ActionScript 2.0 :: Load Movies Through A Movie Called Sub.swf
Nov 29, 2003
I have a button in a movie called banner.swf When I click on this button I want a movie called homesub.swf to load but I want to load it through a movie called sub.swf Is this possible?
I want to load an external swf called 'signs.swf' into an empty mc called 'signholder'.
var loadit2 = new Loader(); loadit2.load(new URLRequest("signs.swf")); signholder.addChild(loadit2);
Everything works. Cool. But, I now want to target something within the signs.swf. How do I do it though? What is the path? Do I have to give the child of signholder an instance name? Everything I try fails.
If I wanted the root timeline of the external swf to gotoAndPlay(2) for example,...would i say...
signholder.loadit2.gotoAndPlay(2) ??? var wow:MovieClip = loadit2.content as MovieClip; wow.gotoAndPlay(2) ????
I have a base that contains a load movie action loading "drag_bar.swf" into an mc called "content".drag_bar is a drag menu i created. It works when its opened by itself but doesnt work once it has been loaded into the base file.I know its because the AS in it contains the word "root" but when i changed it to "this", it still didnt work.
I am in the process of building my new website and am having some loading issues. Here is a bit of info. gallery_stage This is the main movie that I am loading everything into. This movie is places in the center of an html page in the portfolio section of my site. gallery_menu.swf this is the navigation menu that I am loading onto the 'stage'. Currently it loads insode of a container 'menuload'. This is the code that I'm using to load it.
i want to know weather it is possible to control the music in a base movie when different movies load into it using load movie. it can done manually by using a volume slider. but is there any way to controll it using action script??Suppose "start.swf" is a base movie with a music (xyz.mp3, event sound, 50 loops) in which different movies load in defferent levels. I want to controll the sound volumes differently when each movie loads & plays.
like when "one.swf" loads the volume = 50, "two.swf" loads the volume = 0
I am having issues with startDrag(). I have a movie clip called circle. Inside circle, I have a movie clip called circleFill and another called circleOutline.onEnterFrame, this movieClip is duplicated 4 times.
When I use this: private function onPressNow(event:MouseEvent):void { startDrag(); } IT DRAGS ALL 4 MOVIECLIPS.
[Code]...
how can I make it drag my movieClip called circle? (meaning both circleFill and outlineFill)
I have six dragable button named A,B,C,D,E, F on which external movie are called upon
what my client want is that user has to drag and drop this buttons one by one into to little mc (movie clip). than by clicking play but. all movies called upon have to play asper draged sequence.
i used kirupa's [URL].. tutorial to create a movie with buttons that load external movies and works seamlessly.
my problem is that i want to do the same thing on the external movies that are loaded so to be able to load new external movies on top of them. it does not work and i know its because of the _root script that gets messed up when a new movie is loaded. it has to become _parent or smthing but i can't seem to be able to make it work..
I have a problem with buttons and transitions and it is similar to a problem I had a couple of days ago that I posted and that was sorted out. I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following
[Code]....
I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
I went through Claudio's preloader transition tutorial on kirupa ([URL]). I have tried to apply it to my own fla and everything seems to work fine EXCEPT I can't get any of the external swfs to load into the empty movie clip called "content". And yes, I have checked and rechecked to make sure that all MCs have instance names!
i have a movieclip on my stage called dude inside the moviclip is a frame with a movie clip called axeframe with yet another movie clip called axe. what i want to do is make a hittest in the axeframe a so that when the axe (only axe not the character) hits an enemy(named enemy) on the stage he will disappear. this is my code:
The function below belongs to an XML based photoGallery.swf... Its menu is automatically populated from the same XML file as well (thumbnail picture, title, description). The pictures load into an empty mc called imageContainer.In another empty mc called textContainer, I would like to load some text.swf from the xml list as well.How would you include that in the code?
Code: function loadTmbs () { var tmbs:XML = new XML ();[code]......
I have a menu.swf dynamically loaded into a site, and when the user clicks a link i want to load a mc into the main.swf. So i have to do loadClip("menu.swf", theotherswfsmc)...
I'm trying to load a .swf in a mc called container, the movie loads but not correct.When it's playing, you are only hearing a sound but you don't see the movie. On my harddisk it's working fine but on the Internet it isn't working.
I'm trying to understand how AS3 works compared to AS2 when using navigation buttons to load external .swf files.
In AS2, I would have 5 menu buttons. Each button contained a script to load an external .swf file into layer 2 (on top of my existing movie). It would also contain a line of code to unload any movie that was already in Layer 2. This way new movies came in on top and were easy to identify when it came time for them to be unloaded.
Now in AS3, I can't find a similar way to work with external movies, since there are no longer layers. I create a movieLoader and add a child to it to load my external .swf - that works fine.But how do I tell each button to remove any children that already exist before loading the new child? The way it works now, the movies just keep piling on top of each other whenever I click a button.[code]...
[URL]My goal is to make all animations to load at once, because right now it only loads (loadMovie) on whatever you click, therefore there is a delay between the link you click and what will open.how you could preload all animations before you enter the site, I need your help, your any tip, and your advice on what code should I use.[URL]
i am calling a movieClip from the library dynamically and want to load an image into the movieClip.here is the code so far, i am not sure how to reference the movieClip to add the image to it.
Code: function callVidThumbs():void{ for (var i = 0; i < ttlVids; i++){
I bought a template from flashmo which comes one main flash file and photoalbum fl. file. The main flash file plays swf. file from photoalbum. I like to create many photoalbums and play them on the main file.I have no idea how to do that. I spend hours and hours searching online but I cannot find information.The actionscript that is related to playing movie is below.
import mx.transitions.*; import mx.transitions.easing.*; // var numMenuX = 605;
Ok, I know this is probally has a simple answer. but i cant figure it out. i have 3 buttons each controling a different movie clip. but the effect i want is when you click a button the assigned movie clip loads ontop of the other. basically this is because the movie clips are alpha tweens and i need that transition effect
I am trying to load 9 movies into a flash, I want them to be loaded randomly and to loop, right now I am using this script but it is playing them in a certain order. Is there a way they can be loaded randomly?
var mcl:MovieClipLoader = new MovieClipLoader(); var list:Object = new Object(); mcl.addListener(list);
I have a video, 14 minutes long, at various times, I need to load information for a few seconds, and then unload it.At the moment, I'm doing it all in the timeline which works fine, however I'm limited by 16,000 keyframes which for the last video, was about 7 minutes (full video was 9).Is there a way to load and unload in 1 long action script file at the beginning of the video? eg (not actual code btw)
at 4 seconds, load 1.swf into container1 at 14 seconds, unload 1.swf from container1 at 16 seconds, load 2.swf into container1