I noticed that some of my flash movies didn't allow user to input the @ and � characters in Firefox. Some did, and some didn't.
Just now I found myself once again struggling against that problem and I just figured out the combination that makes this happen.
When I make a movie with "wmode=transparent", running on Firefox, the keyboard layout is ignored and set to american (i suppose). I discovered this because when testing I tried replacing the "@" for "(at)" and the parenthesis were also out of place (on a portuguese layout, opening parenthesis is shift+8, and on an american layout it's shift+9 - the @ char on a portuguese layout is AltGR+2).
I've turned off the transparent background and it works fine, but in this case I can't get rid of it and placing a note saying "try shift instead of AltGR for the @" seems lame.
I usually manage to make my textFields work properly.I have this TextField that I inject HTML formatted text (contained in a XML file). For some reason, almost all my tags are ignored (<b>,<i>,<u>,<ul> and <li>). I can only get it to render <br /> tags properly. I could use a StyleSheet, but I don't think it would make my lists work...Here's how things are set up:
Text I inject:
<text> <![CDATA[<b>Some bold text </b>and some normal text <br/><u>This text is underlined</u> normal text to compare<br/><i/>This text is italic</i>]]>[code].........
Edit: So I decided to test having no CDATA in my XML, and adding the <b> tag in my AS3 code. Didn't work either. I don't get how I can have my fonts correctly embed, but Flash refusing to use them.
I have a main swf into which has a number of clip instances which serve as buttons to load separate swf files dynamically. The swf I'm testing has stop(); actions on various frames, but when loaded it simply plays through to the end and loops continuously.I was able to use onLoadInit to stop the loaded swf in the first frame, but have failed at various efforts to direct the clip to play again in the manner that I desire- i.e. stopping at the various pause points until a click starts it playing again.
Im fairly competent with flash just getting my head around cs3. The problem i have is that i have built an mp3 player with a menu system similar to an ipod (in other words as the mouse moves around a circle and highlights text then the line moves down in the menu window) Now i have that part sorted and what happens is on hovering over the text it skips to a specific frame where the text is highlighted and on pressing the centre button it goes to another frame holding the content I need.
Now the issue i have is after using this part i press the menu button to get to the main frame again to choose another sub menu it works fine and i can come back to the main menu but try and go to the first again and the button seems to keep the same script and it instantly goes to the 2nd frame. This may sound confusing but what i need is a way of telling flash to ignore the previous action of the button and learn the one im currently telling it.
The issue is that I am making something that has many buttons, and rather making a variable that has it turn true onMouseOver (when I go over an interface object, the variable wont let the click register), making clicking not register, and then register onMouseOut (when I leave the interface object, clicking is registerable) for every single button, I rather have it auto recognize if I am actually hitting the root object like shown in my attachment.
I have an issue which confounds me. I am working on a parallax engine which can be seen here. See all those trees with the white trim? The white bit should actually be transparent. The .png I am using can be found here. Aaaand here are the classes which pull in the .png and apply it to a custom shape as a bitmap fill:
i"ve got a SEARCH facility in my website. It is case sensitive. How do alter the script below to search ignoring case sensitiveness?
Eg. if someoene types "Pigs" or "PIGS" or "PIGs" it should bring the same result. sruch_btn.onRelease = function () { if (cosearchbx.text == "Pigs"){clearTimeout(srch1TO);srch1TO=setTimeout(srch1F,5000);srch1._visible = true;}function srch275F(){srch275._visible=false;} }
I'm trying to copy the bitmapdata of a movieclip in which i have a mask. And it copies by ignoring the mask. It's there a way to make it copy what i see (including the mask applied)?
I changed the question as its seems to be a problem with target not registering children mc/ or nested MovieClips.
var box:Box = new Box(); ground.push(box); levelPlane.addEventListener(MouseEvent.MOUSE_DOWN, onOver);
[Code]....
How Do i target the movieclips(BOX) inside of the main MovieClip(levelPlane)? imagine i have nested 10 boxes inside a MovieClip Called "levelPlane" i want to click on any of the boxes to add another Mc on the box i clicked x,y location.
Does anyone know of a trick to ignore upper/lower/camelcase on XML node names and attributes?A quick example: I give an XML file to my client which contains an XML attribute named fooID but the client could change the XML, and - not being aware of upper/lowercaseness change or add an attribute under 'fooid'. Naturally my parser (in AS3) would ignore the all lowercase attribute. Note that the value contained in fooID isn't the problem here but the attribute name itself.
I'm loading in profile images from both facebook and twitter into a flex application. Based on the answer from this question, I'm loading the domain policy from the redirected url. However, now I'm seeing this error: Error: [strict] Ignoring policy file at [URL] The crossdomain.xml file from that URL looks like this:
[Code]...
The error states that there is a missing Content-Type. How do I get around this? I, obviously, can't update facebook's files.
I want the child of an object to be completely ignored by the mouse, including the parent's mouse event. For the sake of example, let's say I have an instance of a green rectangle movieclip called Green. Green has a mouse click event that traces "Green clicked." I also have an instance of a movie clip Blue that is sitting over Green. Naturally when I click Blue, I don't fire Green's trace, unless I say "Blue.mouseEnabled = false". I want Blue to have an event of its own, tracing "Blue clicked", so I do not set this property. Now, let's say Blue's MC contains an instance of another MC, a red circle (conveniently named "Red"). However, Red is just a part of Blue that is only meant for show. Red needs to be associated with Blue, but I don't want Red to prevent my interaction with Green.
