I just downloaded Blue Chi's advanced image gallery few days back and converted into grid gallery in AS2. However I am stuck with 2 things:
1) How to make the gallery endlessly scrollable in a efficient way. I used duplication method but the trick used is noticeable when it axis matches with stage mask
2) Also, I am not able to control mouseOver and mouseOut scrolling.
I have a series of images that merged into one 2400 pixel wide jpg. I want this to loop continuously across the bottom of a website. I have tried using TweenLite and TweenGroup but cannot get that to behave correctly. Is there an Actionscript 3 way to do this? Ultimately this is being added to a Flex site.
I'm working on an image gallery using a mouseOver to scroll the thumbnails. How can I limit the area affected by the mouseOver as at the moment it scrolls wherever the cursor is on the page.
I am trying to build an image gallery as shown in the attached image.
The idea is basically to be able to add unlimited thumbnails (A,B,C,D,E and so on) at will by using XML and the latest uploaded thumbnail, be always in the first position (image A thumb). Also it's also able to add a title for the uploaded image ("Title here" as shown in the image)
The image A is by default always being shown on the right hand side with a title and description text.
I built my gallery and import it a parent page (foo)... Sometimes the scroll of thumbnail scroll works... it is choppy.... Sometimes does not work at all.... When I view the movie outside of foo - it works beautifully...
'm still rather new to AS3, I'm trying to make a roll_over scroll function however I've only got it to move a little bit each roll over, I'd like it to continuously do so until the mouse has come off the button area
I want to make a scrollbar of a dynamic text continuous when clicking up or down ie when holding the mouse down the text should scroll and when MOUSE_UP the text should stop scrolling. I tried making it with ENTER_FRAME Event but it happens too fast(when i click once the text scrols by 3-4 lines).
I would like to apply the hold effect, like when you press down in your browser window for example: the page first holds for a second and then start to scroll. I hope you get the idea. How to acomplish this in AS3?
I have a MC which I can move up, down, left and right when I press on their respective arrow buttons. Is there a snippet of code to allow me to continuous scroll while I have the button pressed?
way to achieve the following continuous scroll effect - I want to simulate a circular room with 12 (numbered) doors in it. There are 'sights' over the 3 middle doors. The sights remain in the same place, but when you press the left or right arrow key the clip of the 12 doors scrolls in that direction and stop at the next door. When you scroll to the right of door 12, door 1 then becomes visible again.
Can anyone recommend the best way to achieve the following continuous scroll effect - I want to simulate a circular room with 12 (numbered) doors in it. There are 'sights' over the 3 middle doors. The sights remain in the same place, but when you press the left or right arrow key the clip of the 12 doors scrolls in that direction and stop at the next door. When you scroll to the right of door 12, door 1 then becomes visible again.
I need to create a dynamic image gallery. The files are defined in an array like imgs = ['img1.jpg','img2.jpg']; then I loop through the array. The images should be arranged horizontally..
Code: this.imgs = ['test.jpg','bla.jpg']; var x = 0; var y = 0; var i; for (i in imgs) { var t = this.createEmptyMovieClip ("thumbnail" + i, i); var c = t.createEmptyMovieClip ("picHolder", 0); var thumb = imgs[i]; c.loadMovie (thumb); c._x = x + i * c._width; c._y = y; }
url...Once it's loaded click the screen and at the bottom left go to portfolios. Click on one of them and you'll see a slow continuous side scrolling gallery. I've got everything working apart from when I mouse off it continues at the speed at which I left it. I would like it to slow to a default speed and continue scrolling as in the example I've given.It's been a while since I dabbled with Flash and especially action script! url...
Once it's loaded click the screen and at the bottom left go to portfolios. Click on one of them and you'll see a slow continuous side scrolling gallery. I've got everything working apart from when I mouse off it continues at the speed at which I left it. I would like it to slow to a default speed and continue scrolling as in the example I've given.I should mention I followed tutorial here:
http:[url].....It's been a while since I dabbled with Flash and especially AS3! Here is the code I'm using so far.
