Professional :: Make Code Which Runs Every Time The Mouse Is Clicked Anywhere
Jan 6, 2011How do I make code which runs every time the mouse is clicked anywhere (not on any specific object) using AS1
View 1 RepliesHow do I make code which runs every time the mouse is clicked anywhere (not on any specific object) using AS1
View 1 Replieswhat the actionscript would be to make a button be clicked and held down with the mouse a certain amount of seconds before executing an action???
View 8 RepliesI have a parent movie that contains several buttons that load several child SWF files.The parent timeline has only 1 frame, and in that frame all the ActionScript (version 3) for the parent movie is imported with a single statement:
include "script.as";
The problem is that when a child movie loads, IF the child contains ANY ActionScript calls, it also somehow runs the code in "script.as", which accesses many elements of the parent movie which are not present in the child. This produces "NULL object reference" errors which crash the script:
TypeError: Error #1009: Cannot access a property or method of a null object reference.If I remove all ActionScript calls from the child's timeline, then the child doesn't run the parent's code - But if place so much as a stop(); call in the child timeline, then the child runs the parent's code after being loaded in.
I originally wrote this script for another project, which works fine, and then copied and pasted it to this one, so I don't understand why it's not working the same way. Earlier on I suspected the trouble might be from re-saving my current project as ActionScript 3, when before this upgrade was saved as ActionScript 2. So I went back and re-created each file in fresh AS3 FLAs, but it didn't solve the problem.The child SWFs are loaded with this code from "script.as".
var ldr:Loader = new Loader(); addChild(ldr); var url:String = "child.swf"; var urlReq:URLRequest = new URLRequest(url); ldr.load(urlReq);
Also in "script.as" is a simple trace call at the top of the file:
trace('script.as is running');
When de-bugging the file, the message 'script.as is running' appears in the output panel when each child SWF is loaded, which tells me that the child files are running the parent's code. Is there any way to prevent this from happening?
I have 4 buttons with instance names: 'alfa', 'bravo', 'charlie' and 'delta'. I want to make a function that runs on mouse click on either of the buttons. I tried this, but could remember exactly how it should look:
[Code]...
I checked the forum and couldn't find an idea on this.I have a Flash .exe and also a MAC .app for my project. I need to autorun these when the CD is inserted.If it were a single .exe and if i wanted to load it in windows machine it would be a piece of cake.But I have 2 files, and I wanna load it from a single CD. If the system is Windows I want it to load the .exe, and if the user system is Mac i want it to load a .app. How do I program the .inf file now?
View 1 RepliesI have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
View 2 Replieshow to make a MC point (rotate) to where the mouse was clicked on stage ?
View 1 RepliesI have a flash video that is set to autoplay when the page loads. We've just implemented thickbox/lightbox system on it now so when you click on the video it enlarges into that new frame. Problem is, when that's done the video/audio is still playing while the video in the thichbox is playing too. This leading to ineffective listening. Does anyone know a code that would trigger the video to pause when clicked anywhere on the video screen?
View 5 RepliesI have a button named 'red_btn' which is placed on different keyframes at different positions on the stage. but the function of all the instances is same, on mouse over should move timeline to nextframe. [code]...
View 1 RepliesI have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
The title pretty much sums up what I am trying to do: I haven't started digging into using script in Flash yet, still being very much a beginner.
I created a simple file using movie clips nested in buttons so that when I mouseover a letter, it bobs up and down, but I can't work out how to make it return to its original "up" state *smoothly* when the mouse is moved away. If it must involve script please be aware I am a total noob!
Is there a way to find how many instances of the clip are being run?
View 9 RepliesAfter more hours searching forums and following countless tutorials I am still no further.
Quick recap: I'm trying to create a countdown that runs to server time.
Here's my updated code. Something wrong because I get Na:Na:Na:Na in my text field. [code]...
I have a home page thing. all the buttlons fly in and such all i need is so when a mouse hovers over a button it lights up or the brightness increases and when you remove the mouse from the button it goes back to normal
please help me out.
