ActionScript 2.0 :: How To Skip Frames
Jan 16, 2004lets say when a button is released, it will play from frame 1 to 10 then it will skip the 11th frame then go to the 12th frame btw, the 11th frame has a stop action script on it
View 8 Replieslets say when a button is released, it will play from frame 1 to 10 then it will skip the 11th frame then go to the 12th frame btw, the 11th frame has a stop action script on it
View 8 RepliesI am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.
The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.
Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.
Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?
I am editing a .FLA file that has been given to me. I would like to have the movie jump frames (skip frames) to cut out a part of the movie so I do not have to edit the time line. What is the Action Script that I should use?
Right now on the frame I want it to jump from I have
gotoAndPlay(8220);
This does not seem to be doing the job.
I'm creating a flash game which uses time intervals with setInterval and sometimes does heavy calculations. The problem is that on slower machines these calculations can't keep up with the framerate and the movie slows down BUT the timers are unaffected what makes them asynchronous to the movie. Looking back, it was a bad idea to use timers but I can't change it back now. So...is there a way to skip drawing frames?
View 2 RepliesGame I'm making slows to half the speed when there's a ot going on. I'm sure I'll be able to get rid of a lot of that whe I optimize it, but is there some way of telling flash to skip frames when things get slow?
If not, was thinking I might be able to change the speed of the character so when the frame rate drops to half they get twice as fast.
I need to create a button that will make a movie clip slide over 24 frames from the current frame the movie is on when the button is clicked. How I can do this with actionscript?
View 7 Replieshow to make my "animation" (more of an interactive slideshow) skip forwards and backwards by two frames rather than one.
Each frame's action starts with stop(); and I know how you can implement the Action script to register keystrokes, the problem is I can't get how to jump by 2 rather than 1 frame at a time.
It would be preferable not to have to use gotoAndStop(#); on every 2nd frame as I have over 350+ frames.
I've got some tabs that are filled with an XML attribute named tekst. Now with some basic actionscript, I do a check t see if any attributes are undefined. If so, leave the dynamic textfield blank and set the _alpha of that specific tab at 0; this all works fine.
The only thing I want to achieve is, when say only tabs 1 and 2 are filled, I want to start the animation over after tab 2 has finished. At the moment the animation plays all 5 tabs and then starts over.
I tried a 'simple' myMC.gotoAndPlay(5), but this didn't work. (5 is the framenumber from which the animation must start). I thought maybe I'm calling something that isn't there, so I tried only gotoAndPlay(5); this didn't work either, because my MC with all the animations is not on the .root timeline.
I was following this tutorial: [URL] To make the buttons feel more smooth, can anyone modify the Actionscript to make it so that the animation on the "over" label not skip even if the mouse is no longer on the button or rerolls on the button too early? (In other words, let the "over" animation finish even if the mouse leaves the button, thus letting it finish before it goes and animate the "out" label). I hope that isn't too confusing.
[Code]...
I have a movieclip in the main stage that has several frames. Then, I created a separate layer for the code that goes like this:
Code:
addEventListener(MouseEvent.CLICK, nextPage);
function nextPage(e:MouseEvent):void {
this.gotoAndStop(this.currentFrame+1);
}
Except for the last frame, which does not contain this code, seems to perform as expected. However, when I called up the same movieclip again by having it go back to a certain frame:
Code:
tutorial_MC.gotoAndPlay("2");
And the whole stuff seems to work fine, when I click and expecting the frame to go to the next, it seems to skip one frame and land on the other instead. For example, if I'm on frame 16 it'll jump to 18, then 20, and so forth. I tried other alternatives but they all seem to yield the same result.
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
View 4 Repliesthere seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
View 7 Repliesbasically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
View 2 RepliesI have (4) buttons with a play action that all play the same series of frames labeled:"1out"(19 frames long), when they get to the (19th) frame the action at that frame tells it to goto frame label "begin". I want only one of those buttions to have a different action when it gets to frame 19, instead of going to frame label"begin" I want it to goto frame label "2in" I thought I set up the code right for the single button, and frame 19 but it wont work,
[Code]...
Is there a way to skip to the next record in a for loop, without executing whats in the for loop? I hade an idea:
Code:
for (var i=0;i<testXml.product.length();i++) {
if (testXml.product[i].related != productToRelate) {
next();
};
Execute some code
};
The "else" isn't really working in the real code, so I really need a way to skip the record in some case.
Im making a title menu and i know how to skip from one from to another, but I want to skip from one scene to another. I have actionscript on the title menu frame to stop, but what should i put on the button to make it go to another frame?
View 4 RepliesI have an tree component that is populated via XML. There are branch nodes and child nodes for each branch. This is a user interface for an elearning course. The branch nodes/folders in the tree component are for course sections and the child/leaf nodes for each are the content topics. each have a url attribute with a path to the appropriate content swf. The branch nodes/folders in the tree component do nothing when they are clicked on, as intended.
