ActionScript 3.0 :: "exporting To First Frame," Preloader?

Aug 18, 2009

I'm attempting to include a preloader to a photo gallery I have already.Each works fine separately, but when put together there's a problem. So, initially with "export to first frame" checked in the "convert to symbol" dialog box for each image and thumbnail I have, there is no problem except that the preloader is just about never seen since all the content is loaded in the same place. When I uncheck the "export to first frame" it gives me an error in the output box: ReferenceError: Error #1065: Variable image1 is not defined.

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ActionScript 2.0 :: Exporting To Frame 2 To Ease The Preloader

Apr 12, 2008

I am using a Flasloaded component called flipNavigation Works well but frame one is huge in my movie clip Been following Senolcuar's tutorial as below to ease my preloader [URL] But still get a an issue when publishing the movie as below

[Code]...

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ActionScript 2.0 :: Exporting In 1st Frame

Jun 23, 2003

Anyone might know why a movie I'm attaching with 'attachMovie ' method screws up my preloader? During the preview my preloader disappeared. So I clicked off the 'export in 1st frame' check box and suddenly my preloader shows.

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IDE :: Exporting SWF Frame After Load?

Sep 30, 2009

My website has hundreds of flash graphs that are all being updated automatically via web services and external xml. My boss wants to publish a book now and the publisher needs the graphs in vector format. My problem is that the flash graphs first load data, then draw the charts dynamically.

Is there any solution to export the SWF after it has loaded my data and preserve the dynamically generated graph? Some graphs have a drill down feature that is only accessible after there is user interaction. These sub-graphs are important to capture in that moment.

Screen shots are not vectors, so they will not work.

I basically need to find a way to export a swf frame after its done loading.

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ActionScript 1/2 :: Exporting MovieClip In Different Frame?

Mar 15, 2011

I am using Flash CS3, and creating a game in AS2. Is there a way I can make a movieclip export in another frame other than 1st? Such as frame 3? I had to uncheck all of the movieclips exporting in frame 1, but now they don't work. Is it possible to export them in Frame 3?

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ActionScript 3.0 :: Exporting Classes On Frame 2?

Apr 29, 2010

I am making a site in flash and trying to add a preloader. I followed some steps from this [URL] and it says to change the AS settings to export classes on frame 2. This makes the preloader work but now I cannot see any items added to the stage from the library. In my init() function I tried adding gotoAndStop(3); but that doesnt do anything. [URL]The main file is Test.fla. The code that adds the objects that I cannot see is in Test.as and the objects that I cannot see are menuBG, menuBGL, menuBGR, menuBGB, shader, grid, and imageStatus, or anything that is imported from the library.

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ActionScript 2.0 :: Use AttachMovie Without Exporting The MC In The First Frame?

Jun 19, 2005

is it possible to use attachMovie without exporting the MC in the first frame.because i tried to do it so i wouldn't have problems preloading, but when i uncheck export in first frame it doesn't show up at all. here is my code just in case it mattered.

i have five buttons 'b1, b2, b3, b4 and b5' and 5 mc 'words1, words2, words3, words4, and words5' being attached to an empty mc on root called 'holder'.

Code:

for (var i = 1; i<6; i++) {
_root.nav["b"+i].onPress = function() {
num = this._name.toString().substring(1, 2);
_root.holder.attachMovie("words"+num, "words"+num, _root.holder.getNextHighestDepth());
};
}

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ActionScript 2.0 :: Exporting Sounds To Frame 2?

Oct 25, 2008

I made a thread about this over on ultrashock and nobody seemed to know the answer, so maybe Kirupa knows! It's like this, I've got a music file in the library of my flash, and I want to play it using ActionScript. So far so good, so I go into properties of the music file and check for it to export for actionscript, and export it to frame 1. But what I've noticed is that then the music file loads BEFORE the preloader, so the preloader doesn't show up in this relatively small flash until it's at the very end. Before that it just seems like the flash isn't working cause nothing shows up. But if I uncheck ""export to frame 1", the sound won't play at all! So what I'm wondering is how I export the sound to actionscript AFTER the preloader

[Code]...

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ActionScript 3.0 :: Exporting Library Assets To Frame One Causes Delay

Apr 20, 2010

I have several small movie clips saved in the library of myCS4 Flash.fla file, I want to make them available to dynamically add to the display list as children, based on the button clicks of the viewer. I can get it all to work fine via Symbol Properties > Linkage > Export for Actionscript. When the movie clips are set to "export for actionscript" from the Library, playback seems to hang on frame 1 until all of these exported assets have downloaded.

The big problem is that I have an ultra-simple but totally custom preloader/progress animation coded in a loop in the second and third frames, which kicks out to frame 4 and continues playback as soon as the download is complete. Because of this, the preloader has essentially become useless - because all that can be seen is several seconds of empty stage, until the vast majority of the bulky assets have downloaded. Then the preloader flashes onstage for just an instant, and disappears because the content is already up.

