ActionScript 3.0 :: Cant Get Calculation To Work Across Multiple Frames

Jul 27, 2010

im new to Action script 3 and im having problems i cant get a calculation to work across multiple frames and then to have the answer passed to an other frame plz help

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ActionScript 2.0 :: Calculation Of Frames In OnEnterFrame Loop?

Jul 9, 2010

I'm trying to work this out if anyone can help. I have a function:[code]....when I pause the movieclip set at 30fps the sec,min stop but the frame var keeps running in the onEnterFrame loop. Basically I am trying to count frame by frame in a movieclip, and every 30 frames the frame var will reset to zero.

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Professional :: Flash CS5: When "Edit Multiple Frames" Won't Work?

Dec 3, 2010

I have a 15 frame composition, a new image on every frame. Each image is the same H x W size as the stage. I can click "Edit multiple frames", and I get the selector/slider thing above my timeline which sets which frames are to be included in the editing operation. I widen it to encompass all frames and then select all frames. But, when I attempt to center up all frames on my stage (Modify-->Align to stage) or set the x y to "0", "0", only one frame cooperates- the one on which the timeline marker is on. The other ones don't comply, even though they are all selected.

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ActionScript 3.0 :: Putting Multiple Instances Of The FlvPlayback Component In Different Frames And Using Buttons To Navigate To Frames

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there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.

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Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons

Sep 21, 2010

I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.

Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.

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I have 260 images that I need to place on different frame. Instead of dragging them one by one the image on the stage, is there a way to drop all of them in one shot but each images is on a different frame?

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Copying Frames Sometimes Mixes Up Art Work?

Aug 20, 2009

I'm sure Adobe is sick of hearing about bugs, but.... one issue that I've noticed with Flash CS4 that was never an issue in CS3 is that when selecting the frames of a complex animation, copying them, and pasting them into another Flash file, often results in some of the artwork getting mixed up.

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ActionScript 3.0 :: How Frames Work In Flash

Dec 14, 2009

how frames work in Flash.  I'm new to ActionScript, so I don't know the inner workings of the language.  I tried checking the API but no Frame class is listed.  The closest thing was FrameLabel and that wasn't helpful.  I need to know a few things:

1) How can I tell what frame I am in?  If there is a class method for this, what is the exact name?
 
2) How does a frame advance?  I have some code with no timer, only event listeners/handlers, and I've got a hacked animation working without playing clips on the time line.  The displayed pictures change whenever I press a directional button to move the character.  This is not really what I want to do however, because I'm switching the visibility of many different symbols and updating their position according to the original player symbol.  Very inefficient.  And does that mean that the frame only advances when a button is pressed? Am I even advancing the frame at all?  I don't know any frame advance method.
 
3) How do frames work on the time line?  I have all of my symbols on a single frame.  I made their visibility false in my constructor because I don't want some things to show when I first load up the .swf file.  When I created a second frame, everything went crazy and things began to show up.  This suggests that the visibility = false was only done in the first frame?  What caused the frame to change?  I don't really get it.
 
Ideally I want to achieve a dynamically modifiable animation because the game actions are not going to be linear.  The player character will be responding to controls (which will change the animation) and the AI will be responding to the player (which will also change the animation).  I don't think I can do this without understanding frames, so please help me.  I'm very confused!  Even pointing me in the right direction as to where I can read about frame details would be cool.  I've tried Adobe tutorials, support, and documentation but it was not sufficient. 

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Professional :: Can't Get Any Button To Work On Some Frames?

May 6, 2010

I have a movie that I have been working on.There is a simple animation/intro and then a main frame with several buttons set up to jump ahead to other frames.There are 4 buttons and they all work just fine and go to the respective frame with no problems.
 
My problem is in trying to add a button to one of those frames.  I can't get any button to work on any of those frames at all.  I tried to add a "home" button that jumps back to the main frame, but that wouldn't work.  So, I tried to copy the main frame and move it ahead on the time line but that didn't work either.  I tried to add buttons for the other frames as well and no button would work (regardless of where it was referenced) on those other frames.Here is the error message I keep getting:
 
Cannot access a property or method of a null object reference.

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Work A Flash File That Has Over 16,000 Frames?

Feb 25, 2010

im planning to create a movie file that might have over 16,000 frames?i know this sounds silly but,i have already created 14 scenes which is just over 15,500.i have created the 15th scene but it stopped playing because i know maximum number of frame we can have is 16,000. is there any way around this problem? its a huge presentation im doin and there is loads of stuff going in it.

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ActionScript 3.0 :: Can't Get Button In Different Frames To Work

Nov 27, 2009

Here's the code for my first frame. There's a next button that when clicked, goes to the next frame.

ActionScript Code:
next_btn.addEventListener (MouseEvent.CLICK, onClick);
function onClick ( event:MouseEvent):void

[Code]....

The second frame is blank. The third frame has an exact copy of the next_btn on the stage.... Yet when I click it, it does not take me to the next frame. It does nothing. What gives?