I also have previous/next buttons. They basically just navigate between leaf nodes. However, if the currently playing topic/leaf node is the first underneath a branch/folder, and I click on the 'previous' button, nothing happens. How can I set this thing to 'skip over' branch nodes? Here is the relevant code (the tree change listener, and the previous/next button event handlers:
Code:
var treeClickListener:Object = new Object();
treeClickListener.change = function() {
var item = menu_ctr.selectedItem;
[Code].....
I would like to make a button that will skip to and start playing at say frame 30.I can make the button but I just cant get the script to work.
View 2 Replies I'm having trouble with skipping back to frame 1 after having skipped forward to frame 2 using buttons. The button which is suppose to skip back won't work and the errormessage I get after previewing is:
Error #1009: Cannot access a property or method of a null object reference. at page3/frame1()
Here's the code:
stop();
galBtn.addEventListener(MouseEvent.CLICK, clickFunction);
function clickFunction(evt:MouseEvent):void {
[code]....
I've created a preloader.swf that (when loaded) loads an external swf. I would also like to add a skip intro btn, but when I do, the preloader seems to loop over and over (blinking - I know, high tech). This is the preloader code. I have it in the first frame of the preloader.swf:
[Code]...
I've created a preloader.swf that (when loaded) loads an external swf. I would also like to add a skip intro btn, but when I do, the preloader seems to loop over and over (blinking - I know, high tech).
This is the preloader code. I have it in the first frame of the preloader.swf:
stop();
var myRequest:URLRequest = new URLRequest("flash/index.swf");
var myLoader:Loader = new Loader();
[Code].....
I'm making a flash project and I have 10 different videos on it (embedded using FlVPlayback) and all the videos have the same stupid intro. My boss would like me to add a "skip intro" button which would allow you to jump to about 19 seconds in the video.
what I have done so far is insterted a video file without the introduction in a new keyframe and have the "skip intro" button linked to keyframe.the only problem is that if you do not wish to press the skip intro button, it stays up on the screen the entire time, and we would like it to disappear. I've thought about using skipintro.alpha = 0 at a cuePoint located 19 seconds in, but i'm not really sure how that would work.
I have a preloader working fine but having problems integrating a "skip" button (so users can skip opening animation)Each of the code blocks ("//skip it" and "//Preloader" work ok without each other but when I combine them I get;"Error #1009: Cannot access a property or method of a null object reference. at xyz.fla::MainTimeline/updatePreloader()"I think when the skip buttin is pressed the prelodader code continues to be active???I guess IF skip button is pressed I need to gotoAndPlay (149) and also stop the preloader code but I cannot successfully combine the 2 code blocksHere is the code.
// skip It
orSkip_btn.addEventListener(MouseEvent.CLICK, skipped);
function skipped (evtObj:MouseEvent):void{ trace ("skipped");
[code]......
I have created an animated home page that I have put a "skip intro" button. When the viewer clicks on the skip intro button I want them to go to the end of the animation/homepage. There are three embedded movie clips of test tubes filling (near the end of the main timeline and these testubes are also navigation buttons to the rest of the site). Even though the viewer goes to the end of the main timeline when they click SKIP INTRO, the testtubes fill at this point and the animation loops back to frame 1 and keeps looping. I want viewer to stay at last frame with all testtubes filled and animation complete. I'm guessing it's something in the individual testube clips AS that is causing this or some simple solution that I'm overlooking? I published an html file and when I tested in a browser and DON'T skip the intro animation it goes through the full animation - to end and stops and does not loop.
[Code]...
I am created a website, i want to put skip button requirement is mentioned below
The intro should have a "skip" button to skip to the home / index page. At the end of the intro animation it should directly lead to the Home / index page (automatically)Please Help me... i am waiting for valuable feedback
I need to make a skip button that stops the track playing and skips to the next track in the php file.
skip_btn.onPress = function(){
} play_btn.onPress = function() {
if (playing == undefined or playing == false) {
if (pause == true) {
pausePos = ((slider_mc.dragMe_btn._x/100)*song.duration)/1000;
[Code] .....
I'm actually having problems with some AS code. I have a news ticker successfuly adapted from this site, and it's working okay. But I have to add some features I cannot solve by myself, so I 'm asking some help here. My problem is the following :
By what means can I force the Setinterval to be "skipped" (I'd like to add a fast forward/rewind buttons) with a simple MC ? I know a bit about the clearInterval function, but this leads to an akward behaviour of my flash movie (once skipped, the XML is not read in a chronological order� and so on).
The trick is that I I have differents controls type :
- a simple combo previous/next + play-pause buttons
- 4 areas that lead to a particular node (which works partially)
Instead of posting the whole code here, I attach my source .fla + XML (to be renamed as .xml extension is not recognized in the attachments) for you to see how messy is my code (more than partially adapted from the news_ticker.fla used on the tutorials here)
I have a function that counts days and some other variables and displays the values via dynamic text.
[Code]...
I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?
Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
View 5 RepliesI have working on a client Adobe Air application written in Flex/ActionScript. The app needs to accesse clients' Camera and Microphone. When the client app is launch, the following Adobe security window pops up.
Is there a way to skip this popup for a trustable domain in Flex? or Can we skip this pop for a domain during the Air packaging?