ActionScript 2.0 :: Putting Together A Tweened Preloader That Runs In Time With Bytes Loaded?
Nov 4, 2004
I'm over here putting together a tweened preloader that runs in time with bytes loaded. I'm just wondering how I could make the preloader movieclip fade out when the tween is finished and then advance the playhead when the alpha reaches 0. I can post an fla if that'll help anyone understand better.Heres the code on the preloader movieclip:
[Code]...
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Jul 13, 2009
What I'm trying to do is get the total bytes of all the files I want to load and display the percentage loaded of total bytes and bytes loaded of all the files. Its a slideshow so i want all the files loaded and then it will play. I've looked at bulk-loader but it wasn't what I needed. The image are loaded from an xml file. I think I would need to create an Array and then find out the total bytes but I don't know how to reference the loader in the progress.
[Code]....
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Oct 7, 2004
[Code].....
this is executed when a ceratin button is pressed and loads in a movie in to the .swf , the movie is loaded into the 'content' movievlip and displayed correctly, but the preloader is not getting the bytes of it,
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Sep 9, 2009
URL...Basically, you press button to enter and the tape measure will roll in time with the amount of data/frames loaded. So if 50% of data/frames loaded, the animation would be halfway completed. Upon completion, it zooms in on tape measure and I have animations from there to get to the main site.This was successfully done in Actionscript 2.0, but I need it to work in Actionscript 3.0.
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Jul 18, 2005
Simple fla for a preloader that shows the percentage of bytes being loaded?
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Jul 4, 2005
how can I get the bytes loaded and bytes total, from a JPG i'm loading using loadMovie? the point it's making a loadbar
Code:
image.loadMovie("pic.jpg");
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Oct 28, 2011
So I'm making my own networking protocol for a online game, to save space each message (sent over TCP) is given a ID which is a short, 2 bytes, all messages sent from the server to the client and vice versa are strings, how can I convert a short to a string in java in just 2 bytes (characters)? I want to be able to convert a short int into 2 characters, so that I can send the short over the network in a string format in just 2 bytes and decode it back into a short on the other side (in actionscript 3). A character can hold 256 possible values right? So 256*256=65,536 which is the size of a unsigned short int!
Here's what I've got so far:
public static String toCode(int c){
if(c <= 255 ){
return Character.toString((char)c);
}else{
return null;
}}
public static int fromCode(String c){
return ((int)c.charAt(0));//Return the character code of the send string, 1 char only
}
This can turn a int into a single character which can be sent over the network, now I just need to have it use 2 characters and it can do up to a short.
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Dec 11, 2009
I have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
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Apr 6, 2009
i have a mc with instance name "preload" on the first frame of the main timeline, with a movie clip instace "numbers" inside that, which contains 100 frames, with text 1-100, masking a gradiant. on the preload mc i have the following code:
ActionScript Code:
onClipEvent (enterFrame) {
var bytes = _root.getBytesTotal();[code].....
which goes to the 2nd frame once loaded marvelously... but it just stays at 1% the whole time until loaded... i keep tweaking it but no improvement.
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Sep 7, 2010
I have some text that is scrolling across the page like a news ticker you would see at the bottom of your TV screen on a news channel.This scrolling text has anchor tags on it (clickable links). It is a dynamic text box inside a movieclip. Problem is, I'm using the build in AS3 Tweener to animate the text across the page and 99% of the time I cannot click the links. The mouse cursor turns to a hand when I hover over the scrolling text but clicking does nothing. If I click really fast and randomly it just might work but it hardly ever does.Do I need to apply a 'display: block' type style to it?Should I use a different tweener?
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Apr 24, 2011
But ive noticed an anomaly. When i test the movie (with simulate download settings ofcourse so that you can actually see the preloader work) the preloader shows only from 90% onwards to 100% and then the page loads up. Which means when i run the movie, the result is a blank frame for quite sometime, when actually the preloader should be showing but it doesnt, instead its just the project default window color, then it starts the preloader at the frag end of the bytes coming in, so it only shows 95%-100% and then the page loads.
The same preloader method (2 looping frames with its AS2) works perfectly in front of the keyframe that contains another webpage, Home.swf which is a seperate file and things work perfectly there.o i put a trace into the 2 looping frames to see whats going on with the acquired bytes variable. I was shocked to see that the preloader loop isnt even running. It running itself only at 94% onwards and then ofcourse reports the percentage on the screen correctly. But till 94% its not able to sense the bytes getting loaded. It senses only after 94% and then starts reporting it.
