I'm having trouble with skipping back to frame 1 after having skipped forward to frame 2 using buttons. The button which is suppose to skip back won't work and the errormessage I get after previewing is:
Error #1009: Cannot access a property or method of a null object reference. at page3/frame1()
Here's the code:
stop();
galBtn.addEventListener(MouseEvent.CLICK, clickFunction);
function clickFunction(evt:MouseEvent):void {
I have created a preloader for a video intro, with a skip button. This preloader is loaded inside the index.html file.When the user skips the intro video, he is forwarded to another page. This part works great.The problem is that if you ever go back to the index.html file after you skip the intro the flash file recognizes that the video is already downloaded, because it is partially downloaded because it begins to download before the user can press the 'Skip' button. I imagine this has to do with the fact that a partial file with the same name exists in cache.When the user clicks on the 'Skip' button I close the loader that was loading the video file like this:
loader.close();
Is this the problem? I thought that Flash automatically compared files.Is there any way to compare the file in cache on the users computer and have the file either resume or redownload if the file sizes don't correspond?
I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.
The following is a scenario, but not script: Buttons A and B are on Frame 1. Animation is on Frames 2-20: When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21. When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22. I am currently doing this in a different way.
Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So... When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20. When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.
Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?
I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.
I recently started creating a flash website from a template that was created back in 2004. I have very little knowledge of either AS 2.0 or AS 3.0. I am currently attempting to link my buttons that are in separate movieclips back to specific parts of the main timeline "scene 1". Currently when clicked, the buttons just cycle through the varying pages that have been created, "s1" , "s2" etc.
How do I link a movieclip/button back to "s8" in the main timeline?The AS 2.0(I think it's AS 2.0 anyway) that currently exists is as follows:
PHP Code:
on (rollOver) { gotoAndPlay(2); }
[code]....
I understand what first rollOver and rollOut commands are and they work fine, but the "On (release)" doesn't seem to go where it needs to.
i have a button and i would like to send the user back to the main timeline once click using on (release) does anyone know what code it is to send it back to the main timeline?
I'm designing a page that is kind of like a photo album. You click on the next button to view the next image. The current image moves off to the left and the new one moves in from the right. Thats simple as its just sequential. But if i wanted to go back to the previous image in the same way with that one moving back to the right and the previous one moving back in from the left you obviously can't make the timeline go backwards can you?
I have a project I'm working on where the user is presented with an overhead shot of a building and is able to mouse-over the different rooms to choose one to "enter." Once clicked, the chosen room is an external .SWF that is loaded that has options to view other external .SWFs within that room. Problem is, within the first loaded .SWF, I have a "home" button that is supposed to take the viewer back to the main overhead view but I can't get the AS to work. I've tried _parent and _root with no luck (not sure I even typed out right code).
Lets say i have a button on the first frame of my main timeline that leads to another frame on my main timeline. On the second frame, i have a button that has tweening animations inside it's over and down states. At the last frame of the tweening, i want to have a button that navigates to the first frame of the main timeline, and not the first frame of the tweening.
When the playhead is sent from the main timeline (Scene 1) to play a movieClip timeline, what code is used to send the playhead back to the main timeline (Scene 1) after the movieClip has played?
Everything is in the title!I am making an animation, followers know that I am making a turning envelope, and I need that it returns to its initial position when the mouse rollOut but from its actual position in the animation, so an inverse timeline playing would be perfect! But does it exist?
I have a movie created that is broken down into sections on the timeline (home about contact etc) Each section has a movieclip I want to be able to be in the about movieclip and click a button that will bring you back to the main timeline contact section Heres is the actionscript I am using to navigate the main timeline for each section stop();
//handle events for buttons... index.addEventListener(MouseEvent.CLICK, clickSection); about.addEventListener(MouseEvent.CLICK, clickSection); wind.addEventListener(MouseEvent.CLICK, clickSection);
I have a btn within a Movieclip at a certain keyframe the user is asked if they want to go back to make another selection from a choice category (within the maintimeline)
As of now the code I have for the btn that jumps you back to the main timeline is:
In the main timeline I have several movie clips, buttons and labels that navigate to the appropriate mc's. Inside the movie clip I have a button that will send you back to the main timeline and the appropriate label. I thought that would be relatively easy but it's not working.[code]...
