ActionScript 3.0 :: Code To Make A Button Light Up On Roll Over Of A Mouse?
Dec 1, 2010
I have a home page thing. all the buttlons fly in and such all i need is so when a mouse hovers over a button it lights up or the brightness increases and when you remove the mouse from the button it goes back to normal
please help me out.
i've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
I have a animation which plays from frame 1 to 10 and then stops. I have this animation inside a button. I have this button on the stage. Now when i play the movie, the animation in the button is played once. What i now want is that i want the movie to play once every time the mouse is rolled over this button.
So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?
The buttons on this drop down menu ocassionally get stuck when I roll the mouse over the button too quickly. I am working in Flash and running in the project of Flash Player 8.
I'm trying to develop a menu with slider, similar to the one on the kirupa tutorial section except I have set the slider bar to start off the page so you don't actually see it until you roll over the buttons, then it slides into place.. works perfectly. My question is: how do I make the sliding bar disappear after you roll off the button? Am I permitted to post the flash swf file for you to see what I am doing?
how do u make a curser that you've made yourself look different when u roll overthis is what i have:a movie clip called CurserNew_mc and then a blank frame with the actionsMouse.hide()startDrag(cursernew,true)
how do u make a curser that you've made yourself look different when u roll over.a movie clip called CurserNew_mc and then a blank frame with the actions.[code]
Now I want the button not to follow an external link, but to go to a specific frame number further in my movie.But I can't get it (not with an extra normal button,not with gotoAndPlay (52) etc.).
how to make a button stay in the down position in CS3, Actionscript 3.0?
I have 3 buttons, each with the same roll over state. What I'd like to do is when the button is clicked, it remains in the roll over state until something else happens.
I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows: on the first frame:
if (Playing eq "True") { play (); } else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
I'm just re-learning Flash after a 12 year break. How can I make the 3d orbiting light trails that appear on the 2advanced video on YouTube? Here's the link: [URL] Is it simply a case of making a single trail and then animating a mask along the trail to give the effect of movement?
With sifr, how do I make a font use the light weight version. I have...
var gillsans = { src: '/resources/swf/gillsans.swf' }; sIFR.activate(gillsans); sIFR.replace(gillsans, {
[Code]....
which is displaying regular Gill Sans, the light version has been exported with the swf (said so in the export report), but how do I get it to display in sifr?
I have 3 buttons going around in a circle, in the middle of this circle I want a specific image to fade in for each button when you roll across it then fade out when you move off the button. I also want the button itself to change colour slightly when you roll across it. I've not had much look so far without the use of actionscript, but even with using it I'm not getting very far, I also seem to have a problem where once I have an image appear on the rollover of abutton that the image becomes part of the button, ie instead of the image just appearin when you roll over the button it appears when you roll over where the image should be appearing.
I am really new to Flash n Actionscript and have been dropped in to make a switch that will make a light come on in the first click and off on the second, on on the third and off on the forth etc... I have created the switch as a button and the light on/off as two movie clips.... What coding would i be looking to add to make this switch work...
Previously I have been given this... but its not working //this is for the button (switch) on(release) { if (_root.light_on:active == 1) { setProperty("_root.light on", _visible, "1"); _root.light_on:active = "0"; } else { _root.light_on:active = "1"; setProperty("_root.light_on", _visible, "0"); }}
//This is for the light on onClipEvent (load) { active = "1"; setProperty("_root.light_on", _visible, "0"); }
n Actionscript and have been dropped in to make a switch that will make a light come on in the first click and off on the second, on on the third and off on the forth etc... etc...
i have created the switch as a button and the light on/off as two movie clips... what coding would i be looking to add to make this switch work...
previously i have been given this... but its not working //this is for the button (switch) on(release) { if (_root.light_on:active == 1) {
So I was working on making a button that will light up when I scroll over it, not instantly but more realisticly. The button starts out gray and when I scroll over it I want it to fade to red.
So I made a new AS3 Flash file and drew a simple gray box, made it a button, and inside the button I made the box a Movie Clip, shape tweened it so that it fades from gray to red in a period of 5 frames.
Now I'm just stuck on the scripting part, I made a new layer inside the movie clip for the script and have this typed in:
Code: import flash.events.MouseEvent; rectangle_mc.addEventListener(MouseEvent.MOUSE_OVER, mcOver); function mcOver(event:MouseEvent)void{ play.rectangle_mc }
I don't even know what import flash.events.MouseEvent; even means.
But what I'm trying to accomplish here is to make the shape tween Movie Clip only play when the cursor is over the button. So that when I scroll over the button it fades from gray to red. Sounds like a plan, but I can't figure out the function part where it says play.rectangle_mc,
This might be trying to be too tricky, but I have a set of keyframes on the timeline that correspond to the buttons on my xml drop down. When I am on a particular frame, I want the button for that frame and the mainItem button that it drops down from to have some sort of highlight or extra glow. This is meant to be so that a user can see where they are in the project at any time. All the code is included in my previous posts on xml drop down menu..
I can find the buttons by checking if they have certain text on them, so now I want to 1) Set a variable on each keyframe var a:String="page1"; and then have some code that says if(a=="page 1")....[go and get the button] e.currentTarget.menuText.text=="Questions" [and do something to it ]<-- except it wont be the current target it will just be out there with that text on it..
I created a flash cs3 animation with about 6 layers.
I am going to place the .swf file into an html page I created with Dreamweaver. I want the swf file to only start playing when the user puts the mouse over it...and then stop when they take the mouse off. I know this needs to be done in the actionscript 3 in my flash document.
I thought it was something like this:
stop(); addEventListener(MouseEvent.MOUSE_OVER, playMovie); function playMovie(event) { play(); }