ActionScript 3.0 :: Use *.as Files Instead Of Frames To Place Code?
Feb 14, 2010
I would like to hear from experienced AS3 users: are there any kind of rules or 'good behavior' on where to place a code for files. Should one use *.as files instead of frames to place code? I mean, yes *.as file is pretty easy to track and modify. But there are a lot of stuff that could be done using frames.
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Jul 10, 2003
I have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.
_root.reload.onRollOver = function() {
this.gotoAndPlay(2);
}
The pointer doesnt even change to a hand.
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Jun 30, 2009
I am fairly new to flash and I have been trying to make a product demo. Basically I want some text to fade in and then some pictures to show up one by one and then disappear and then some new text fades in etc. This is to talk about a product and show various parts of it as the text on the screen is discussing those parts of the product. My question is what the preferred way of doing this is. Here are the options I can think of.
Approach 1) Put all animation in the main timeline. All text tweens take place on frames in the main timeline. Approach 2) Put the text fade-in tweens in a movie clip and put that on the main timeline.
I have tried both these approaches but neither one has been working for me for the following reason.
Approach 1) Makes timeline very long and unwieldy. If one thing changes, it shifts everything over and messes up my whole timeline. Hard to manage. Approach 2) If I have a stop(); on the main timeline, my animation stops in mid fade. In cases where I don't have a stop, I can't figure out how to do a series of objects fading in one after another. Is there a way to check if a movieclip has finished and only go to the next frame if it has finished? How do I get a series of clips to play one after another when I am running them as seperate movieclips off the main timeline.
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Apr 28, 2009
I'm in the process of making a web page that'll successfully checked as XHTML 1.0 Transitional ([URL]), but as soon as I place in the fixit.js script under the flash object and view the page in IE, all the flash elements turn white. Quote:
[Code]...
Anyone knows how to place in flash files in xhtml files on IE without manually controls by clicking on the flash file.
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Mar 25, 2010
How can I copy multiple frames from one file to another and paste in place? For some reason when I do this flash pastes them to the left of where they need to be even though the stages are the same size.
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Sep 16, 2011
I have a class. Inside the class are two public functions. One calls this:
MovieClip(root)["bmc"+PuzzleGlobals.puzzleAbbrev].addChild(this);
And the other calls this:
MovieClip(root)["bmc"+PuzzleGlobals.puzzleAbbrev].addChild(fwgame); fwgame is declared like this (before the addChild): var fwgame:FireworkGame = new FireworkGame(); trace (fwgame); //traces correct object
trace (MovieClip(root)["bmc"+PuzzleGlobals.puzzleAbbrev]); //returns a 1009 error
The first line of code works. The second line returns a 1009 error, "Cannot access a property or method of a null object reference."
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Apr 12, 2010
if i make a new fla movie, and place this code on the first frame
Actionscript Code:var txtFile:String = "http://localhost/php/Portfolio/home.txt"; var urlRequest:URLRequest = new URLRequest (txtFile); var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, loadHandler); loader.load(urlRequest); function loadHandler(e:Event):void [code]....
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Dec 12, 2011
how do i place several level in this source code ??
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Oct 3, 2010
Can I place all of my .fla AS3 code in a class called main.as?I dont want to run my as3 project from the .fla but how do I start the main.as?my .fla file looks like this and I dont know how to put this into a class?Do I simply do this in line 1 of fla file?
var mymain:main=new main();
Code:
var noLoaded:int;
noLoaded=0;
var li2:ClassImg6= new ClassImg6();
li2.addEventListener("image_loaded",imageLoadedHandler);
[code]....
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Apr 10, 2009
I was wondering if anyone knew of a place to download stock collada files relatively inexpensively. I am not looking to create anything to sell, just trying to learn and practice using them with PV3d.
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Apr 2, 2009
How to write a simple script to load 3 external swf into one place and make it play one by one continuously?
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Mar 27, 2010
I'm developing a G.U.I 'drag & drop' code module to place and replace 3D objects on a 3D object.
