I am making a flash project and I want to load an xml(or txt) file into the frame.I do it but because the text of the xml/txt file is at greek it can't show it.I tried character emedding but nothing happens. If a write the text at english it shows it ,but I want to avoid that case. Can I make it?
I have the main fla file (Handwashing.fla) and I want to load another swf file (Quiz.swf) at frame 301 of my fla file. They each work seperately, but once I insert the AS I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference.
I am only in my 2nd class of Flash and this doesn't mean anything to me.
The files can be downloaded from my server, but I am not allowed to post links and the files are too large to upload. [code]...
thats it is there a way to take all the code in a frame and save it to a .AS file and import that .AS file into the frame where the code originally was?
I made a doc class and a sound class. the sound class purpose is that if ever add sound i can just recycle easily the code to use and via the doc class just load it intot he correct frame. Issue: I made the sound class and it loads correctly for the first frame... But i want to add ANOTHER audio file, how would i alter my code setup so i can load the new audio file but instead on frame 1 always... i want to be able to load the audio file in frame 3 or 5 or 25.... How do i do that with the code i have setup??
The title of my main file is "Gabriel96.fla". Inside this file I have a movie clip called "home movie". Inside this movie clip i have a button called "Symbol 32". Once this button gets clicked, I'd like it to go to frame "joe" which is inside a movie clip called "porrtfolio", which inside a separate file called "portfolio55.swf".
I have a question about loading external data. When I had all my actionscript export to frame one, it would slow down the preloader and not show up until it was far into the progress bar animation. So I moved everything to frame 2. The problem with that is now my menus which are populated from an xml file are not there when the site starts to play. How can I get my xml data to load on frame one, but leave the .as fils to load in frame 2?
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys.The user can hold/press "keypress right" to move to the next (key)frame and "keypress left" to move to the previous (key)frame in the .flv files.I have tested embeeding one .flv movie to the stage and it's working fine.But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween keyframes in the same way if the .flv's are loaded dynamiclly? Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?
Unfortunately it ignores the second line, which appears to be because the movie hasn't loaded by time it gets to the next line. As a work-around I made an interval to check for the movieclip width to be more than 0 and then run a function that chooses the desired frame, but this is very unreliable. Is there a simple way to load the clip and wait until it is finished, then immediately choose a frame on load?
I'm trying to load a swf file within another swf file and then load different swf files from buttons.This is the code I'm using, but I can't get any of the swf files to load.
var Xpos:Number = 0; var Ypos:Number = 0; var swf:MovieClip;[code]...........
I am using the below code on a button to load another movie, graphic.swf is there a way i can get it to load a particular frame, i.e frame 150 of graphic.swf rather then start at frame 0.
on (release) { //load Movie Behavior if(this == Number(this)){ loadMovieNum("graphic.swf",this);
I have a movieclip to dynamically load swf's. Some of my swf's are slideshows and contain jpgs that are quite large. Therefore I do not want to wait till the end of a complete load to show the swf. Say, if i want to show picture 3 (at frame 3), i'd like to show it as soon as the frame is loaded. However, I also need to rezie the swf to fit my mc's fixed size. Resize only works after all bytes of the swf are loaded I believe.
I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys. The user can hold/press "keypress right" to move to the next frame and "keypress left" to move to the previous frame in the .flv files.
I have tested embeeding one .flv movie to the stage and it's working fine.
But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween frames in the same way if the .flv's are loaded dynamiclly?
Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
I'm currently working on a project that contains a lot of data, about 14.000 records. This means an xml file of about 3mb. Now my question is: Should I use the xml file to load all the data at once, or should I use a webservice, that provides the data when I need it? Keep in mind that I'm new to webservices. And if I'm going to use a webservice: How do I store the data, in a mySQL database?How fast is a webservice?
I have a little app that can read and write content that is stored in XML files. As those files get updated and re-loaded quite often I have made the experience that the browser tends to use the old/cached XML-data. Can I somehow flag the URLLoader that I use to load the XML to always load the actual file instead of looking for cached versions?
I am having an issue where if I import a graphic to the library or directly to the stage, it causes my movie to stop on frame #1, even though the graphic is on frame #40. I have tried a .png, .jpg, and .psd and they all cause this behavior. I have put other graphics in and never had this issue.
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
i have banner with 5 images fad in fade out effecti need to load images & test from external file " text file or xml file " with keeping fade effects on imagesall ways i know can't keep fading effect on images so
Having got into flash about a year ago, I have a fairly good understanding of as3, but I have never had any reason to learn as2. For an upcoming project, we were looking to use Scaleform GFx, with the UDK. (Unreal Development Kit) Trouble is, Scaleform only supports as2. From what I've been told, as3 is supposed to be better in just about every way, so I really don't want to learn a language that?s most likely on the way out, if I have any other options.
Is there any converters out there, that can convert script from as3 to as2? Or another workaround possibility, since flash communicates with the UDK by means of just calling a function, could I create an as2 file that could dynamically load an as3 file?
i want to load variable from text file to my main movie (swf file).what should i put in the second parameter of the function loadVariables ("target" parameter) - should i insert _this? _parent? _global? (nothing works.
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
i have a question. let say i have file1.swf , file2.swf, and file3.swf, how can i link this 3 files together,let say suppose file1.swf is the main content file, but as i load file2.swf, i want the file1.swf get replaced by file2.swf. How could i unload file1.swf at that time, so that my file2.swf will become the main content file?and again, when my current position at file2.swf, and i want it get replaced by file3.swf by clink on a button. so that the i can unload the file2.swf and let the file3.swf become the main content file.
I would like to run a .swf file into an existing flash file, but the dimension size of the .swf file is too big. I am a beginner to flash and not sure of the steps to execute this. Would anyone be willing to walk me through the steps to import the code?
i have a button that when it is pressed plays and loads an external flv file. this part works fine but directly after the flv video is finnished i want to load in an swf file. does some one have an idea how to do this? first show flv and then load swf? this is the code as it looks now..