Actionscript 2 :: Where To Put Action Script In Flash To Be Called Just Once On The Beginning
Mar 9, 2011
I have a Flash app where I call the first frame over and over. I have a script, that I need to be executed just once at the beginning. Where should i put it? Obvioulsy the first frame isn't a good idea, the script is called to many times. Is there some place for this or some function that would allow me do this?
I have template that i try to edit when you click image thumbnail it opens window with larger version, on thumb script look likeon(release){ _root.page = 0;_root.play();}I trying to find that window that opens up because i need it resized, if i resize images nothing happens that frame that pops up when you click thumbnail is still same size. So i want to trace what happens when it executes _root.picn variable, maybe somewhere in code it will tell me what layer on time it refers to so i could edit
I have a base that contains a load movie action loading "drag_bar.swf" into an mc called "content".drag_bar is a drag menu i created. It works when its opened by itself but doesnt work once it has been loaded into the base file.I know its because the AS in it contains the word "root" but when i changed it to "this", it still didnt work.
I want to load an external swf called 'signs.swf' into an empty mc called 'signholder'.
var loadit2 = new Loader(); loadit2.load(new URLRequest("signs.swf")); signholder.addChild(loadit2);
Everything works. Cool. But, I now want to target something within the signs.swf. How do I do it though? What is the path? Do I have to give the child of signholder an instance name? Everything I try fails.
If I wanted the root timeline of the external swf to gotoAndPlay(2) for example,...would i say...
signholder.loadit2.gotoAndPlay(2) ??? var wow:MovieClip = loadit2.content as MovieClip; wow.gotoAndPlay(2) ????
I am having issues with startDrag(). I have a movie clip called circle. Inside circle, I have a movie clip called circleFill and another called circleOutline.onEnterFrame, this movieClip is duplicated 4 times.
When I use this: private function onPressNow(event:MouseEvent):void { startDrag(); } IT DRAGS ALL 4 MOVIECLIPS.
[Code]...
how can I make it drag my movieClip called circle? (meaning both circleFill and outlineFill)
i have a box called infoBox that contains a text field called caption. infoBox expands on mouse-over. When it does so, I do not want the text in caption to scale up - I want it to stay at 11 pt. So far my code to prevent this from happening is not working:How do I fix this?[URL]..
I have a flash CS project. I have one stage and some frames. How can I start all project from beginning using AS3? Or start all stage's content from beginning?
At the end of my SWF video (FLV + XML for closed captions), I want to go back to the beginning of the video, but not replay it...so that when users have finished watching it they have the title page to look at instead of a big black box.
I need to know if it�s possible to use flash in a game so that the players can chose a button in the beginning and then connect this button to a movieclip which this button should control?
I want to build a flash file with a textfield for people the put in there emailadres in. Then a flash movie will play. On the end of the movie i want flash to send a automatic email to the adres that the person filled in at the beginning. It will be a standard email text that everybody will recieve that watch the movie and filled in the emailadres.
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
I have a wordpress based site that stores information about an image in a database field called "background" in a table called "wp_postmeta".The 'loader' gets an url such as "/thisImage/background.swf"The "background.swf" should somehow display "background.jpg" instead but since I've changed the field name in the database (from background to temp_background) it doesn't work.I pass variables to the "loader" swf and they are correct based on the new field name but it still isn't working.I need to know if there is anything in the .fla's (and therefore the .swfs) that is pointing to somewhere in the database hard-coded. Basically I need someone to look at them and tell me how they are working.
I just upgraded to flash player 10.1 and there's an issue with a program that I've been working on. I'm copying text from a mysql table that is formatted with spaces and newlines (including spaces and newlines at the beginning of the text) into a textArea in Flex 3.5. Before the update,it worked fine. Now when AS retrieves the text from the table, it does not include the spaces and newlines at the beginning of the text.I'm using xml to retrieve the text.
I have an flv file that i am loading externally and want to start the video of with no sound and let the user click the mute_btn to turn the sound on. I am having problems with the code. the video starts with sound on and i want it to start silent. what do i have to add to my code to make this happen?
When I run this program the "showAPplication" method runs first. I am just a little confused as why the "showApplication" method runs before the "complete" method? Why could this be happening?
I have created a X-mas card for my company. When the card opens, the 3 circles are buttons to different scenes within Flash. The text in the bottom left is a button to the final scene.
The card can be viewed here: [URL]
1) When I click on the circle button that has the red garland and tree ornaments in it, if you listen close at the very beginning of the scene, a squeek sound plays. I use this squek sound in the hamster wheel movie symbol used in other scenes, but not in this scene. I don't even have the sound in this scene of the Flash project anywhere. I can not figure out where it is coming from.
2) Does anyone have some optimization tips? My project file is huge and a lot of the people we will be sending this out to probably don't have the most up-to-date processers. Should I split each scene into it's own Flash movie that is only loaded when the button for that scene is selected instead of the whole thing loading?
I have button1_btn on a frame in the beginning of this animation, and on that frame I script it:
button1_btn.addEventListener(MouseEvent.CLICK, showimage1); function showimage1(event:MouseEvent):void { gotoAndPlay("image1"); }
I also have other buttons that eventually take a different frame where that button isn't on.So I add it to the stage in that frame and assume it will gotoAndPlay("image1") again when clicked, but when I test the movie, and click it on the later frame, nothing happens.I tried maybe adding the original script to that frame as well, but then I test and it says I have duplicated script and doesn't work.Why does the original script work for that button, no matter where and when it shows up?It's the same button essentially, no?
I have four photos which dissolve into one another in Flash CS3. I would like this to loop continuously with the last photo dissolving back into the first photo. I have searched extensively for a solution with no results. Does anyone know how to do this? Here's what I've done so far: [URL].