ActionScript 2.0 :: Write A Function For RollOut From Stage?
Jul 1, 2009how would i write a function for rollOut from stage?ex:
ActionScript Code:
stage.onRollOut = function()
{
//code here
}
how would i write a function for rollOut from stage?ex:
ActionScript Code:
stage.onRollOut = function()
{
//code here
}
Im trying to write a global fucntion for button rollOver, rollOut animation.
here's what I have as of right now.
On the root timeline::
stop();
function buttonFade(fade) {
if (fade) {
[Code]....
Im still wishy washy on function syntax..
I'm doing a basic site with frame labels on the main timeline whose name corresponds to the btn names. A simple otoAndPlay(evt.target.name); I have a basic navigation setup of 7 mcs with mouse eventlisteners for CLICK, ROLL_OVER and ROLL_OUT.
Example:
prepare.addEventListener(MouseEvent.CLICK, navigate);plans.addEventListener(MouseEvent.CLICK, navigate);retire.addEventListener(MouseEvent.CLICK,
[Code]....
Does anyone know a better way to do this so when my mcs are clicked they display the rollover content/art? In essence I'm trying to achieve that when the user clicks a btn it goes to that "page" and the corresponding btn stays highlighted. Pretty standard web navigation technique but I just don't know what the best way to do this in flash is and with how my site is setup.
is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
In flash 8, I have a movie clip("mc"), and when you roll over it, it runs a script that makes sparks. What I'd like to do is have the script STOP running when you roll out, but I'm not sure how to do this. Can anyone help? Here's the script[code]...
View 6 Repliesfor (k=1; k<7; k++) {
this["btn0"+k].onRollOver = function() {
var yBtn:Tween = new Tween(this["btn0"+k], "_y", Strong.easeOut, this._y, this._y-8, 1, true);
}
};
[Code]....
I try to use tweening script for going up and down with a movie clip. But when I export, the button just keep going down and not going up again.
Is there a way of setting a rollOut of application function?
View 1 RepliesI hacked together a bunch of code I've found throughout the most excellent Kirupa and added a bunch of stuff myself.(Mad props to Scotty and Seniculor (sp?) btw)Everything I added works except the rollover function for multiple MC's that are created when the gallery generates.I want the buttons to continue fading out after rollout.Once you roll in to another MC the rollout function stops.It should work like a "wave" effect when you roll over all the buttons quickly.I've played around with local variables, deleting enterframes, etc. etc. but just can't get anything to work.I only included applicable code so please ignore any extra "}" I may have left in there when I pasted.[code]
View 2 RepliesIs there anyway that I can override a rollOut function if an action is performed?
I have three mouse events:
a ROLL_OVER
a ROLL_OUT
a CLICK
Once the CLICK has taken place I want the movie clip to stop on the last frame. But because I have a ROLL_OUT Event it wants to continue to go back to that event when I roll out of the movie clip.
do I need an "if" statement here to override the rollOut function when I click?
I have a movieclip that has selectable text / scroll bar / other buttons etc - What I would like is to have an onRollOver / RollOut event to call a function on the entire movieclip, however when I do this - The entire movieclip is treated as a button and I cannot select the text nor click the scroll bar / other movieclip buttons within this movieclip. Is there a way to set the onrollover / rollout to execute a function without having the movieclip itself turn into a button / stop functioning?
View 2 RepliesI have a simple scroller that scrolls up or down as the user moves their mouse. The problem is that when you RollOut the scroller keeps moving. I can't figure out how to put a onRollOut function that will stop the scroll upon RollOut.
years.onRollOver = yearsOver;
function yearsOver() {
this.onEnterFrame = yearsPanel;
[Code].....
I need some help figuring out why my rollout is not working on this menu:I put some little close buttons at the bottom just to link them closed for now.Rollout isn't working.My code for each link is a movie clip with two frames for example links on "mens"Frame 1:
Code:
stop();
mens.addEventListener(MouseEvent.ROLL_OVER, mensMouseOver, false, 0, true);
[code].....
I want to make these 7 events into one function that I can put on a few different buttons' onPress function so that I don't need to have those seven lines of code on every button, just one line instead:
Code:
tour_mc.unloadMovie();
logo_mc.tour_subnav.north_nav.enabled = true;
logo_mc.tour_subnav.south_nav.enabled = true;
[code]....
I want to write a game in which there will be some balls on the stage, that will move randomly. They must have unique starting speed and angle and should interfere with each other just like real billiard balls. Is there any physics engine in AS3 that might be useful for this purpose, or will I have to write and model their behavior from the scratch?
View 1 RepliesIf you put a moviecilp on the stage and then write a class that extends movieclip, is it possible to make it so that this references inside your class refer to the movieclip on stage.
E.g. this.x would refer to the x reference of the movieclip on stage.
I prepared a swf movie which has 40 frames with 3 layers and 2 Scenes (Scene1 and Scene2) I add the following code to the first frame of the movie :
favekle.addEventListener(MouseEvent.MOUSE_DOWN, fave);
function fave(e:MouseEvent):void {
var url:String = "samplepage.aspx?sn=1011";
var request:URLRequest = new URLRequest(url);
navigateToURL(request, '_blank');
[Code]...
I've got 6 movieclips which I want rollover code to run off. I can write the code for the container1 movieclip pretty easily.[code]...
View 3 RepliesDoes anyone know how to write a hitscan function or how they work?
View 1 RepliesI have a problem with deleting the object .. whether anyone can tell me how to write a function that will delete the "car" when y> 500 | | y <0.[code]
View 1 Replieshow to write an elasticity function in MX?This works in 5 - but I want to use dynamic masking also - here's the code (slightly modified from Ilyas Usal. Ilyas is also known as ilyaslamasse )
MovieClip.prototype.move = function (centerx,centery,inertia,k) {
x = -this._x + centerx ;
y = -this._y + centery ;
xp = xp * inertia + x*k ;
yp = yp * inertia + y*k ;
[code].....
then you can set newx and newy how ever you want buttons or timeline.I need it to work in MX ?
how to write an elasticity function in MX?
This works in 5 - but I want to use dynamic masking also - here's the code (slightly modified from Ilyas Usal. Ilyas is also known as ilyaslamasse )
MovieClip.prototype.move = function (centerx,centery,inertia,k) {
x = -this._x + centerx ;
y = -this._y + centery ;
[Code]....
then you can set newx and newy how ever you want buttons or timeline.
How to write the GetURL function to a button in AS3?
View 6 Repliesi use Adobe flash player in my site, and now i need to increment some filed in database, when user click on player.here is the script
<div id="conteiner" style="text-align: center;" ></div>
<script type="text/javascript">
var s1 = new SWFObject("player.swf","ply","420","380","9","#FFFFFF");[code]...
i deside to use ajax for it, but how can i write a function in the flash object?
UPDATE: i only have the swfobject.js file, which contains such data
if(typeof deconcept=="undefined"){var deconcept=new Object();}
if(typeof deconcept.util=="undefined"){deconcept.util=new Object();}
if(typeof deconcept.SWFObjectUtil=="undefined"){deconcept.SWFObjectUtil=new [code]....
and the player.swf, and the html, i've shown allready. i don't now is this flash player or no, and what can i do?
How to write a function for cube root?
View 2 Repliesi want to write a function which has 2 dimensional array as one of its arguments
_global.getList = function ( type:Number, list[]:Array )
this is giving syntax error,
if i do
_global.getList = function ( type:Number, list:Array )
then there is no error, but then, list is now, single dimentional array, which i dont want.
whats the correct syntax to write it as two dimentional array ??
I have byte array, and I want to write into it a Function object, like the following:
var func:Function = function f(event:Event):void
{
trace('hello');
}
[Code]....
I have an fla that uses the following AS:
PHP Code:
envisionblur._alpha = 100;
envisionblur.onRollOut = function(){[code]...........
I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?
Basically I'm trying to write a function that can look at any movieClip no matter how far down it is nested and then tell a MC sitting in the root movie to lay over it.
View 1 RepliesI would like some help on writing a piece of code.I need to write a function that if some movie clips are in some x and y value, then gotoAndPlay('end');
Code:
function gotoEnd() {
if
(tv_mc._x = 41.8;
tv_mc._y = 157.3;)
then
gotoAndPlay('end');
}
How can I have a function create Array depending upon the passed argument. Am I doing this right?
function createArray(n:int):Array
{
for(var i:int=0; i<n; i++)
{
var nArr = new Array();
[Code]...