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Apr 18, 2011
I have to use the old drag and drop code on my movie clips, but the problem is when I drag the movieclip to the area on my .swf file once i release it, it sticks to the hand mover.I am encloseing the action script I am using could someone or kglad tell me what is missing from the code so that once it is released it will not stick, see code belowcircle.onPress = function(){ startDrag(this);}circle.onRelease = function(){ stopDrag();}
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Jan 8, 2007
i have a question.
mc instance name: box
when i apply this code to a movieclip
onClipEvent(load){
this.alpha = 0;
}
it works.but when this code applies
box.onEnterFrame = function(){
box._alpha = 0;
};
it wont work. i dont want to code on the main symbols, i want to put all the code in frames.
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Jun 7, 2011
In my application i write the code in three frames. First frame - call the second frame using gotoAndStop(2)
similarly Second frame - call the third frame using gotoAndStop(3) and Third frame - call itself using gotoAndStop(3) but it is not working .
[Code]...
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Jul 25, 2011
I have a button that I want to work on multiple frames. Currently, I have a scene that automatically starts to play when the playhead enters the first frame (no stop command). I have an event listener in the first frame that listens for a click. After the click the user is supposed to go to another scene.
The problem is that the button is not working. I am assuming that the code in the first frame only applies to the first frame and I need to add additional code that applies as the playhead is playing across the multiple frames.
[Code]....
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Aug 9, 2011
On the stage, I have a movie clip called mc which contains 20 frames.I have put mc.stop(); on frame1 of the main timeline, this puts a stop action in frame1 of mc.Now I want to put a stop(); action on frame10 of mc using the main time line where all my code is.
The code fl.getDocumentDOM().getTimeline().layers[0].frames[0].actionScript = 'stop();'; does seem to work and I don't know what to import.There also a code method addFrameScript(0, customFunction); but it only crashes flash player.
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Apr 25, 2010
Is it possible to set up a frame number by the code, rather than doing so in the timeline? This usually is tedious, if you keep adding and removing frames till you get the desired effect.
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Jul 18, 2011
can i remove code all frames one click
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Jul 10, 2006
In my project i need a code wich allow me to play an animation (not a motion tween)it is a self hand made animation frames by frames.my animation start from frame 10 and finish in frame 15.I just need to play it from 10 to 15 in Loop when my mouse is over.and stop animation loop when my mouse is out.
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Nov 9, 2009
I have a movieclip in which I show pictures. Each picture was 1 frame long, so my button (mc) to go ahead to the next picture had the following script:
this.onRelease = function(){
_parent.nextFrame();
}
Now I've changed the timeline so that each picture is 24 frames long. By reading some posts I've found this code:
gotoAndStop(_currentframe+5);
Still I don't manage to go ahead 24 frames. Does anyone know how I can change the first code to go ahead 24 frames, or even better, to the next keyframe?
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Apr 2, 2003
I have been desperate to find how to do this. I have found some answers to this, but nothing I can make work. The main place I have found is[URL].. and it wants to have the html docs as a template for flash. This is just confusing the issue and would rather find an example and don't mind editing and adding things by hand. I know this is difficult, at least from what I read and I don't know what I am missing. I assume the java in the html is what is messing me up.I don't have mx, so I cannot do the local thing, and need a flash 4 or 5 way of doing this. I have found some small ways of java, but I need to instruct the second movie to go to a label depending on what button is pressed in the first movie.
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Mar 16, 2010
I'm creating an interactive flash application that uses hundreds of individual renders from a 3d modelling app. The image file size is 800 x 600. Each sequence that i import to the stage is around 120 images and each gets put into a separate key frame. The problem is, often when I import batches of files into flash the program crashes and stops responding.The problem gets worse after each succesful import ie. after importing the first lot of files, its unlikely that the second lot of files will importInterestingly, I dont have this problem on my pc.
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Oct 6, 2009
Recently I bought CS4 as I decided that I wanted to design and create a new website for hosting my music productions, I have used dreamweaver in the past so I am quite familiar with XML etc but I wanted to make something with a little more to it. After talking to quite a few people and reading into it all I found that this would be my best option. After thinking that it was all going to be quite nicely straight forward Im banging my head against a wall in trying to learn and understand Actionscript.
