ActionScript 1/2 :: Make MC Look At A Targeted Location?
Dec 26, 2009
So far from a previous post i created a MC that goes to a targeted location with this AS:
import mx.transitions.Tween;
this.onMouseDown = function() { t1 = new Tween(mc, "_x", mx.transitions.easing.None.easeNone, mc._x, this._xmouse, 1, true); t2 = new Tween(mc, "_y", mx.transitions.easing.None.easeNone,
[code].....
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Apr 27, 2009
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[Code]...
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Jan 5, 2003
This is my first tread, but Im a long time viewer of this site.I ve got a question. Im trying to figure out how to move a clip from one location to another using a button. This is the code on my movie clip.
onClipEvent (load) {
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[code].....
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Oct 3, 2002
I have several external SWF (child) movies that are to be loaded upon demand into another SWF container (parent) movie file. Pretty straight forward. Each of the child movies has MCs communicating with other MCs within the same child movie. For instance the timeline of one MC will have a frame action, which targets another MC instance to play(). Again, Pretty straightforward stuff.
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[code]....
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[Code]...
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How do you change this code so that it works when the swf timeline its on, is loaded into a movieclip on a main swf stage (_root.loadarea)It works fine on its own but dont when loaded into the loadarea mc.
Code:
var format = new TextField.StyleSheet();
var path = "http://www.kirupa.com/developer/mx2004/code/flash.css";
var quick = "<br><p class='one'>The quick Kirupa jumps over the lazy dog.</p>[code]..........
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I am trying to duplicate a movie clip several times (to create a wallpaper from a background tile). However I'm running all code from the first frame of the file on the _root level, but the MC I am targeting is nested deeper. I'm sure I'm missing something obvious but I just cannot get the duplicated MCs to stay at the same location is the MC I am cloning!
The clip I want to clone is _root.core.bg.tile I want the duplicates to reside in _root.core.bg with names such as...
_root.core.bg.tile_2
_root.core.bg.tile_3 etc
Here's my code:
ActionScript Code:
function preloader()
{
loadImage(global_path + "assets/images/website/construct/wood-texture.png",
[Code].....
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