ActionScript 3.0 :: Where Do Place The Code If I Make A New Fla Movie?
Apr 12, 2010
if i make a new fla movie, and place this code on the first frame
Actionscript Code:var txtFile:String = "http://localhost/php/Portfolio/home.txt"; var urlRequest:URLRequest = new URLRequest (txtFile); var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, loadHandler); loader.load(urlRequest); function loadHandler(e:Event):void [code]....
I have to use the old drag and drop code on my movie clips, but the problem is when I drag the movieclip to the area on my .swf file once i release it, it sticks to the hand mover.I am encloseing the action script I am using could someone or kglad tell me what is missing from the code so that once it is released it will not stick, see code belowcircle.onPress = function(){ startDrag(this);}circle.onRelease = function(){ stopDrag();}
I have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.
I have a project and i have an issue with an idea i have. The index of the website is in html with a simple link to enter the main menu page in flash. But in the main menu i have a movie clip of a man in the center. In fact, i have 3 different images of men that i want to make appear, in a shuffle way, instead of 1. So when people visit the website, the main menu page could present 1 of the 3 pictures i chose in a random way. So a kind of shuffle every time someone log into the main menu page. So do you know what kind of code i could write to make it work ? It could be in the index page (html) or in the flash page itself ?
The index of the website is in html with a simple link to enter the main menu page in flash. But in the main menu i have a movie clip of a man in the center. In fact, i have 3 different images of men that i want to make appear, in a shuffle way, instead of 1. So when people visit the website, the main menu page could present 1 of the 3 pictures i chose in a random way. So a kind of shuffle every time someone log into the main menu page. So do you know what kind of code i could write to make it work
MovieClip(root)["bmc"+PuzzleGlobals.puzzleAbbrev].addChild(fwgame); fwgame is declared like this (before the addChild): var fwgame:FireworkGame = new FireworkGame(); trace (fwgame); //traces correct object
trace (MovieClip(root)["bmc"+PuzzleGlobals.puzzleAbbrev]); //returns a 1009 error
The first line of code works. The second line returns a 1009 error, "Cannot access a property or method of a null object reference."
i'm making an accordion menu with tweenlite, the menu works, but i want to know how can i make the code simpler for the relative position of each movie clip, i create a variable and override the variable inside the function for each movie, there is a better way to do it?[code]
I would like to hear from experienced AS3 users: are there any kind of rules or 'good behavior' on where to place a code for files. Should one use *.as files instead of frames to place code? I mean, yes *.as file is pretty easy to track and modify. But there are a lot of stuff that could be done using frames.
Can I place all of my .fla AS3 code in a class called main.as?I dont want to run my as3 project from the .fla but how do I start the main.as?my .fla file looks like this and I dont know how to put this into a class?Do I simply do this in line 1 of fla file?
var mymain:main=new main();
Code:
var noLoaded:int; noLoaded=0; var li2:ClassImg6= new ClassImg6(); li2.addEventListener("image_loaded",imageLoadedHandler);
4- Inside another Movie Clip named "Limits" place "Pads" and "Wall". Pads' instance name should be "Pads" and Wall's instance named "Border". We put the Wall and Pads inside the same Movie Clip, to use it to know when the ball collided. And we couldn't put everything together because the ball behaves different if hits the Wall instead of the Pads.
How do I create this movie clip and put the other movie clips "inside it"? Also, if anyone can find out, where do I put this movie clip? Do i put it at the same spot as the wall?
I'm new to Flash (sort of - I used it a bit back in 1999-2000, but it's changed a LOT since then). I'm making an educational game for my company that involves dragging labels from a word-bank to their correct position on a diagram. I want the kids to be able to drag any one of the five labels and move them to any one of five marked positions on the diagram. I'm using Flash CS5 with Actionscript 3. I used code snippets, so that each individual label has the following code associated with it:
How can I move the Flash layers on the browser or How can I make Flash layers transperant on Browser to see what's under them ?When browsing (I use firefox) in the internet when flash apps. work;At flash applications some images get over the other and I want to see whats under that image.I some how have to move that image or make it transperant to see under it?
In actionscript 3, I have a user enter a number into a field and this field is supposed to be for a cash value. How do I make it so that if for some reason they put say 20.956, it would round up to 20.96?
I'm trying to make a movieclip move slower at a certent place in my movieclip. This means, that the speed needs to be lowered when e.g. showing af picture. Here is the situation. I have a movieclip running different pictures. E.g. the first runs for 115frames and fades out. Instead of runing 115 frames i want the movieclip to run 5 frames (picture fading in) and the stops or delays for 10sek and then goes to frame 6 from where the picture fades out. Where in the movieclip should i place this Action Script?
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
There is any way, any cody or anything that can make an action or function take place when a sound reaches a specific second?? For example I have a sound file, when it reaches the 15 second, I want the _root.play(); action to be executed
There is any way, any cody or anything that can make an action or function take place when a sound reaches a specific second??For exampleI have a sound file, when it reaches the 15 second, I want the _root.play(); action to be executed
If I have an HTML page with a Flash movie. Is there any way to place something in front of the Flash movie? For example, using CSS, to place an image in front of the Flash movie?
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this doTrail(_root, _xmouse, _ymouse, currentBitmap); To this doTrail(_root, _x=80, _y=100, currentBitmap); [Code] .....
I'm having my first go at creating a custom component that lays out items in a grid. I have made a selection of inspectable properties accessed though getter/setter methods. Some of these parameters are dynamic, and change when the user resizes the component or changes another linked value. Is it possible to make the parameters panel update with the new values when a change takes place. Without this, the user will not have accurate feedback on the values stored in the component. Does anyone know if this is possible (or difinitely impossible)?
I've only ever used tweening to move an object on the stage which always looks choppy. Say I have a movie clip that is just off the stage and I want to bring it to the center of the stage nice and smoothly starting slowly, getting faster and the slowing down,what actionscript would I have to use. In fact to make it easier, here's a FLA which uses traditional tweening to move the object, what must I do with it to get rid of the tweening and replace it with a nice smooth actionscript?
I imagine that the solution lies in readjusting _root for the fact that the external .swf is now placed inside a parent, but I don't know how to do that.