ActionScript 2.0 :: Exporting To Frame 2 To Ease The Preloader

Apr 12, 2008

I am using a Flasloaded component called flipNavigation Works well but frame one is huge in my movie clip Been following Senolcuar's tutorial as below to ease my preloader [URL] But still get a an issue when publishing the movie as below

[Code]...

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I'm attempting to include a preloader to a photo gallery I have already.Each works fine separately, but when put together there's a problem. So, initially with "export to first frame" checked in the "convert to symbol" dialog box for each image and thumbnail I have, there is no problem except that the preloader is just about never seen since all the content is loaded in the same place. When I uncheck the "export to first frame" it gives me an error in the output box: ReferenceError: Error #1065: Variable image1 is not defined.

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[Code]...

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ActionScript 2.0 :: Exporting In 1st Frame

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ActionScript 1/2 :: Exporting MovieClip In Different Frame?

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ActionScript 3.0 :: Exporting Classes On Frame 2?

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I am making a site in flash and trying to add a preloader. I followed some steps from this [URL] and it says to change the AS settings to export classes on frame 2. This makes the preloader work but now I cannot see any items added to the stage from the library. In my init() function I tried adding gotoAndStop(3); but that doesnt do anything. [URL]The main file is Test.fla. The code that adds the objects that I cannot see is in Test.as and the objects that I cannot see are menuBG, menuBGL, menuBGR, menuBGB, shader, grid, and imageStatus, or anything that is imported from the library.

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ActionScript 2.0 :: Use AttachMovie Without Exporting The MC In The First Frame?

Jun 19, 2005

is it possible to use attachMovie without exporting the MC in the first frame.because i tried to do it so i wouldn't have problems preloading, but when i uncheck export in first frame it doesn't show up at all. here is my code just in case it mattered.

i have five buttons 'b1, b2, b3, b4 and b5' and 5 mc 'words1, words2, words3, words4, and words5' being attached to an empty mc on root called 'holder'.

Code:

for (var i = 1; i<6; i++) {
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ActionScript 2.0 :: Exporting Sounds To Frame 2?

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I made a thread about this over on ultrashock and nobody seemed to know the answer, so maybe Kirupa knows! It's like this, I've got a music file in the library of my flash, and I want to play it using ActionScript. So far so good, so I go into properties of the music file and check for it to export for actionscript, and export it to frame 1. But what I've noticed is that then the music file loads BEFORE the preloader, so the preloader doesn't show up in this relatively small flash until it's at the very end. Before that it just seems like the flash isn't working cause nothing shows up. But if I uncheck ""export to frame 1", the sound won't play at all! So what I'm wondering is how I export the sound to actionscript AFTER the preloader

[Code]...

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ActionScript 3.0 :: Exporting Library Assets To Frame One Causes Delay

Apr 20, 2010

I have several small movie clips saved in the library of myCS4 Flash.fla file, I want to make them available to dynamically add to the display list as children, based on the button clicks of the viewer. I can get it all to work fine via Symbol Properties > Linkage > Export for Actionscript. When the movie clips are set to "export for actionscript" from the Library, playback seems to hang on frame 1 until all of these exported assets have downloaded.

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So, my questions are:
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Here is my code:

public function main() {
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[code]......

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How can I use a linked object without exporting it in the first frame? I'm asking that because I don't want to put an aditional load on the beggining of the loading progress...

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I have some fairly large movieclips in the library which need to be dynamically loaded at runtime. I don't want to export them all in frame 1, because that would slow down initial loading of the movie. I tried putting an instance of each of these clips later in the timeline where they wouldn't normally be encountered. When I then tried to load one from the library dynamically, I was able to successfully get an instance of the movieclip, but its currentFrame property was 0 and I couldn't see anything on the stage. As soon as I enabled "Export in frame 1", it worked properly. Does this old trick of putting an instance on the timeline somewhere no longer work in AS3?

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I have a large flash app (> 100k) w/ its own looping preloader animation in the first frame. This preloader should happily spin while the app loads. (For various important reasons, I can't use a separate SWF to load the app.)Bug:When I export the classes in a later frame, all of the preloader animation's simple timeline commands (stop, gotoAndPlay) stop working.Test:I can reproduce this in a very simple test:The red ball should stop (as seen in example 1) and doesn't (example 2).Question:Do any of you know how to get around this? I've been trying everything I can think of and haven't found a solution. If this is unbeatable, it seems the only real timeline preloader you can do is a code-drawn progress bar

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2. If possible, a progress bar.

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I'm trying to get a prototype working for a website.

What I would like to do is have five buttons at the bottom of my stage, and when I click them, an image fades AND eases in. I have this part finished so far, but the issue is that when I click another button, I want the previous image to fade/ease out before the next one fades/eases in.

Here is my code:

Code: Select all
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[Code].....

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ActionScript 3.0 :: Preloader Not On Frame 1?

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ok,so this is probably a stupidly simple fix, BUT - i have tinkered with it for a few hours now and im getting no where....i have my site tween in a graphic ( my logo ), and then the preloader pops up......the preloader is on frame 15 inside its own MC...inside the MC is another MC named loadBar, and here is the code:

function loadProgress(root:ProgressEvent):void {
var percent:Number = Math.floor( (root.bytesLoaded*100)/root.bytesTotal );
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[code].....

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ActionScript 3.0 :: Next Frame After Preloader?

Feb 17, 2011

Frame 1: preloader - have progressBar_mc abd preload_txt

[Code]...

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I am just wondering if anyone knows how to make it so my preloader takes me to frame 2 of the main page rather than frame 1. I have added my code below. Basically I just want it to take me to frame 2 of main.swf (which is in a separate swf to 'main.swf'). Is there a simple way to do this?

[is there for example a way to insert a gotoAndPlay which deletes itself after its first use at the beginning of frame 1 in main.swf..

[Code]...

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I am trying to figure out how to add a preloader to my source, but i have an issue everything i have written is loaded externally through actionscript on frame 2, but it still shows everything loading on frame 1.

Here is what the bandwidth meter shows... it is showing everything on frame 1.

I need the preloader to load on frame1, and its not working. Instead the preloader loads with the rest of the site, and dissapears right away.

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My preloader itself takes a small chunk of time to load. I want to keep it this way, as it is important, but I am making a pre-preloader with a simple text such as "Please Wait" to display until the actual preloader loads. My coding for the pre-preloader is below. How do I make my variable "pretotal" be only the total needed to load the next frame which is my preloader rather than that of the entire movie?

[Code]....

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My primary movie clip is 1200 frames long and on the last frame I have a small action: gotoAndPlay(190) so that it will loop back to that spot upon reaching the end, It works very nicely. UNTIL, that is, I place the primary movie in a frame within a preloader. When placed in the preloader, the primary clip doesn't loop back to frame 190 anymore; the actionscript is lost.
 
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[Code]...

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I have a .swf being loaded into a main.swf using the following:
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Professional :: Preloader Not Going To Frame 2 After 100% Loaded

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After site is loaded a 100% it is stuck on the preloader image in frame one instead of going to frame to of my project.
 
I suppose further information about my project is needed so just say what to post and IŽll post it.

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