Code: import gs.*; var centerX:Number = stage.stageWidth / 2; var galleryWidth:Number = images.width;[code].....
I know ZERO about flash/actionscript and have been tasked with creating a vertical text/html scroller. This would act like a news ticker but would scroll several paragraphs of text with images vertically continuously.
Here is a sample of the data that i would like to scroll vertically:
<image> some text here some more text <image> more text more text
This pattern would repeat and the script would continuously scroll the information. I will be pulling that data from XML as HTML but i think i have that part under control. Just cant seem to get a sample of scrolling html/text.
I'm trying to create the look at the following website: [URL]. Once it's loaded click the screen and at the bottom left go to portfolios. Click on one of them and you'll see a slow continuous side scrolling gallery. I've got everything working apart from when I mouse off it continues at the speed at which I left it. I would like it to slow to a default speed and continue scrolling as in the example I've given.
I should mention I followed tutorial here: [URL]. It's been a while since I dabbled with Flash and especially AS3! Here is the code I'm using so far. Code: import gs.*; var centerX:Number = stage.stageWidth / 2; var galleryWidth:Number = images.width; var speed:Number = 0; addEventListener(Event.ENTER_FRAME, move); function move(e:Event):void { [Code] .....
I am trying to make a scrolling banner. I have succeeded so far in making it scroll from right to left and it loops. However my problem is this - I need for the looping to start when the graphic is at position X (x being a frame number).
I have an image sequence that plays forward and backward with left and right arrows are clicked. The previous frame button does loop past the first frame, but only moves 1 frame per click..how do I make it a continuous loop of prevFrame? [code]
I need to loop an array that also play the swf to the end beffor it goes to the next array. How whould i do that? if anyone could link me to a page where i can find out or tell me how i did it would be great.
i have this but this dosent work as i wannt:
ActionScript Code: function onCompletePreloading():void { contentContainer.addChild(_swfClipsArr[0]);
[Code]....
insted of having the "addEventListener(MouseEvent.CLICK, setContent);" i need something that counts the current frame and the end frame of that swf is that possible?
Anyone have any clue how to make a Flash movie like this one? [URL] I could script a back button to go to a previous frame but how do I get that smooth looping effect?
I'm a flash newbie and have created a slideshow so that all the photos fade in and fade out. I've done it so they kind of fade into each other. So the timelines on each layer overlap. I want this slideshow running as a continuous loop so I've put a gotoandPlay(1) function at the end of the movie. My problem is the final image (number7) fades out but I don't know how to get it fading into the first photo again. So after the 7th image (the 2 bridesmaids) the movie completely fades out and then starts again. Is there a way I could make the first and last photos fade into each other rather than the last one fading out and starting again. The movie can be viewed here- sorry it takes a little time to get to the last image! [URL].
I am making a cloud background continuously loop using actionscript, however the image cuts itself off. I was following the tutorial at: [URL]. I attached a picture of what it looks like. Here's my code(very similar to above websites code)
I have tried to get the advanced gallery to work and now it does but it does not disappear when you going to another scene. What should I write to get it to stop when you want to go to another scene and where should I write it? I used the tutorial on this site to get my gallery: [URL]
The code lookes like this, written in the first frame in a scene: import mx.transitions.Tween; import mx.transitions.easing.*; var myGalleryXML = new XML(); myGalleryXML.ignoreWhite = true; myGalleryXML.load("gallery.xml"); myGalleryXML.onLoad = function() { [Code] .....
i have succesfully managed to encode / create an .FLV file which now plays back in my .swf file. The picture and sound are great when streaming off the web!
how do i command the file to play back in a continous loop? at present it plays and then rewinds back to the begining.
i have investigated some of the .FLV parameters but can't seem to find the control / command i'm looking for.
I want it to play continously from the beginning to for example x=691
I couldn't find this in the reference manual.
What I want is to use Caurina Tweener instead of flash own manual Motion tween (where I set a keyframe and a stop keyframe and set motion tween between these frames)