To be clear, the actionscript timeline stretches throughout the whole flash.

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ActionScript 2.0 :: Actions Don`t Work Across Frames?

Apr 4, 2005

I`m tying to get this script to work across all frames... but it doesn`t so I copied it to the first few - then it works.

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ActionScript 2.0 :: Actions Don’t Work Across All Frames

Apr 4, 2005

I`m tying to get this script to work across all frames... but it doesn`t so I copied it to the first few - then it works. But why doesn`t the first version work?

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ActionScript 3.0 :: Why Doesn't The Same Function Work From Different Frames

Apr 10, 2009

I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.
 
TypeError: Error #2007: パラメータ child 㯠null 以外ã§ãªã‘ã‚Œã°ãªã‚Šã¾ã›ã‚“。    at flash.display::DisplayObjectContainer/addChild()    at L_oni_fla::MainTimeline/loadSnd()[L_oni_fla.MainTimeline::frame2:699]    at L_oni_fla::MainTimeline/part1ActT()[L_oni_fla.MainTimeline::frame58:6 7]

I only called the same function from different time frame.The script I wrote is following.
 
//--------------------- code ---------------------------------//
var progressBar:progressBarL=new progressBarL();
var context:LoaderContext = new LoaderContext();context.applicationDomain=appDomain;var ldSnd0:Loader = new Loader();var ldSnd1:Loader = new Loader();var ldSnd2:Loader = new Loader();var ldSnd3:Loader = new Loader();

[code]....

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ActionScript 2.0 :: Skip Frames Doesn't Work?

Jan 4, 2009

I've got some tabs that are filled with an XML attribute named tekst. Now with some basic actionscript, I do a check t see if any attributes are undefined. If so, leave the dynamic textfield blank and set the _alpha of that specific tab at 0; this all works fine.

The only thing I want to achieve is, when say only tabs 1 and 2 are filled, I want to start the animation over after tab 2 has finished. At the moment the animation plays all 5 tabs and then starts over.

I tried a 'simple' myMC.gotoAndPlay(5), but this didn't work. (5 is the framenumber from which the animation must start). I thought maybe I'm calling something that isn't there, so I tried only gotoAndPlay(5); this didn't work either, because my MC with all the animations is not on the .root timeline.

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Edit Multiple Frames?

Aug 24, 2009

I'm using CS4, and I'm attempting to align animations in flash. To make it easy, lets say I have two animations which start in a standing position, facing east. One of these animations (in a movie clip) is on fame 2 and the other is frame 11. The only way I can find to do it - without flicking between frame 2 and 11 constantly - is onion skin. The problem is that when i turn it on, it shows every frame - I can change the start to frame two, but the end will not go back past whichever frame I have selected - 11 in this case, and so it it too messy by far to see what I'm doing. Is there a way to allow me to see only frame 2 in that ghost style, while I edit frame 11? Even if its not onion skin, it doesn't matter.

Second to this - I cannot seem to work out how to edit multiple frames. By that, I mean that frame 11 through to 19 need to be aligned by the same amount, and yet even when I select all those frames, only one is affected.

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ActionScript 3.0 :: Buttons Don't Work In Frames/swf Files On Stage?

Mar 20, 2012

I'm making a website and I imported an swf file to library and brought that into the stage.If I click into the swf file and I try to make buttons that change a page it doesn't work, but if I don't double click on the swf file on the stage and do it in the main time line then it works.

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Moving An Object In Multiple Frames

Jun 12, 2010

I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.

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ActionScript 3.0 :: Use TextFormat On Multiple Frames?

Feb 19, 2009

I must be missing something, but how on earth do I make it sothat I can set TextFormats for the whole movie and not just theframe the actionscript is on.My movie is basically a video with cuepoints that triggerdifferent keyframes that display text appropriate to what theperson featured in the video is talking about. In other words it'slike a powerpoint presentation that's run by an FLV file. Almostall of the blocks of text I'll be displaying are bulleted lists andsince, for some odd reason, bulleted lists aren't available usingthe standard Flash GUI text formating tools I need to apply themvia ActionScript. All the ActionScript is in its own keyframe atthe beginning of the movie timeline. I've setup my text formatingcode like this:

var bulletlist:TextFormat = new TextFormat();
bulletlist.bullet = true;
bulletlist_field.setTextFormat(bulletlist);

While I have successfully applied this to a box of text onthe first frame of the movie, I haven't be able to apply it to texton any other keyframe. So from what I can tell, I have to referencethe above TextFormat actionscript for every frame I need to use iton, and since I can't have duplicate TextFormat values, that meansI'd have to create a new instance with a new name for each frame.This seems rather inefficient and frankly ridiculous consider thatthe other ActionScript that I wrote seems to apply to the wholemovie. And what's the point of using ActionScript to format text ifyou have to redo it for every *******' keyframe? Is there somefunction that I'm missing somewhere to allow me to use one set ofTextFormat code on multiple frames or is this simply a dysfunctionof Flash and/or ActionScript 3.

