Flash5 Flash Ignoring Stop(); Function?
Apr 19, 2011
In main timeline I have a layer that contains my levels. So far 3 test levels. In the actions layer in the main timeline I have this code
Code:
if (circle_mc.hitTestObject(platforms.goal1))
{
nextLevel.alpha = 1.00
nextLevel.addEventListener (MouseEvent.CLICK, nextLevel1);
[Code]...
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Mar 2, 2009
I have a main swf into which has a number of clip instances which serve as buttons to load separate swf files dynamically. The swf I'm testing has stop(); actions on various frames, but when loaded it simply plays through to the end and loops continuously.I was able to use onLoadInit to stop the loaded swf in the first frame, but have failed at various efforts to direct the clip to play again in the manner that I desire- i.e. stopping at the various pause points until a click starts it playing again.
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Jul 31, 2010
I have a movie clip, which is loading a portfolio. A movieclip holding the images drops down into the screen and then when the user clicks the return button within this movie clip, it dispatches an "end" event. In the main timeline, I have put in a gotoAndPlay(frameno); in response to the "end" event.
From this "frameno" the movie plays on and is supposed to come to a stop at the end of the timeline. The problem is that it is ignoring the last stop and jumping back to the first frame of the movie. Also, the stop I placed to let the user browse the images, and listen for the end event, is being ignored and the timeline is proceeding as normal and looping continously.[code]...
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May 1, 2009
Anyway, I am just trying to figure out movie clips as buttons, and have been following along on however, I seem to be doing these things right, but when i test my movie, the button just loops regardless of rollovers or stop actions.You can check this addressto see the failed anim, and you should be able to import it as well. Here is my coding:
function rollover (e:EVENT){ myBtn.gotoAndPlay ("in");}
myBtn.addEventListener (MouseEvent.MOUSE_OVER, rollover);
function rollout (e:EVENT){ myBtn.gotoAndPlay ("out");}
[code]....
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Nov 10, 2010
I have a set of switch case conditions. On the last one, i want it to run a function called mainMenu, so i put:
[Code]...
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Aug 19, 2009
Flash is ignoring my actionscript
Even when debugging it gives me the error "You cannot debug this SWG because it does not contain ActionScript."
There's very few commands in the script and shouldn't be overloaded.
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Aug 3, 2005
I noticed that some of my flash movies didn't allow user to input the @ and � characters in Firefox. Some did, and some didn't.
Just now I found myself once again struggling against that problem and I just figured out the combination that makes this happen.
When I make a movie with "wmode=transparent", running on Firefox, the keyboard layout is ignored and set to american (i suppose). I discovered this because when testing I tried replacing the "@" for "(at)" and the parenthesis were also out of place (on a portuguese layout, opening parenthesis is shift+8, and on an american layout it's shift+9 - the @ char on a portuguese layout is AltGR+2).
I've turned off the transparent background and it works fine, but in this case I can't get rid of it and placing a note saying "try shift instead of AltGR for the @" seems lame.
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Feb 29, 2012
I usually manage to make my textFields work properly.I have this TextField that I inject HTML formatted text (contained in a XML file). For some reason, almost all my tags are ignored (<b>,<i>,<u>,<ul> and <li>). I can only get it to render <br /> tags properly. I could use a StyleSheet, but I don't think it would make my lists work...Here's how things are set up:
Text I inject:
<text>
<![CDATA[<b>Some bold text </b>and some normal text <br/><u>This text is underlined</u> normal text to compare<br/><i/>This text is italic</i>]]>[code].........
Edit: So I decided to test having no CDATA in my XML, and adding the <b> tag in my AS3 code. Didn't work either. I don't get how I can have my fonts correctly embed, but Flash refusing to use them.
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Aug 10, 2010
[URL] is where the page is located but i want to copy the transitions between pages into my own flash document and i have literally no idea where to start. I have flash cs5.
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Apr 7, 2009
I'm using flash CL4, and here is the thing:I got a few minigames that I made in flash, each is a separate file, and now I've made a new file which is gonna be the menu to navigate between them. What I want is that a user can press "game1" button, in my menu flash file and he get to my game1 flash game. Likewise with game2, game3 etc.
How do I do this? is it possible to import my flash games into this menu file, and still get it clean? I tried doing it, but it gets very messy with all the timelines and such.Or would it be easier to just do a URL link and redirect the user to the different files when he press one of the game buttons?
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May 13, 2011
I purchased a Flash template and went into edit it in Macromedia Flash CS5.
