ActionScript 3.0 :: Why OnLoadComplete Is Not Called?

Jan 18, 2009

the event onLoadComplete is not triggered.. why ?If I move

ActionScript Code:
this.addChild(image);
outside the method, it is working instead...[code]......

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I am trying to write a preloader for multiple images of unknown size from an external source. Therefore I am counting the clips as they complete and using this as the progress in a dynamic text field.
The dynamic text field loader_mc.loadText.text = Percent;
Loads only once when the 1st clip has loaded even though the trace within the same if bracket traces out the different percentages as each clip loads

Here's the onLoadComplete function...
mclListener_c.onLoadComplete = function(target:MovieClip) {
onEnterFrame = target._visible=false;
//trace("var container = "+container);
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loader_mc._visible = true;
[Code] .....

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I am trying this code to implement a loader to load my external swf, but it seems the code is never executing the onLoadComplete event.

Code:
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var listener:Object = new Object();[code].....

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ActionScript 2.0 :: Pass The Properties Into OnLoadComplete Even Of The Image?

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Flash - MovieClip References Going Awry In OnLoadComplete Callback

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I'm loading a bunch of images into my AS2 flash movie, and I've encountered some strangeness.

Roughly, my code looks like this:

function doTheLoading()
{
m_imageClips = [];

[Code].....

why does my array content seem to change when in the onLoadComplete call? If the array is out of scope, then why can I still see the length of the array and determine the type of the contents?

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ActionScript 3.0 :: Loader - Get The OnLoadComplete Info Out Of The Swf Witch Contains The Flv File

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my page contains a Loader to load the different parts of the site as swf but i also have a little intro, witch ist a .flv file. i knwo i can�t load a .flv file in the loader class so i can put it into a swf an load it this way. the thing ist, after the intro is completed my page should get the info to change

1. a var which will change the proberties of the loader
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3. initialize a little x tweening with the body

is there a way to get the onLoadComplete info out of the swf witch contains the flv file or do i have to change the loader to a flvplayback component and afterwards back to a loader

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I working on some dynamic loading and I want execute a function after the image is loaded....

[Code]....

Am i correct in assuming that i would have to add a listener to make this work?

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I am dynamically creating a 2 movie clips in a class. in one movie clip i am loading the image using MovieClipLoader. everything is working fine. but the onLoadComplete method is not working properly. i am using onLoadComplete method to find the width of the image but in onLoadComplete event the exact width is not calculating

[Code]...

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I'm loading an MC and then attempting to activate a function onLoadComplete in order to hide the MC. The function is actually reused several times through out the "app" I'm building. I know the onLoadComplete works because I tested it, but the function isn't being activated

Code:
var msgMC:MovieClipLoader = new MovieClipLoader();
var msgMCL:Object = new Object();
msgMC.loadClip("message.swf"+"?uniqueID="+getTimer(), msg);
msgMC.addListener(msgMCL);

[code]....

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If I wanted the root timeline of the external swf to gotoAndPlay(2) for example,...would i say...

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When I use this:
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{
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[Code]...

how can I make it drag my movieClip called circle? (meaning both circleFill and outlineFill)

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[Code]...

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[Code]...

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Here is the code for reference

Code:
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[Code]....

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I have two classes, Init (which is my Document class) and LoadXML which... er.. loads in some XML data.

Init calls the LoadXML and when it has completed a green backdrop is draw to the screen...

but...

Why do I need to put addChild in both classes before the green backdrop (a simple rectangle) will show up.

Init.as

Code:
package{
import flash.display.Sprite;
import flash.display.Stage;

[Code].....

the confusing thing is why I need the addChild twice, once in each class - otherwise the green box doesn't show, no matter which one I take it out of?

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Code:
beginMatchButton.addEventListener('menuButtonClicked', function(e:Event):void {
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[code]....

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[Code],,,,

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