I have some submenu buttons in a movieclip on the mainline. My first level of navigation in on main timeline. The submenus are grouped in movieclips on the main timeline. I basically used the same code on the main navigation for the sub navigation except the code for the submenus is in that movie clip. My trace statement reads the button is clicked (which was a quantum leap for me) but I know I need some kind of _parent code in there so it knows to go to label back on main timeline. I feel like I am so close.
Also is this an ok way to set this up? I couldn't figure out how to do it in one frame. I didn't realize this basic framework was going to be so difficult.
On the last frame of my swf, I placed a loadClip("filename.swf", fileholder); using a MovieClipLoader object. Now it is successfully loading the external swf, I can see it, but it immediately jumps back to the first frame of the parent swf. Why is this happening?I have placed the fileholder movieclip in the same frame. Also, the moviecliploader code is not inside any container, it is just placed into the actions section as is, starting with moviecliploader declaration.
The entire .fla animation consists of nothing but two really long movie clips. Which are placed on frames 1 and 2 of the main timeline. Now for reasons that are too deep for me to go into explaination about my boss is telling me that I have to have everything main timeline -no movie clips. I've tried copypasting all of the frames but they all paste wayyy to large on the main timeline and they wind up in different places on the stage.
How can I move all of the frames from my two movie clips onto the main timeline without everything breaking? Better yet - is there any way to just convert a movie clip into an .fla?
I can get my menu buttons to move me around the timeline, but am at a loss as to how to move to a frame on the main timeline using a button within a movieclip that has it's own timeline.
So what I mean is that on the mian timeline, a movieclip graphic with a button in it drops down. This movieclip has it's own timeline, and any AS to control the button has to be in this timeline. So how do I tell it 'when the button is clicked, go BACK to frame X on the MAIN timeline?
Here's the AS on the main timeline for the menu buttons (how would I adapt it to apply to buttonX within movieclipZ?, and where would I put this extra code in my movie?):
function Nav(event:MouseEvent):void { trace("Nav "+arguments) switch(event.target.name){ case "gilbert": gotoAndPlay(72); break;
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
so i have a main timeline and a nested one. the main timeline has a button named "how_btn" that plays the nested mc (named "how"). once i get into playing "how", i have a button named "menu" that i want to bring the user back to the main timeline (where the "how" button is). this is how i scripted:
how_btn.onRelease = function () { gotoAndStop("how"); } menu_btn.onRelease = function () { gotoAndStop("nav"); }
the how button script works, however the menu button does not. is this b/c it's in a nested mc? i tried specifying the root, but that didn't do it either.
I'm trying to have a button go back to the main timeline and then goto another mc nested in another mc. For some reason it the output section when i test this says the following...Target not found: Target="_root.printmc" Base="_level0.instance8.instance29" Here is the script I have on the button.
on (rollOver) { gotoAndPlay("move"); } on (press) {[code]....
I have some submenu buttons in a movieclip on the mainline. My first level of navigation in on main timeline. The submenus are grouped in movieclips on the main timeline. I basically used the same code on the main navigation for the sub navigation except the code for the submenus is in that movie clip. My trace statement reads the button is clicked (which was a quantum leap for me) but I know I need some kind of _parent code in there so it knows to go to label back on main timeline.[code]...
I have an action script code for playing a nested movie clip from the main timeline. I want to come back to the frame2 of the main time line when the nested movie clip goes to the last frame. Which code I have to add at the last frame of the nested movie clip to come back to the frame2 of the main timeline..
I have a ten-frame Flash doc. Seven of these frames have movie clips. What I want to do is be able to have a user navigate to another frame in the main timeline by clicking a button at the end of each movieclip.
I'm using this code:
on(release){ gotoAndPlay("Scene 1",6); }
[Code]....
And I"m not getting errors but it's not working when I launch the movie.
Okay so our current assignment in class is to create our own version of the jeremy levine design website. But I am currently stuck and have not gotten anywhere for the last 3 days that I have worked on it.
The problem is when I click on the box to go into the wood grain texture, I want to be able to click on the X box that appears in order to go back to frame 42 in the main timeline. (the x is currently only on the box with the 1 on it.)
When landing on a certain frame, I'm trying to make a MC jump randomly either forward or back ONE frame in the timeline. Can't get random(whatever); to cooperate.