i have a web page with 2 frames : leftFrame and mainFrame. The left frame is my menu with flash buttons - home, about, news and contact.
What i want is this : when the user hits the "contact" button, i want contact.html to load in mainFrame.i've been at it for 2 days,, searching help, tutorials, sites, everything
I attach this flash filecontaining my folderIts basically a button.and when I move my mouse over to the helmet the speech bubble with descriptions comes up.basically I just want my helmet to be the working area.at the moment, when I move my mouse over to the where speech bubble is going to be, button works... but I only want my helmet to be the working area..so mouse over to the helmet and speech bubble comes up. not anywhere else.
Within that same MC is a button that tells it to close. However, I run a trace command to it and nothing happens. It seems like the onPress nested in the onEnterFrame is over-riding my button on(press).
I have a question about loading external data. When I had all my actionscript export to frame one, it would slow down the preloader and not show up until it was far into the progress bar animation. So I moved everything to frame 2. The problem with that is now my menus which are populated from an xml file are not there when the site starts to play. How can I get my xml data to load on frame one, but leave the .as fils to load in frame 2?
I wanted to create a portfolio in flash, so I designed the layout in photoshop, with different webpages in different groups. So groups i created: home, about, porfolio, contact, affiliates, topbar, menu.I use Creative Suite 3 or CS3I then imported the groups into flash as movieclips, using the import to stage function. here is the image of the main scene in the flash. (SEE IMAGE 1st thumbnail)I created a new layer on top of all the layers and used labels at equal intervals to differentiate between pages.here's the image depicting the same.(SEE IMAGE 2nd thumbnail)Now in the home movie clip, i made all the text layers as movie clips to make button animations and assigned sounds and actions to them i.e. rollver, rollout andclick events. here's the swf.(PM ME FOR SWF)I want to know the code or method to load the frame labelled ''about'' in the main scene when i click on the movieclip button 'about' which is in the movieclip 'home'. Here's the code i tried for the first 'about' button, but it returns error "1120: Access of undefined property event."
code: ActionScript Code: var OverSound:roll_over = new roll_over();
I'm trying to have a preLoader function (preLoadTotal) receive the first progress event from a loader, add it's bytesTotal value to the bytesTotalALL var, and immediately stop it's loading after this. I currently only have one loader triggering this function but intend to add more in order to calculate the total size of all loaders combined (bytesTotalALL).
In the following example you can see my attempt to kill the load after it's bytesTotal info is extracted but no matter what I try the loading continues. What would be the proper syntax to stop the targeted loader?
I am trying to cycle through targeted movieclips via an array.The symbols are labeled as such, kali1, kali2, kali3, ...etc.What I wanted to do was to move selected movieclips to a particular frame via an array loop.Here is the code I am using and the output I get:
var col1:Array = [8,16]; for (i=0; i<col1.length ; i++){ kaliscope= "kali"+col1;[code].....
How do I get a targeted mc to communicate with the parent timeline? I'm not using levels but targeted mc.
I need the playback head to go from the targeted movie clip (this is called nested, correct?) to the parent timeline and stop at a particular movie instance or frame label. I have been unsucessfully using this:
I have several external SWF (child) movies that are to be loaded upon demand into another SWF container (parent) movie file. Pretty straight forward. Each of the child movies has MCs communicating with other MCs within the same child movie. For instance the timeline of one MC will have a frame action, which targets another MC instance to play(). Again, Pretty straightforward stuff.
These files work beautifully when viewed independently. The problem is when they are loaded into the parent container movie the target MC functionality no longer works. I believe it's because once the child movie is loaded into the parent movie the absolute path of the targeted MC has changed and what was once the '_root' in the child movie is no longer the actual root?
I have tried both methods in the child movie:
//method without using 'with' _root.ContentWindow.play(); And using the 'with action like so: //method using 'with with (_root.ContentWindow) { play(); }
It would seem that in theory once the Child SWF file is loaded into the Parent SWF file the targeted path would have to have another level in it - cuz now the MC 'ContentWindow' is no longer one level down from the '_root' but two levels? For example: _root.LoadedChildMovie.ContentWindow.play()
I am looking for a component/tutorial/movie that is a FLASH countdown timer/clock that you can change the targeted time on the fly using xml. So, the clock might countdown for 4 days, 3 hours and 19 minutes to an event. but then halfway through i decide i want to change the event to a day later, so i need to us xml to dynamically change the clock to add 24 hours or whatever onto the clock without having to go back into the flash file.
Additionally, this flash file will be part of a flash screensaver that has xml driven photo gallery in the background. this photo gallery i can do, but i am looking for a flash countdown with xml access. I am willing to pay/donate for it if there are no free ones available.
I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys.The user can hold/press "keypress right" to move to the next (key)frame and "keypress left" to move to the previous (key)frame in the .flv files.I have tested embeeding one .flv movie to the stage and it's working fine.But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween keyframes in the same way if the .flv's are loaded dynamiclly? Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?
Unfortunately it ignores the second line, which appears to be because the movie hasn't loaded by time it gets to the next line. As a work-around I made an interval to check for the movieclip width to be more than 0 and then run a function that chooses the desired frame, but this is very unreliable. Is there a simple way to load the clip and wait until it is finished, then immediately choose a frame on load?
I am using the below code on a button to load another movie, graphic.swf is there a way i can get it to load a particular frame, i.e frame 150 of graphic.swf rather then start at frame 0.
on (release) { //load Movie Behavior if(this == Number(this)){ loadMovieNum("graphic.swf",this);
I have a movieclip to dynamically load swf's. Some of my swf's are slideshows and contain jpgs that are quite large. Therefore I do not want to wait till the end of a complete load to show the swf. Say, if i want to show picture 3 (at frame 3), i'd like to show it as soon as the frame is loaded. However, I also need to rezie the swf to fit my mc's fixed size. Resize only works after all bytes of the swf are loaded I believe.
I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys. The user can hold/press "keypress right" to move to the next frame and "keypress left" to move to the previous frame in the .flv files.
I have tested embeeding one .flv movie to the stage and it's working fine.
But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween frames in the same way if the .flv's are loaded dynamiclly?
Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2 and the button is within a couple of movie clips, but you can still click it when you test
I have a character, And in its movieclip I`ve got 3 frames (first has an idle pose, second a walking pose and third a running pose), each with a movieclip with an action in it.Well, what I wanted is that when I am walking with this character, and press the SHIFT key he runs.And I`ve got the following code
if (Key.isDown(Key.LEFT))[code]....
But when I click the shift button, he shows the first frame static of the movie clip in frame 3 (running frame).
there is a button on 1st frame. there is a movie clip on frame 2. I named the movie clip as "ball_mc" I want to go to frame 2 when I click on button on 1st frame. I know that the code "gotoAndPlay(2);" on button will work. But for some reasons, i want to try another way.... i tried several codes:
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20 Click on button 2 > plays frames 10 - 15 > Goes to frame 30 Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game. The script involved in the frames are FRAME here: