ActionScript 3.0 :: Movie Clip Runs Slower Every Time
Jul 29, 2009Is there a way to find how many instances of the clip are being run?
View 9 RepliesIs there a way to find how many instances of the clip are being run?
View 9 RepliesI have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
View 2 Replies[URL].. This runs much slower (about half the speed) in FF than in IE/Safari...its set at
View 2 RepliesI was in the middle of developing a Flex applcation, and then I recently switched from Windows XP to Mac. My app is noticeably less responsive on my Mac than on Windows, and today I proved it's not a hardware issue, because I ran the App on my Mac and a Window XP on Virtual Box side by side, and IS much more responsive on XP. Things like repainting in response to window resizing, selecting/unselecting list items, scrolling up and down(I do have complicated list-item-renderers). Has anyone seen this as well? Is flex/flash just not as well supported on Mac? Or are there tweaks I can do to improve performance on the Mac?
View 3 RepliesI have a dashboard I created using Flash CS5 using CS5.5 and ActionScript 3.It seems that while this dashboard is running, the FPS gets slower and slower over time (over several hours) I am thinking that I might have a memory leak but I am not sure how to find out.The project is a Flash Projector exe that loads 8 independent swfs.Each swf file essentially calls a web service and gets XML dataThey then dynamically create a bunch of TextFields,assigns an event listener (Event.ENTER_FRAME) and animates across the screen.When the TextField goes off the screen, I clean up the Text field by removing the EventListenerremoving the TextField and setting the TextField to null.
View 5 RepliesSetting up a time limit that if the time equals to 3 minutes the game stop.I have a card game with 10 different cards to be paired. My problem is to put a timer that limit the player to only 3 minutes of playing after which a movie clip that says "Time is up!" will be displayed.
View 2 RepliesAfter more hours searching forums and following countless tutorials I am still no further.
Quick recap: I'm trying to create a countdown that runs to server time.
Here's my updated code. Something wrong because I get Na:Na:Na:Na in my text field. [code]...
How do I make code which runs every time the mouse is clicked anywhere (not on any specific object) using AS1
View 1 Repliestry this and give me response
Code:
var max:Number = 50;
var size:Number = Stage.width;[code]........
I have employed two different methods to embed an flv movie in webpage, but both result in studdering because the movie catches up to the buffer. I can't figure out what is wrong... is the frame of 30fps rate too high? is my method of embedding the files and playback wrong? Or is it just a function of the viewer's internet speed?
Method 1:
Dreamweaver > Insert Flash Video
FLV size: 13,428kb
Play time: 2:31
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I'm over here putting together a tweened preloader that runs in time with bytes loaded. I'm just wondering how I could make the preloader movieclip fade out when the tween is finished and then advance the playhead when the alpha reaches 0. I can post an fla if that'll help anyone understand better.Heres the code on the preloader movieclip:
[Code]...
i have a button with some code on it to play a movie clip when pressed. the movie clip should run until the last frame and then stop at the end where i have a stop action.what actually happens is the movie clip plays the first time the button is pressed but not the second time. the third time it plays again but not the fourth, the 5th time it plays etc. etc.i have noticed that if i change the stop action to a gotoAndStop(1) action the film plays everytime without problems. but what i need is it to play everytime and then stop at the end without going back to frame one until the button is clicked once more.
View 1 Repliesi have a 2 recangle movie clip with w:500 h:400 named (p1 , bs) ,and a i wanted to Mask those 2 movie clip with action sctrip, with a w:1000 h:1300 Recangle, named(Mask)i can do it if using the layer Masking, but i wanted to use action stricp to mask.
code:
p1.mask = Mask
bs.mask = Mask
but i cant do it , i cant mask those 2 movie clip at the same time ,it only work on bs.mask = Mask.i intention is to Mask those both movie clip,any idea what is going on ?
I'm making a sort of easter egg hunt on a forum and would like to put the "eggs" in a small flash movies. But it should only be possible for one person to click the "egg" after that it dosn't show anymore (transperant movie).
I proberly need the movie to talk to an external file, but how do I do that?
I 'm doing chrome effect but i don'n know how to code set time replay this movie clip.
View 3 RepliesI have a movie it is a triangle.I duplicate it and I want to hitTest on the first triangle movie clip and I added 3 different line movie clips on the 3 side of triangle.I tried to write a code something like that.
if(firstTriangle_mc.hitTestObject(line1_mc,line2_mc,line_3mc){
trace("Ok");
}
but I've got error.I think it is not allowed hitTestObject for multiple Movie Clips.So is there anyone have an opinion about it?What should I do?
I have made a scene with a flv in it. The problem is that when I first run my scene the flv plays slow, then when I have played thru it and starts at the beginning again it plays in the speed I want it to. I would really like it to play in normal speed first time as well.
