mainFrame. The left frame is my menu with flash buttons - home, about, news and contact.
What i want is this : when the user hits the "contact" button, i want contact.html to load in mainFrame.i've been at it for 2 days,, searching help, tutorials, sites, everything
i've got the beggining of the script :
this.onMouseDown = function() {
getURL(contact.html target="mainFrame");
}
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Aug 11, 2009
Is there a way to 'select' (so the flickering cursor appears) an input box when you load the frame?
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Nov 10, 2009
I have an empty swf (container) where my external swfs get loaded and unloaded. I have two swfs - Activity 1 and Activity 2 (each contain an activity to complete on several frames).
The user is able to click back from activity 2 to activity 1, but they get to the beginning of the activity instead of where they were last (last frame on swf). I would like to be able to click the back button and go the last frame on the swf being loaded.
So, how do I load an external swf and then go to the last frame in it? But I don't want this to happen everytime I go to activity 1. Only when you click the back button from activity 2.
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Sep 10, 2009
What was simple is now documented by 15 pages of chicken scratchesI have searched through the docs and am just lostWhat I want to do was simple enough in AS2: onClipEvent (EnterFrame)_root.gotoAndPlay("2");But can't be done now. It doesn't work as a frame action either without the onClipEvent. All I want to do is go from the last frame of the timeline to frame 2 and skip the preloader. How the heck do I do that in AS3? I've searched online and cannot find the method, and perhaps search terms don't work. Anything I can find applies to AS2.
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