I imported an image into the library and swapped the image with an image that was in the template I bought. The image I imported into the library is is a little longer and wider than the image I am replacing. Yet it still fits nicely on the page visually.
When I upload the SWF and HTML for the flash site that I just changed the image in, the flash site hugs the left side of the display screen and is not centered. Also the scroll bar on the right is no where to be found.
I then uploaded the original Flash SWf and HTML I bought without changing the image, the flashsite stays centered on the screen and there is a scroll bar on the right. So I decided to make another image the size of the one I was trying to replace in the flash template. I swapped the image out after bringing the new one into the library with import. Still the same problem.
The original template said pre-school and was trying to change to Inspire pre-school with a logo. A picture file that zooms in on the screen.
Here is the live examples.
Original Flash Template: [URL]
Modified Template with Inspire: [URL]
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Oct 17, 2009
I do not uderstand why the stop on the attached file does not work. If I change the profile to AS 2.0. it works but not using in AS 3.0. See attached file.
Attachments: Stoptest.zip (6.7 K)
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Mar 27, 2010
I have a game and i use function gotoAndStop in actionscript to play frame "moving" in my character game.And in this frame have movieclip. How can i detect when movieclip inside frame "moving" end ?
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Feb 8, 2011
I have an actionscript 2.0 program that goes through a sequence of frames stepping on eah one using the function stop()
I'm compiling the same script on flash cs 5, that only supports actionscript 3.0, and when running the script the stop() function is ignored
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Aug 17, 2010
I'm trying to create a little adventure/flash movie game.. where you click around on things and something happens, but the main idea is a little quest where you trade items with few NPC's around the game to get to the end..
As an inventory I have plain drawn inventory, and invisable items/movie_clips on it, that only go visible once the NPC's did action of giving you them and making it visible in your inventory spot (I know, stupid but I'm a noob).. The reason for this is cause I wanted the Quest Items to be as Drag/Drop items while giving to NPC's, not just press/dissapear routine thing..
What I'm having problem with is, saving quest items the Character got from the NPC's.. (in other words they dissapear once the character goes back to the FIRST scene/frame of the game) What I'm looking for is a code that can check if in previous scene/frame were those movie clips visible or invisable, and apply that to the next scene.. so that the items/movie_clips wouldn't dissaear when switching between scenes/frames..
here is an example of what I'm doing, but with out the nessasery code for checking, so it doesn't work properly from the second frame and when you go back to the first one again: here is a link for the flash on deviantArt:the codes that I'm using are multiply drag&drop that I found:[URL] Code in frame for multiply drag&drop:
stop();
_root.blue_mc._visible=false; //makes blue ball invisable at start
_root.green_mc._visible=false; //make green ball invisable at start
[code]....
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Sep 28, 2008
I'm making this game with Adobe Flash and I have this level where you need to stop a bomb from exploding, but when you stopped it and go to the next frame the bomb is still running and you still go to the game over screen when the countdown reaches 0. For the countdown I use the following ActionScript:
[Code]...
(Frame 4 is my game over screen) I also add with the dynamic text the word ''count'' next to Var: So is there a way to make it stop running on the next frame? Also am I willing to use a different ActionScript for a countdown if somebody knows a better one.
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Jul 1, 2010
ActionScript Code:
myFunct();
function myFunct()
{
[Code].....
Any way to get this to work without using much more code? This is for a function that checks to see if a user is still logged into a website. I need the check to happen every time the user causes certain functions to run, like create topic, submit new post, etc. I could put the code, which is only a two-liner if/else statement in every function, but it would be nice to just call a single function. But that function would have to be able to cause the function that's calling it to return to get it to cease.
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Apr 21, 2009
Im fairly competent with flash just getting my head around cs3. The problem i have is that i have built an mp3 player with a menu system similar to an ipod (in other words as the mouse moves around a circle and highlights text then the line moves down in the menu window) Now i have that part sorted and what happens is on hovering over the text it skips to a specific frame where the text is highlighted and on pressing the centre button it goes to another frame holding the content I need.
Now the issue i have is after using this part i press the menu button to get to the main frame again to choose another sub menu it works fine and i can come back to the main menu but try and go to the first again and the button seems to keep the same script and it instantly goes to the 2nd frame. This may sound confusing but what i need is a way of telling flash to ignore the previous action of the button and learn the one im currently telling it.
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Jan 11, 2008
I have this code on a frame in the main timeline:
ActionScript Code:
addEventListener(MouseEvent.MOUSE_DOWN,startSquare);
stage.addEventListener(KeyboardEvent.KEY_DOWN,addPoint);
[code]....