So, my questions are:
A) Is there a SIMPLE alternate method to load these library assets in such a way that it doesn't cause this major lag on frame 1?
B) Failing that, I suspect I may have to retool my preloader to run as an ENTER_FRAME event in frame 1. Is this worth the effort (can this potentially resolve the lag issue and allow for a meaningful preload progress animation, despite the lag from the asset export?)

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Professional :: Script For Moving Playhead To Last Frame, Then Exporting Jpg?

Jul 19, 2010

I have a lot of Flash files for which I need to export jpgs of their last frame. write a command for moving the timeline's playhead to the last frame, then exporting a jpg (at Full Document Size, 72 dpi, 96% quality)?

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AS3 :: Flash - Unable To Add Children When Exporting In Frame 2 For Classes?

Dec 28, 2011

Here is my code:

public function main() {
stage.addEventListener(KeyboardEvent.KEY_UP, hurdlesReactToArrowKeys);
var loginScreen:dealerLogin = new dealerLogin

[code]......

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ActionScript 2.0 :: [Flash8] Use A Linked Object Without Exporting In First Frame?

Dec 6, 2005

How can I use a linked object without exporting it in the first frame? I'm asking that because I don't want to put an aditional load on the beggining of the loading progress...

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Professional :: Flash Publish Setting : Exporting Specific Frame As Png?

Jul 27, 2010

I'm unable to make it work :Flash exports the first frame in the SWF file as a PNG file, unless you mark a different keyframe for export by entering the #Static frame label.When publishing the fla, the png is build from the frame that is currently displayed in flash (if my timeline is at frame 3, frame 3 get exported)

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Actionscript 3 :: Dynamically Load Movieclip From Library Without Exporting In Frame 1?

Mar 9, 2010

I have some fairly large movieclips in the library which need to be dynamically loaded at runtime. I don't want to export them all in frame 1, because that would slow down initial loading of the movie. I tried putting an instance of each of these clips later in the timeline where they wouldn't normally be encountered. When I then tried to load one from the library dynamically, I was able to successfully get an instance of the movieclip, but its currentFrame property was 0 and I couldn't see anything on the stage. As soon as I enabled "Export in frame 1", it worked properly. Does this old trick of putting an instance on the timeline somewhere no longer work in AS3?

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ActionScript 3.0 :: Exporting Classes On A Later Frame: Breaks All Nested Timelines?

Jul 14, 2009

I have a large flash app (> 100k) w/ its own looping preloader animation in the first frame. This preloader should happily spin while the app loads. (For various important reasons, I can't use a separate SWF to load the app.)Bug:When I export the classes in a later frame, all of the preloader animation's simple timeline commands (stop, gotoAndPlay) stop working.Test:I can reproduce this in a very simple test:The red ball should stop (as seen in example 1) and doesn't (example 2).Question:Do any of you know how to get around this? I've been trying everything I can think of and haven't found a solution. If this is unbeatable, it seems the only real timeline preloader you can do is a code-drawn progress bar

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ActionScript 2.0 :: Prevent The Exporting Of Embedded-font Symbols In First Frame?

Aug 18, 2003

is it possible to prevent the exporting of embeded-font symbols in first frame? on my embeded-font symbols "export for as" is turned on and even if "export in first frame" is turned off my font symbol loads before firs frame.

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ActionScript 1/2 :: Preloader: Frame 1 Stop On 100% Goto Frame 2

Jan 20, 2010

at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?

1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...

2. If possible, a progress bar.

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ActionScript 2.0 :: XML Preloader In The Same Frame With Out Using GotoAndPlay(); To Next Frame

Dec 22, 2006

does anyone knows any way to code xml preloader? i need the XML preloader in the same frame.....not in two frmaes or with out using gotoAndPlay(); to next frame...

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ActionScript 3.0 :: Preloader Not On Frame 1?

Jun 5, 2010

ok,so this is probably a stupidly simple fix, BUT - i have tinkered with it for a few hours now and im getting no where....i have my site tween in a graphic ( my logo ), and then the preloader pops up......the preloader is on frame 15 inside its own MC...inside the MC is another MC named loadBar, and here is the code:

function loadProgress(root:ProgressEvent):void {
var percent:Number = Math.floor( (root.bytesLoaded*100)/root.bytesTotal );
loadBar.width = percent * 3;

[code].....

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ActionScript 3.0 :: Next Frame After Preloader?

Feb 17, 2011

Frame 1: preloader - have progressBar_mc abd preload_txt

[Code]...

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ActionScript 3.0 :: Preloader To 2nd Frame Of Another Swf?