How do i make a movie clip go back to the main stage once it is clicked.. it has a roll in and out which is inside the movie clip.. i have a door and i want it so when you click the door it goes to another key frame on the main stage
View 1 Repliesi have some dynamic text inside a moive clip which is supposed to hold the users' mouse x/y.my code is
_root.findx = _root._xmouse;
_root.findy = _root._ymouse;
my problem is how can i make the clip update itself so that everytime the mouse moves the code will change?
i feel bad abt posting this question, but idk what the problem is.
I'm over here putting together a tweened preloader that runs in time with bytes loaded. I'm just wondering how I could make the preloader movieclip fade out when the tween is finished and then advance the playhead when the alpha reaches 0. I can post an fla if that'll help anyone understand better.Heres the code on the preloader movieclip:
[Code]...
I've been trying for hours to make sense of this problem. When I run my code through the Flash IDE, everthing is fine. However, when I run it through the command line compiler or Flex itself t doesn't work. This is after setting up all the required Flex bits to create a Flash stage and display content. it keeps giving me an "Access of undefined property" error though I've clearly defined those properties in question a line or two before.
[Code]...
What the heck is going on?? I'm stumped. Embed seems to work fine, but I'd prefer to change it this way. I think there's something about XML dynamism if you use embed instead.
I am trying to execute code if the mouse is on a certain position in the stage, but the code should stop as soon as the mouse is pressed and then start again as soon as the mouse is released.Here is my code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePos);
function mousePos( e:MouseEvent ):void{[code].........
I'm looking for something similar to the click to display a textfield in the code snippet menu. I want the textfield to appear when i hover over the box and for the textfield to go away when the mouse is no longer on the box. How do I do this?
View 5 RepliesI am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:
[Code]...
I would like to use code hinting in the flash CS5 IDE.But the IDE is constantly building the code hinting cache, so i cant use it?
View 12 RepliesI'm trying to make straight lines grow out of a stationary dot, like veins. I've tried shape tween, but it only works for shapes, not lines. I'd just get a blank workspace when I hit play. I've also tried motion tween, but I can't get the line to grow continuously to a point.
View 11 RepliesGot to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
View 1 RepliesI used the 'Advanced Slideshow' template in Flash CS5 to create a photo gallery. The images in the template are not placed inside of the project but are separate files (the photos). I tested it on my harddrive and it works perfectly. Then I uploaded it to my website and it doesn't show the images. The folder structure is the same as it is on my harddrive, all the files are the same.
View 9 Replieshow do I consolidate adobe flash arrange window area so that I can make my time line small to be able to see the whole movie with keyframes how I want to see them. there are some times I have to scrool alway the way right, how do i avoide from doing this?
Something similar to how adobes audition stretches waves is this possible to do in your timeline?
I want to make a button (or graphic) active and visible if another button is clicked. But it must be invisible and unclickable before the other button is clicked. (this is a "find the differences between the 2 pictures game" and I want circles to appear over the differences that the user finds but only after he clicks it)
The button (or graphic) I want to become active has instance name of "sockcircle_btn" The button you click to make it appear is called "sock_btn"
In the first frame of the sockcircle_btn layer, this is my code
sockcircle_btn.addEventListener(MouseEvent.CLICK,sockcircledisable);
function sockcircledisable(evt:MouseEvent):void{
sockcircle_btn.mouseEnabled = false;
}
In the sock_btn frame (frame 3) this is my code
sock_btn.addEventListener(MouseEvent.CLICK,sockcircleenable);
function sockcircleenable(evt:MouseEvent):void{
sockcircle_btn.mouseEnabled = true;
}
The file is setup to loop between frames 2-3. But the sockcircle_btn never enables even when sock_btn is clicked.
a mouse click calls a function that fades out a textfield in a frame, go to another frame and fades in the textfield that is in that frame.
Code:
function changeFrame(e):void
{
[code].....
I am having an issue with Flash not running in Firefox but it is running in IE and Chrome. The main url is [URL] on which there is a section called "ROI Calculator". The download button links to a flash program which opens up in IE and Chrome but does not open in Firefox. I am using windows 7 professional and Firefox 8. Here is the code for the page [URL]:
<!-- saved from url=(0014)about:internet -->
<html lang="en">
<!--
Smart developers always View Source.
 
[code]....
have created this really cool mouse follower that changes colors, I 've done this in AS3 and now I'm at a total loss as to how to get it to work with my website.
View 11 Replies