I have currently designed all of the pages, I have used a few tutorials on actionscript 3.0 and have the whole website is functioning, my pages, frames, labels and buttons are all functioning how they should on the timeline and there is around 14 pages..
The problem i've had for around 4 days now is getting all of my audio previewssnippets to work, i have around 20 of these and I need them to be spaced out on about 6 pages (frames) ; Each frame is a different release etc
In each frame, I have 8 buttons 4X play buttons next to each track and 4xStop next to that... play_btn, play_btn2, stop_btn2 and so on..
I've set it so that all I want to do is be able copy the code into the other frames and also the buttons (which are on a different layer) and then all I have to do is enter the filenames in the code below (Track1.mp3, Track2.mp3 etc)
So... it all works fine on my first frame of my release page.. The audio plays and stops for each track, no problems at all.
Now,, the problem happens when i copy the actionscript from my first release page(frame) to the next.. its about 25 duplicate functions, duplicate variables etc
Is there some kind of way I can put all of this into some kind of Class or Tag.. And this code only operates inside this frame and not in the next to cause the duplicate errors? I realise that I could Label every single variable, function and button differently covering all of the frames so that it dosn't cause the duplications to occur but, I am hoping there is some other way around this..
import flash.media.SoundMixer;
//PLAY TRACK 1
var soundReq:URLRequest = new URLRequest("track1.mp3");
var sound:Sound = new Sound();
[Code]....
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Sep 11, 2009
This seems a very basic question, but googled for long time... I have a movie clip, at Frame 3 there is only one line of code: stop(); My question is: how can I add it through AS? The instance name is my_mc, more specific, how to refer to the Frame 3 of my_mc?
Another question is the same. The movie clip has two frames, frame 1 is blank, at frame 2 there is a button. After attachMovie, get my_mc, trace my_mc, it is there, trace my_mc.my_button, it says undefined. How can I refer to my_button at frame 2? Then I can define onRollOver function for it.
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Mar 20, 2012
I'm making a website and I imported an swf file to library and brought that into the stage.If I click into the swf file and I try to make buttons that change a page it doesn't work, but if I don't double click on the swf file on the stage and do it in the main time line then it works.
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Apr 28, 2003
my preloader starts at 55 percent. this is because the first frame (if i can trust the bandwidth-profiler) has a size of 32 kb. i think this is strange, because the b-profiler also tells me the film has a total size of 35 kb. after the first preloader frames are some small files with transitions only, and then there is the main frame, which has a size of 18 kb my preloaderframe only contains a small bar and a dynamic textfield, just like the tutorial says... i ve already searched the forums, i found that quite many people have the same problem, but i didnt find any solution... i do not load any swfs dynamically. the only thing i can imagine that could cause that problem is the embed font which i use for the dynamic textfield in the preloader. is that possible?
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Feb 6, 2011
I have a little problem in my game. I have a var coins:int = 0; on frame one, and I want to access it from frame 2. I'm not using a document class. Is it possible to make some kind of a global variable like in as2 without having to put all my code from the main timelime to a document class?
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Oct 3, 2009
I have managed to load an external text file in one place one the maintimeline. I would like to do the same thing on other frames. When I go to duplicate the same thing that I did on the first one I get a duplicate textReq request. Do I need to give the textReq a more specific name for each section? When I did this the movie wouldn't even recognize and of the code that was working before.I am attaching link so you can see sections I am talking aboutAlso you will notice that the swf file I loaded won't go away. That's another problem...ugh.Here is code on maintimeline:
stop();
import fl.transitions.*;import fl.transitions.easing.*;
import flash.net.URLRequest;import flash.display.Loader;import flash.events.Event;import
[code].....
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Feb 1, 2011
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this
doTrail(_root, _xmouse, _ymouse, currentBitmap);
To this
doTrail(_root, _x=80, _y=100, currentBitmap);
[Code] .....
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