Mar 29, 2009

I am just wondering if anyone knows how to make it so my preloader takes me to frame 2 of the main page rather than frame 1. I have added my code below. Basically I just want it to take me to frame 2 of main.swf (which is in a separate swf to 'main.swf'). Is there a simple way to do this?

[is there for example a way to insert a gotoAndPlay which deletes itself after its first use at the beginning of frame 1 in main.swf..

[Code]...

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ActionScript 3.0 :: Everything Loading On Frame 1 - Preloader?

Sep 2, 2009

I am trying to figure out how to add a preloader to my source, but i have an issue everything i have written is loaded externally through actionscript on frame 2, but it still shows everything loading on frame 1.

Here is what the bandwidth meter shows... it is showing everything on frame 1.

I need the preloader to load on frame1, and its not working. Instead the preloader loads with the rest of the site, and dissapears right away.

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ActionScript 3.0 :: Create Preloader For Next Frame Only?

Jun 1, 2009

My preloader itself takes a small chunk of time to load. I want to keep it this way, as it is important, but I am making a pre-preloader with a simple text such as "Please Wait" to display until the actual preloader loads. My coding for the pre-preloader is below. How do I make my variable "pretotal" be only the total needed to load the next frame which is my preloader rather than that of the entire movie?

[Code]....

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Actionscript :: Last Frame Of Mc Lost When Placed In Preloader

Mar 11, 2010

My primary movie clip is 1200 frames long and on the last frame I have a small action: gotoAndPlay(190) so that it will loop back to that spot upon reaching the end, It works very nicely. UNTIL, that is, I place the primary movie in a frame within a preloader. When placed in the preloader, the primary clip doesn't loop back to frame 190 anymore; the actionscript is lost.
 
I wanted a preloader so the area on the website dedicated to this flash file wouldn't appear blank as it loads. I found a tutorial online and followed it;

[Code]...

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ActionScript 3.0 :: Preloader For External SWF In First Frame

Jul 16, 2010

I have a .swf being loaded into a main.swf using the following:
var ld:Loader = new Loader()
ld.load(new URLRequest("nameofsecond.swf"))
addChildAt(ld, 0)

The above is in the second frame of my main.swf timeline. I'm looking for a way, using as3, to code a preloader in the first frame of the main.swf that counts the number of bytes loaded in the secondary .swf and goes to and plays the second frame of the main.swf when all the bytes have loaded.

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Professional :: Preloader Not Going To Frame 2 After 100% Loaded

Nov 9, 2010

After site is loaded a 100% it is stuck on the preloader image in frame one instead of going to frame to of my project.
 
I suppose further information about my project is needed so just say what to post and IŽll post it.

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ActionScript 3.0 :: Preloader - Transition Between Last And Second Frame

Sep 19, 2011

I've made a simple preloader to my animation and its works great except transition between last frame and second frame (1 frame is preloader). In animation it looks for a disappear for a moment. For many flashes it doesnt make problem but in my case I must have continuously play after loading my flash. I'm attaching a ".fla" file to my post. [URL]. I think I must use loop in timeline from 2 frame to last after the preloader appear... but how I can do that...

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ActionScript 3.0 :: Cannot Get The Preloader To Open In The First Frame?

Jul 8, 2010

I worked through this tutorial about coding a preloader.and got everything to work great.but then I tried to embed this into a working project and I cannot get the preloader to open in the first frame.

I built my timeline like in the tutorial, if you don't want to look at the tut that is, I have 2 layers, actions and assets, each with 3 frames, the actions has a stop(); on frames 1 and 3, and the assets has a blank keyframe on 1, and a my background, "AssetHolder" movie clip on 2.

anyways, the game loads fine, no errors, but no preloader with the simulated download. just a white screen for a few seconds, then the game pops up.

[Code]...

All my trace functions assigned in the preloader code is working. So I think its popping up and then turning off immediately before the game starts, rather than popping up when the data is being loaded, and I don't really know how to change this. Ive been racking my brain over this for a few days now. Im sure its something simple though, I probably just have something out of order. But im lost now.

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ActionScript 2.0 :: Preloader Jumped Onto Another Frame?

Dec 11, 2010

my preloader and movieclip works at the same time and movieclip ends on frame no. 510 but the problem is this that everything works fine except it not jumped onto another frame, here is my script,

onClipEvent (enterFrame) {
loading = _parent.getBytesTotal();
total = _parent.getBytesTotal();[code]....

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ActionScript 2.0 :: Preloader Embedded In First Frame Of Swf

Jan 18, 2012

I have a preloader embedded in the first frame of the swf that it applies to. The preloader itself works fine but it's waiting to load the whole swf before the preloader is visible.Is this something new in the export process of cs5? It doesn't seem like the files I made in cs3 have this problem.

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