ActionScript 3.0 :: Load OOP SWF Into Main (timeline Based) SWF
Jan 15, 2010
I have a main swf which has as3 code on the timeline. I have created a new small swf (a picture gallery) using external .as files (OOP) that works well on its own. I want to load the small swf (through a button on an array) into the main swf. When I click on my button in the main swf, it does not load the small swf (or I think, it cannot read the classes formed through OOP). I get the following error message:TypeError: Error #1009: Cannot access a property or method of a null object reference. at classes::Script()TypeError: Error #1009: Cannot access a property or method of a null object reference.
[Code]...
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Oct 2, 2009
I have a thumbs_mc with thumbnail images. Within thumbs_mc, I have a transparent overlay_mc that functions as a button. Mouse over the overlay_mc and the alpha chages so there is a tint over that particular thumbnailWhen overlay_mc is clicked, the main timeline goes to a particular frame label.What I need to do is have the position of the playhead on the main timeline also determine the alpha of the overlay_mc so the viewer knows which thumbnail is playing.
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Feb 9, 2010
I have a movie clip (mc_menu) on that is on the main timeline.This movie clip has buttons that I want to use to display other movie clips on the main (parent) timeline.
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Jul 30, 2010
I've a problem about AS2 on button within a MC.
In my working flash, there are 2 MCs
1. a MC called content, full size as the movie, act as a blank platform to load external swf
2. another MC button containing a button, click to loadMovie, placed on top of MC content
I'd like to click the button in button to load an external swf in content.
The script I added on button in MC2
Code:
on(release){
loadMovie("XXX.swf", this.content);
}
[Code]....
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Jan 25, 2011
I have manually created a empty mc on the maintimeline named 'loadme'. I have my buttons in a movieclip that is on stage and within that mc i have the follwing code to one of the buttons:
knowbtn.addEventListener(MouseEvent.CLICK, knowclick);
var loader = new Loader();
function knowclick(event:MouseEvent):void{
loader.load(new URLRequest("about.swf"));
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, handleContentLoader);
this.gotoAndPlay("buyingoff");
} function handleContentLoader(event:Event):void {
this.parent.loadme.addChild(loader);
}
I get an error 1119 when I run the swf. Also, is it possible to declare the variable for 'loader' on the maintimeline and then use it in my buttons mc?
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Jun 30, 2010
Trying to load a movie clip into another movie clip and control the loaded clip timeline from main stage.
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest = new URLRequest("Transcription-RNAChain.swf");
[code]....
The movie appears to load, as it appears on the stage, but it throws the following error in the debugger on frame 1:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Additionally, I'm getting neither the result of function loadingError or function finishedLoadingFunction.
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Oct 14, 2003
im using a load targetscript to load external swfs into the main timeline of my movie, however im keeping much of the other layers/mc's loaded, and the external swf is loading over them, the level the blank movie clip is created in doesnt seem to be working propperlly?? whats going wrong?
bandb.onPress = function() {
_root.createEmptyMovieClip("empty2", 4);
loadMovie("flash/band.swf", "_root.empty2");
container._x = 0;
[Code]...
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Oct 14, 2003
im using a load targetscript to load external swfs into the main timeline of my movie, however im keeping much of the other layers/mc's loaded, and the external swf is loading over them, the level the blank movie clip is created in doesnt seem to be working propperlly?? whats going wrong?
[Code]...
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Feb 20, 2006
I got one movieclip with several buttons and another movieclip where i use: this.loadMovie("news1.swf"); What Id like to do is, if its possible, to do, on the main timeline, assign, to the buttons what news.swf to load into the other movieclip where i load it. So i can assign one button to load news1.swf and another load news2.swf.
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Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
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Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
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Feb 2, 2010
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
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Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
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Apr 26, 2011
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
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Oct 9, 2009
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
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Jul 4, 2009
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
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Jul 14, 2009
so here's the function on main stage:
[Code]....
and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.
[Code].....
How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?
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Dec 30, 2009
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On my main timeline, I load a mc from the library with:
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[code].....
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Apr 5, 2005
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
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Nov 22, 2011
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Sep 24, 2004
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Sep 5, 2010
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Jan 1, 2004
I have a looped sound and some components in my main movie (scroll bar) which for some reason is really bogging down my swf and causing the preloader bar not to show up until like 46% or something ridiculous.So I am trying to solve the problem by having a preloader swf as suggested by Kode in this thread. However, now all my targeting is messed up in my main movie. Everything that was _root has to change but I can't tell what to load it into. I tried using _parent, _parent._parent, _root.container_mc (which is a blank movie clip created in the preloader swf that main is loaded into after the preloader is 100%) and others but nothing works. Even the simple looped sound which was originally just _root.backsound.start(0,999) can't be targeted.how to target things on my main stage based on the preloader swf?
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I'm trying to make a faux 3D rotation animation where if the user mouses to the right the object rotates right and if the user mouses to the left the object rotates left. Depending on how far they move the mouse the rotation should speed up or slow down.I spent a lot of time making an object in 3d studio max and importing the animation of rotation as JPEGs onto the timeline. I figured the most efficient way to go about this would be to make the mouse control the timeline instead of the object itself.
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