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Feb 19, 2011
I have a simple slide show that just used timeline tweening(no actionscript) named slideShow.swf.I have another swf named loadSS.swf that I load slideShow.swf into this file has a preloader in it.I have a 3'rd swf named loadLoadSS.swf that simply loads loadSS.swf.The preloader in loadSS.swf works fine when I run it standalone.When I run loadLoadSS.swf the slideshow runs but the preloader doesn't.I don't want the preloader to run on the final destination because it's a website with a long timeline and many levels and the slideshow will be shown in many places and it just gets complicated. If the slideshow can just provide it's own preloader life will be much simpler.[code]
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Jul 30, 2006
I don't get exactly how they do the whole preloader animation on: http://www.flashlevel.com/indexv4.html
every time i visit the page the whole preloader animation runs for 0 till 100. also if it is in your cache.
they use 20 stripes to load so (5 percent means 1 stripe!) but how can you animate your preloader if youre preloader does'nt always runs smoothly from 1 till 100?
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Jun 25, 2003
The Flash movie runs correctly with the preloader when it is run inside Flash. When I upload to IE, the preloader doesn't run.
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Feb 19, 2011
I have a simple slide show that just uses timeline tweening(no actionscript) named slideShow.swf I have another swf named loadSS.swf that I load slideShow.swf into, this file has a preloader in it. I have a 3'rd swf named loadLoadSS.swf that simply loads loadSS.swf. The preloader in loadSS.swf works fine when I run it standalone. When I run loadLoadSS.swf the slideshow runs but the preloader doesn't.
I don't want the preloader to run on the final destination because it's a website with a long timeline and many levels and the slideshow will be shown in many places and it just gets complicated. If the slideshow can just provide it's own preloader life will be much simpler. slideShow.swf has no AS loadSS.swf has this AS:
[Code]...
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Jan 25, 2009
i've put simple preloader on frame 1. since then i get an 1009 error message. I debugged the file and it seems like it is referring to 'franklin_button' but this is the button on the stage. i've checked the instance name thousand times and it is correct name.
frame 1(preloader script)
stop();
this.loaderInfo.addEventListener(ProgressEvent.PRO GRESS,checkLoadProgress);
function checkLoadProgress(event:ProgressEvent):void {
[code]....
p.s. i also tried to seperate them on different scenes but this doesn't work either.
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Jun 19, 2011
so i have created a preloader to load pictures... and i created a button to stop the preloader if the user changed his mind and wanted to change the picturethe problem is that each time i click a picture and cancel it, the bytes remain in memory, so if I click on another picture very fast both the first picture's bytes and second picture's bytes get accumulated and load together, which means much much slower loadingso how can i delete the bytes loaded of the image if i click the cancel button?
ActionScript Code:
function onclsLdrclick(e:MouseEvent):void {
l.contentLoaderInfo.removeEventListener(Event.COMPLETE, onImgComp);
[code].....
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Oct 21, 2011
When I preview my SWF from within Flash or run the exported swf outside of Flash, it has suddenly become extremely slow, maybe 10 FPS or something. But then it runs smoothly if I
- run it in a browser embedded in a HTML page
- run a preloader locally which simply loads the problematic SWF file; once the problematic SWF file shows up, it runs perfectly.
This doesn't make sense to me, and it's really annoying to be unable to just Shift+Enter to preview. Anyone tried anything like this before?
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Jul 29, 2009
Is there a way to find how many instances of the clip are being run?
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Dec 2, 2010
After more hours searching forums and following countless tutorials I am still no further.
Quick recap: I'm trying to create a countdown that runs to server time.
Here's my updated code. Something wrong because I get Na:Na:Na:Na in my text field. [code]...
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Jan 6, 2011
How do I make code which runs every time the mouse is clicked anywhere (not on any specific object) using AS1
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Jul 23, 2010
I have found out that I can not use loaderInfo.getBytesLoaded in as3. I have a gallery located here: [URL]the functionality is almost complete, but my gallery still has issues loading all the thumbnails. It seems that sometimes they wont load while sometimes they do. I have split my thumbnail process into:
LoadThumbs: Loads the thumbs
Callthumbs:Arranges the thumbs
Each function is called once per thumbnail. My problem is that I can not find the bytes loaded information for the thumbnail as it loads. Event completion and preloaders dont seem to help. I doubt it's my alpha tween because the thumbs are un click-able when they are not there. This is the info for my function, with the comments indicating the parts that bring up errors.
Code:
function loadThumbs()
{
x_counter = 0;
y_counter = 0;
[code]...
How do I get the loaded info of each thumb as it loads? Do i need to make a new class file?
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Feb 11, 2009
i try to put a sound when the button is clicked or roll over on design .