Neither "Blue.mouseChildren = false" nor "Blue.Red.mouseEnabled = false" will prevent Red from firing Blue's mouse event.
In the following complete functional Flex application the line breaks between the two links ought to be preserved when importing the input text into the TextFlow:
I am building a flash app that will start playing a streaming video (wowza streaming server) x number of seconds in. I have built the player, and I have it reading the file name and start point (in seconds) from an XML file. The problem is, it is ignoring the seek() method. I have traced out the variables, so I know that the value is being passed to the function properly, but it always starts playing at the beginning. Here is the code:
I have a widget bar system where I�ve apparantly been a little short sighted. I�ve now made a widget that has a masked overlay effect. The problem is that the part of the effect that is outside of the mask is taken into accord. All widgets have a parent movieclip container, and the spacing between widgets are calculated by the height of this container.
Really not enjoying myself with AS3 - it's about as userfriendly as an airplane cockpit. I'm sure Flash the program is quite happy with it, but spending hours into weeks trying to implement pretty ordinary functionality is getting really tiring.
I have a textfield loading in html/CSS file. The textfield is in a container mc. I'm trying to use a scrollbar on the textfield, and I need to set the textfield to newsText.autoSize = "left";. When I do this, the textfield displays the entire contents of the html file in the swf, ignoring the textfield size AND the mc size, displaying all the lines in the file in howover many lines are in the html file.
I'm autocenting my swf in the browser, so this of course throws the whole thing off center.
I have a movie clip, which is loading a portfolio. A movieclip holding the images drops down into the screen and then when the user clicks the return button within this movie clip, it dispatches an "end" event. In the main timeline, I have put in a gotoAndPlay(frameno); in response to the "end" event.
From this "frameno" the movie plays on and is supposed to come to a stop at the end of the timeline. The problem is that it is ignoring the last stop and jumping back to the first frame of the movie. Also, the stop I placed to let the user browse the images, and listen for the end event, is being ignored and the timeline is proceeding as normal and looping continously.[code]...
Anyway, I am just trying to figure out movie clips as buttons, and have been following along on however, I seem to be doing these things right, but when i test my movie, the button just loops regardless of rollovers or stop actions.You can check this addressto see the failed anim, and you should be able to import it as well. Here is my coding:
function rollover (e:EVENT){ myBtn.gotoAndPlay ("in");} myBtn.addEventListener (MouseEvent.MOUSE_OVER, rollover); function rollout (e:EVENT){ myBtn.gotoAndPlay ("out");}
i have written an air app which is fixed in dimensions: 1000 w X 800 h i have set the resizable and maximizable tags of the app-xml to false, to prevent the user from changing it's size. this app looks and interacts perfectly at these dimensions but not at other: it has "bad" coding techniques in it like hard-coded display sizes and such, rtl and ltr combined layoutdirections and so forth...
when the applicationComplete event dispatches, i check Capabilities.screenResolutionY and if it is less then 800 i want to resize the app programatically (preserving the width/height ratio). i have tried all the StageScaleModes and tried changing the dimensions of the stage, the nativeWindow, the app itself("this") and so on in every combination.
i am looking for a way to resize the entire app as is, meaning i dont want to use display logic of the components and such, just to "shrink" or "expend" the whole app as is, with hard-coded pixel amounts to change within the logic of the app accordingly (change all sizes, locations, fonts etc.. in sync) the app should look and work exactly as it did in it's 1000x800 default size, only smaller or bigger
I'm working through Dreamweaver fairly well, and I'm now wanted to import Flash buttons I've created myself into Dreamweaver for a website I'm currently building, and it's here that I'm finding the problem. I have been to the 'get URL Function', but it says something about needing to link to a web page? But my problem is how can I link Flash Buttons to a web page, when my site is still being developed and not published? Do I have to publish first?
:confused:Does anybody know is Flash mx 2004 compatible with flash CS3 and flash 8?? I can not open flash cs3 on my laptop with flash mx2004 also can actionscript 3.0 be used with flash mx2004 and flash 8 because when I save my flash cs3 document as a flash 8 document it does not work? I am awful confused with all this. If you created a flash website in flash 8 or Flash mx2004 you can not open in in flash cs3 it dosent make sence?
Are there any programs or features in flash that can simplify flash vector art?
I just realized that one of the reasons why my program might be running so slow is that I made the images out of lots and lots of circles. When things didn't look right I often just put larger circles over smaller ones. I didn't think that flash might still be drawing the invisible circles underneath-
We've got a green screened video playing in a flash movie over top of our html content.when the movie ends, flash uses external interface .api to call a javascript function which swaps the flash movie out with a 5 x 5 pixel flash movie (rewrites the <div>).this works and you can interact with the html content after the flash movie in all browsers except firefox.anyone know of any work-arounds or is there a better way of handling flash over html in this fashion?
I have absolutely no idea where to post about this, please move if necessary.So, I've just installed flash player 10 and now my flash tracer plugin (in firefox) won't work. do i have to switch back to flash player 9 or is there a solution to this?
i have the correct path in Flash Tracer's settings (C:Documents and SettingsAdministratorApplication DataMacromediaFlash PlayerLogsflashlog.txt) as well as the mm.cfg file in C:Documents and SettingsAdministrator.
I have made a small rectangle in the flash with the tweening effect and export in to the FLEX. When i publish in the FLEX i could see the rectangle with out tweening effects.How can i see the tweening effects.