When I test it, it seems to ignore most keys, but notices others. I went through the alphabet, and it only responded to dguw&x
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Mar 19, 2007
The issue is that I am making something that has many buttons, and rather making a variable that has it turn true onMouseOver (when I go over an interface object, the variable wont let the click register), making clicking not register, and then register onMouseOut (when I leave the interface object, clicking is registerable) for every single button, I rather have it auto recognize if I am actually hitting the root object like shown in my attachment.
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Jun 30, 2007
I have an issue which confounds me. I am working on a parallax engine which can be seen here. See all those trees with the white trim? The white bit should actually be transparent. The .png I am using can be found here. Aaaand here are the classes which pull in the .png and apply it to a custom shape as a bitmap fill:
[Code]...
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Apr 16, 2010
i"ve got a SEARCH facility in my website. It is case sensitive. How do alter the script below to search ignoring case sensitiveness?
Eg. if someoene types "Pigs" or "PIGS" or "PIGs" it should bring the same result.
sruch_btn.onRelease = function () {
if (cosearchbx.text == "Pigs"){clearTimeout(srch1TO);srch1TO=setTimeout(srch1F,5000);srch1._visible = true;}function srch275F(){srch275._visible=false;}
}
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Aug 30, 2011
I'm trying to copy the bitmapdata of a movieclip in which i have a mask. And it copies by ignoring the mask. It's there a way to make it copy what i see (including the mask applied)?
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Apr 4, 2012
I changed the question as its seems to be a problem with target not registering children mc/ or nested MovieClips.
var box:Box = new Box();
ground.push(box);
levelPlane.addEventListener(MouseEvent.MOUSE_DOWN, onOver);
[Code]....
How Do i target the movieclips(BOX) inside of the main MovieClip(levelPlane)?
imagine i have nested 10 boxes inside a MovieClip Called "levelPlane" i want to click on any of the boxes to add another Mc on the box i clicked x,y location.
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Jan 26, 2010
Does anyone know of a trick to ignore upper/lower/camelcase on XML node names and attributes?A quick example: I give an XML file to my client which contains an XML attribute named fooID but the client could change the XML, and - not being aware of upper/lowercaseness change or add an attribute under 'fooid'. Naturally my parser (in AS3) would ignore the all lowercase attribute. Note that the value contained in fooID isn't the problem here but the attribute name itself.
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Oct 26, 2011
I'm loading in profile images from both facebook and twitter into a flex application. Based on the answer from this question, I'm loading the domain policy from the redirected url. However, now I'm seeing this error: Error: [strict] Ignoring policy file at [URL] The crossdomain.xml file from that URL looks like this:
[Code]...
The error states that there is a missing Content-Type. How do I get around this? I, obviously, can't update facebook's files.
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Mar 27, 2009
I want the child of an object to be completely ignored by the mouse, including the parent's mouse event. For the sake of example, let's say I have an instance of a green rectangle movieclip called Green. Green has a mouse click event that traces "Green clicked." I also have an instance of a movie clip Blue that is sitting over Green. Naturally when I click Blue, I don't fire Green's trace, unless I say "Blue.mouseEnabled = false". I want Blue to have an event of its own, tracing "Blue clicked", so I do not set this property. Now, let's say Blue's MC contains an instance of another MC, a red circle (conveniently named "Red"). However, Red is just a part of Blue that is only meant for show. Red needs to be associated with Blue, but I don't want Red to prevent my interaction with Green.
Neither "Blue.mouseChildren = false" nor "Blue.Red.mouseEnabled = false" will prevent Red from firing Blue's mouse event.
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Feb 17, 2011
In the following complete functional Flex application the line breaks between the two links ought to be preserved when importing the input text into the TextFlow:
[Code]...
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Oct 29, 2008
I am building a flash app that will start playing a streaming video (wowza streaming server) x number of seconds in. I have built the player, and I have it reading the file name and start point (in seconds) from an XML file. The problem is, it is ignoring the seek() method. I have traced out the variables, so I know that the value is being passed to the function properly, but it always starts playing at the beginning. Here is the code:
[Code]...
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Feb 19, 2009
I have a widget bar system where I�ve apparantly been a little short sighted. I�ve now made a widget that has a masked overlay effect. The problem is that the part of the effect that is outside of the mask is taken into accord. All widgets have a parent movieclip container, and the spacing between widgets are calculated by the height of this container.
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