View 3 RepliesSo what time trying to do is play a specific frame in the movieclip based on the time of day:
PHP Code:
onClipEvent (enterFrame) {
var myDate = new Date();
var hour = myDate.getHours();
[code]....
but when I change to "gotoandPlay" the movieclip just loads from the beginning frame and seems like it doesnt check the time.
Basically what I'm trying to do is make a sundial-style clock animation. I'm using AS2 in Flash CS4. I'm still quite new to Flash so my AS know-how is slightly limited...
I want to get the time from the user's computer (I'm using getHours) and make a line (movie clip) rotate to a certain angle based on the hour. Eg. 1pm = 13 degrees, 2pm = 26 degrees and so on. This is the script I have so far and all it seems to do is rotate the movie clip to 90 degrees.
[Code]...
I have created a movie clip which contains a button and a dynamic text field, instance name "anwTxt". In the dynamic text field I entered just the word "field" and set the the following in the properties window: multiline=true, wordwrap=true, font=16, font color=white.I then dynamically create multiple instances of this movie clip at run time, populating the text field from the contents of a user defined array. However if the text inserted from the array is to long it is simply cut off, instead of continuing on to a new line. Does anyone know why the field will not generate new lines, or have another solution to this issue?
Supporting info:
Code: Comments to explain
//inside a for loop[code]....
Using "holder2.anwTxt.multiline = true;" has no affect. If I attempt to alter the height or width of the textfield (ie.holder2. anwTxt. height = 400 I recieve the error "thats a read only property"
I have a movie clip loaded on the stage.
The stage loops through a few clips so this one gets removed and added to the stage again and again by itself. How can I modify the contents of it on each loop iteration?[code]...
I am trying to duplicate a loaded movie clip multiple time. Below is the code. how to dublicate it using loadClip method.
ActionScript Code:
var thumbImgLoader:MovieClipLoader = new MovieClipLoader();
var thumbImgListener:Object = new Object();
thumbImgListener.onLoadProgress = function(target:MovieClip):Void {
[Code].....
I have a Movie Clip with two key frames. One Button sits on key frame 1 and changes its position in frame 2 (its instance name remains the same.) The Movie Clip is created dynamically and placed on the stage via code, then mouse click listeners are added to the button. My question is this: When the Movie Clip transfers from fram1 to frame 2, will I need to add the listener back to the button? In addition, I noticed that when I use key frames to move a Graphic Object, sometimes the object behaves like a singe object that is moved and sometimes it behaves like several objects that are created and destroyed in different locations.
View 2 RepliesHow do you make a movie clip play at a random time? And keep on playing at random times until the flash movie is over.
View 1 Repliesmy aim is to get the movie clip (bar shapes) to move up and down randomly over time. this is the actionscript ive done so far. by the way im using flash 8 so i beleive that its actionscript 2.
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I am working on doing a hitTest using one attachMovie and one repeating movieClip. I am running into trouble because the movie clip is changing it's name every time it's created (panda1, panda2, panda3, etc...) and the attachMovie, fire, is not recognizing the created MC's. here is the code to create the movieClips:
[Code]...
Is it possible (in AS2 or AS3) to have a button that starts a video as well as an MC at the same time? The idea being that the video will play alongside a movieclip that contains animated quotes from the dialog of the video, so syncing would be critical to.
View 1 RepliesI'm new to actionscript 3 but I do have a little actionscript 2, but, what I want to do is change the colour of a movie clip or the stage using local time. From what I could gather you can't change the stage colour but you can change the colour of a movie clip.[code]...
View 3 RepliesI would think this would be pretty simple, but I don't really know anything about actionscript 3.0. Please put this into terms I can understand. Basically, I want to be able to input text in a text box and have the movie jump to another frame based on what is typed into the box after the "enter" key is pressed. For example, If you type "Frame 2" and press enter, It could go to frame 2 and stop.
Additionally, I want to beable to have it control movie clips within the frame. For example, if you type "MovieClip1 Frame 3" it could seemingly transform an individual element in the frame by making the movie clip go to and stop at it's third frame.Finally, in the case that something is typed that doesn't match up (that the movie "doesn't understand,") I would like a movie clip to switch from being invisible (frame 1 of the movie clip) to showing an error message (frame 2 of the movie clip).The idea is, I want to make a visual text-based adventure game. Like, you could type "go north" and it would go to frame 3 where there's the northern part of the village.
For my movie, I plan to have 4 buttons, low, med, high, and auto. I want to specify the points in the movie where the quality should be lowered for slower computers (auto button). The beginning of the slow part would be MED quality and then after it's passed, I want to reset it back to BEST.
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