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ActionScript 1/2 :: How To Specify Multiple Frames; IfFramesLoaded

Apr 28, 2009

Can you make flash check for multiple frames loaded?Something like

ifFrameLoaded ("intro") ("home") {
gotoAndPlay ("intro")
}

[code]....

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Extending A Component Over Multiple Frames

Nov 24, 2009

I found this sentence while googling out for Flash help: "Add 3 frames to your timeline. Drop a TextField on your Stage & make sure it extends over all the 3 frames." I was not able to accompolish the second task of this. I added the frames, dropped a TextField on the first frame, but could not find a way to extend it over all the 3 frames.

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ActionScript 3.0 :: Display XML On Multiple Frames

Apr 12, 2010

AS3 I'm trying to load content from an XML Document into a Flash Presentation. My AS is in the top layer. This layer spand the entire document. Layer two is set up with keyframes every 10 frames. Each keyframe has a text box on it. I am trying to load the xml into each of these frames. Here is what I have in the AS Layer.

[Code]....

The content shows in the first text box on the first frame, When the playhead hits the second keyframe at frame 10 the xml isn't loaded in that text box. The text box instance names reflect what is in the code. When I put both text boxes on frame 1, the content shows..! What do I need to do to get the content to load in each text box?

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AS3 :: Flash - ColorTransform Over Multiple Frames?

Nov 30, 2011

(Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have a "hair" movieclip that has 10 hairstyles. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.). I also have a colorPicker to change the color. Here's my code:

[Code]...

This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem...

I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

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Actionscript 3.0 :: Using A Function On Multiple Frames?

Feb 1, 2010

embarrassed to ask becasue i know its gonna be something simple i over looked. This is what im trying to do i have a movie clip that i want to use as a home button and i want this clip to be on every frame of the movie. well i created a function that whenever this clip is clicked it returns you to the second frame of the movie. now i declared the function on frame 2 when i try and call it from frame three it gives me a 1084 error. Is it even possible to call a function like that from a different frame? This is the actionscript i have in frame 2

stop();
home_btn.addEventListener(MouseEvent.CLICK,homeClick);
about_btn.addEventListener(MouseEvent.CLICK,aboutClick);

[code]........

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Adding Frames Across Multiple Layers

May 23, 2010

Adding frames across multiple layers...that's what I want to do. I do not want to add frames one layer at a time if I can help it as I have a good 20 layers going and I'm bound to miss one or something. Now if I am in a tween layer adding frames I know what that does...but it will add more frames of what ever is going on at that point in that layer...right? (Ex. empty space...you will be adding more empty space...next layer has a tween...you are adding more tween...right?)

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ActionScript 2.0 :: Three Frames On Main Timeline - Fade Effect Not Work?

Feb 14, 2010

I've created three keyframes on the main timeline, the first is empty, and so is the third. In the second I have a movieclip that contains a classic tween. The movieclip has an alpha of 0 at frame 1, and 100 at frame 15, then at 45 it does the same in reverse until frame 60. On the last frame (60) of my movie clip I have the code:

ActionScript Code:
_root.gotoAndStop(3);
For some reason when I test the movie, the fade effect will not work, and the screen will just be blank. I have the
ActionScript Code:
stop();
Code on frame 2 but none on the other frames.

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Multiple Instances Of A Symbol Stopping On Different Frames

Jul 30, 2010

I have a symbol that contains all the weapons. I placed 6 of them on the stage. I have 6 variables P1Weapon1... P1Weapon2..etc. I need each one to stop on whatever variable matches them. The scripts needs to be on a external as file linked to the symbol. The variables are declared on a external as file linked to the main timeline.

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AS3 :: Code In A Single Frame Or In Multiple Frames

Jul 25, 2011

I have a button that I want to work on multiple frames. Currently, I have a scene that automatically starts to play when the playhead enters the first frame (no stop command). I have an event listener in the first frame that listens for a click. After the click the user is supposed to go to another scene.

The problem is that the button is not working. I am assuming that the code in the first frame only applies to the first frame and I need to add additional code that applies as the playhead is playing across the multiple frames.

[Code]....

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Edit Frames In Multiple Layers Simultaneously?

Nov 9, 2009

I've created a movie, and have decided that I want to change the timing of one element in the middle of it. I have searched and searched but can't find any way to change not only the length of time this element stays on screen, but also all subsequent action, all of which is on different layers.
 
Surely I don't have to manually move each element on each layer individually? I've been trying to select multiple layers and move the frame I want, hoping that the frames on other layers would also move by the same amount - but no luck.

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Professional :: When Importing Multiple Files Into Key Frames?

Mar 16, 2010

I'm creating an interactive flash application that uses hundreds of individual renders from a 3d modelling app. The image file size is 800 x 600.  Each sequence that i import to the stage is around 120 images and each gets put into a separate key frame. The problem is, often when I import batches of files into flash the program crashes and stops responding.The problem gets worse after each succesful import ie. after importing the first lot of files, its unlikely that the second lot of files will importInterestingly, I dont have this problem on my pc.

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