Here is how i do it
i put extra layer then put my sound on OVER frame and DOWN frame.
when i test the movie and click my button both "OVER" and "DOWN" sound is played. is there anyway to make just only "DOWN" sound that can be played without actionscripting to minimize actionscripting too much
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Jun 23, 2004
I'm trying to create a script that will check different supplied filename paths, insert them into a movieclip, and retrieve the total bytes of the clip so I can determine whether or not the filename is valid. I'm having trouble with the bolded code below. Basically its checking to see if the loaded clip's bytes are more than 0. If its 0 then I know the path was wrong.I've tried using .onData and .onLoad as event handlers, and getBytesTotal and getBytesLoaded as my conditions for my following if statement. When I trace the result I get 0 even if the movie was successfully found and loaded... anyone know whats wrong?!?!
Code:
if (presType == "web") {
videoName1 = videoName + "_300k.swf";
[code].....
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Jun 23, 2004
I'm trying to create a script that will check different supplied filename paths, insert them into a movieclip, and retrieve the total bytes of the clip so I can determine whether or not the filename is valid. I'm having trouble with the bolded code below. Basically its checking to see if the loaded clip's bytes are more than 0. If its 0 then I know the path was wrong. I've tried using .onData and .onLoad as event handlers, and getBytesTotal and getBytesLoaded as my conditions for my following if statement. When I trace the result I get 0 even if the movie was successfully found and loaded.
[Code]...
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Nov 30, 2010
I have a parent movie that contains several buttons that load several child SWF files.The parent timeline has only 1 frame, and in that frame all the ActionScript (version 3) for the parent movie is imported with a single statement:
include "script.as";
The problem is that when a child movie loads, IF the child contains ANY ActionScript calls, it also somehow runs the code in "script.as", which accesses many elements of the parent movie which are not present in the child. This produces "NULL object reference" errors which crash the script:
TypeError: Error #1009: Cannot access a property or method of a null object reference.If I remove all ActionScript calls from the child's timeline, then the child doesn't run the parent's code - But if place so much as a stop(); call in the child timeline, then the child runs the parent's code after being loaded in.
I originally wrote this script for another project, which works fine, and then copied and pasted it to this one, so I don't understand why it's not working the same way. Earlier on I suspected the trouble might be from re-saving my current project as ActionScript 3, when before this upgrade was saved as ActionScript 2. So I went back and re-created each file in fresh AS3 FLAs, but it didn't solve the problem.The child SWFs are loaded with this code from "script.as".
var ldr:Loader = new Loader(); addChild(ldr); var url:String = "child.swf"; var urlReq:URLRequest = new URLRequest(url); ldr.load(urlReq);
Also in "script.as" is a simple trace call at the top of the file:
trace('script.as is running');
When de-bugging the file, the message 'script.as is running' appears in the output panel when each child SWF is loaded, which tells me that the child files are running the parent's code. Is there any way to prevent this from happening?
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Mar 27, 2011
You can download it here [URL]external swf's when loaded.....run very very slow; sometimes unresponsive as if there is a script running in the background. I'm using keyboard commands to navigate through the screens - eg:on (keyPress "<Space>") {gotoAndStop("scene02", "firstframeLabel");}
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Mar 24, 2011
I can get which part of file in bytes is loaded using videoDisplay component for RTMP protocol for VOD, I can get the current playing position using videoDisplay.playheadTime. But I want to know how many seconds of video are already loaded (not the length of bufferTime, which remains constant). i used videoDisplay.bytesLoaded when using RTMP it returns nothing ,if we uses HTTP it displays number of bytes loaded
The loaded size in bytes is not directly proportional to running time of the video, and while using rtmp im unable to get bytesLoaded too, how i can calculated the Video already loaded.
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Jun 25, 2009
I have an animated logo swf file that loads and runs once on the home page every time the page loads. The logo has been updated to appear in three different colour schemes. I want one scheme to load and when the page is refreshed or revisited, one of the other colour schemes to load in its place. They can appear in any random order, just a different one to the one that played before reloading.Can someone point me to an answer or tell me how to do it? I have found a way in JavaScript but this only works on plain images, not swf files.
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Sep 7, 2005
Here's the code I'm using to call the preloader and call the movie. I got this basic code (now modified for this example) from a nice person on this forum. I put it into different frames that a user's click would activate - and therefore download the jpg into that frame.That works after the user clicks into each frame. BUT ON THE FIRST FRAME, it doesn't work. The code just like this below DOES download the movie, but doesn't launch the preloader.
stop();
_level0.containerMC.loadMovie("HTTP://www.yoururlhere.com/yourimage.jpg");
/* movie loads */
[code].....
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